Trying a radical attack. Scramble from Leningrad?
L23/24 P2V Mainah X+7 v mr_stucifer L
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 94 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from Algeria to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from Midway to 26 Sea Zone 1 artillery moved from Midway to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands 1 bomber moved from Yunnan to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Kwangtung causes 6 damage total. Battle in 96 Sea Zone Americans attack with 1 cruiser, 1 fighter, 1 submarine and 2 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Solomon Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Solomon Islands 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Malta Non Combat Move - Americans 1 fighter moved from 96 Sea Zone to Gibraltar 3 fighters moved from Gibraltar to United Kingdom 1 armour, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia 3 transports moved from 93 Sea Zone to 96 Sea Zone 2 transports moved from 26 Sea Zone to 11 Sea Zone 1 aaGun moved from Western United States to 11 Sea Zone 1 aaGun and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 aaGun moved from 26 Sea Zone to Midway 1 infantry moved from 26 Sea Zone to Midway 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 1 bomber moved from Kwangtung to Eastern India 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone 2 aaGuns moved from Eastern United States to Central United States 1 cruiser moved from 26 Sea Zone to 11 Sea Zone Place Units - Americans 1 carrier placed in 104 Sea Zone 1 carrier and 1 destroyer placed in 11 Sea Zone 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Tsinghai to Honan 1 fighter moved from Yunnan to Honan 1 infantry moved from Kweichow to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hunan Battle in Honan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Hunan from Japanese, taking Honan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Honan to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 bomber moved from Algeria to 95 Sea Zone 1 fighter moved from Algeria to 95 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in 95 Sea Zone British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 95 Sea Zone British win, taking 95 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 tactical_bomber moved from 95 Sea Zone to Malta 1 fighter moved from 95 Sea Zone to Malta 1 bomber moved from 95 Sea Zone to United Kingdom 1 battleship, 2 carriers and 3 cruisers moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 3 fighters moved from 94 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Iraq to 96 Sea Zone 1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 aaGun moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to French West Africa 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 infantry moved from Italian Somaliland to Kenya 1 transport moved from 82 Sea Zone to 81 Sea Zone 2 infantry moved from Western India to 81 Sea Zone 1 mech_infantry moved from Eastern India to Baluchistan 2 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 3 infantry moved from Burma to Shan State 1 aaGun and 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Eastern India to Western India 1 cruiser and 2 destroyers moved from 82 Sea Zone to 40 Sea Zone Place Units - British 10 infantry placed in United Kingdom 3 infantry placed in Southern Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : 0.00 Italians regular : 0.67 Japanese AA : -0.17 Germans regular : -0.33 British regular : -1.00
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 4 submarines moved from 99 Sea Zone to 96 Sea Zone 3 transports moved from 99 Sea Zone to 100 Sea Zone 3 artilleries and 3 infantry moved from Egypt to 100 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Malta Combat - Italians British scrambles 2 units out of Malta to defend against the attack in 96 Sea Zone
Combat Hit Differential Summary :
-
@mr_stucifer
I can’t imagine you wouldn’t want to go round for round for casualty choices.
I have scrambled the fig and tac from Malta to SZ 96 and did not scramble to Malta from 96. Obviously, we can change that if you so desire.
I will be conducting the SZ 96 battle first.
As it is a complicated combat round, and quite possibly a game ending battle, I wanted all terms clear prior to first rounds of combat. Once you confirm the current set up, I will press the big red button.
It disappoints me greatly to inform you the 3 test plays I did to get a feel for how this may or may not work out ended with Italy winning with figs and a damaged BB left and capturing Malta in 2 of them. While I understand dice chances are exactly the same each and every time, the skeptical me feels that this nearly guarantees a loss for me as no dicing computer program is actually random. I doubt you share in my disappointment. ;-)
Due to this, I won’t start the battle to at least Tuesday, to shake that feeling off so I won’t have hard feelings when I do not beat the odds.
-
Actually I just remembered that amphib combat has to be conducted first. According to global rules, which ptv uses unless otherwise stated in the notes. At least to my understanding.
That may affect your scramble descions.
All other parts of my statement above remain the same.
-
@mainah For key battles I’m fine doing round by round, however with my schedule this week between work, family, and a wedding (not mine!) it would be a detriment to the game.
Regular OOL in tripleA except: lose tacs and 2 fighters before any cruisers
-
@mainah said in L23/24 P2V Mainah X+7 v mr_stucifer L:
Actually I just remembered that amphib combat has to be conducted first. According to global rules, which ptv uses unless otherwise stated in the notes. At least to my understanding.
I’ve been playing this wrong, I’ve always done all sea battles first and then amphib and then land! I think I read the “Step 1: Sea Combat” in the rulebook as being a general combat rule not just for amphibs
-
@mainah Full scramble from Malta. The Regia Marina will taste the bottom of the Mediterranean, even if it costs us Valetta!
-
@mr_stucifer said in L23/24 P2V Mainah X+7 v mr_stucifer L:
@mainah said in L23/24 P2V Mainah X+7 v mr_stucifer L:
Actually I just remembered that amphib combat has to be conducted first. According to global rules, which ptv uses unless otherwise stated in the notes. At least to my understanding.
I’ve been playing this wrong, I’ve always done all sea battles first and then amphib and then land! I think I read the “Step 1: Sea Combat” in the rulebook as being a general combat rule not just for amphibs
I played like you for years, then an opponent called me out earlier this year and I had to look it up. It goes bombing raids, amphib s, then as you wish. As a sub-set of amphib, that goes the related sea battle if applicable, then the amphib assault.
I have no problem slow rolling the battle to accommodate your schedule. As it is so crucial, I feel the need to unilaterally over ride you OOL for your own good. Your elo will suffer far more from a loss from me than vice versa. If we rated the old way, I don’t think it’d matter as much, but now “it’ll go on your permanent record” (in the voice and cadence of the Violent Femmes)
-
@mainah Well I am available for the next two hours if you want to pound it out real quick. The opening salvo is the most important, if Italy whiffs enough I will probably try to save a carrier.
-
@mr_stucifer
It’s coming -
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 4 submarines moved from 99 Sea Zone to 96 Sea Zone 3 transports moved from 99 Sea Zone to 100 Sea Zone 3 artilleries and 3 infantry moved from Egypt to 100 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Malta Combat - Italians British scrambles 2 units out of Malta to defend against the attack in 96 Sea Zone Battle in Malta Italians attack with 3 artilleries and 3 infantry British defend with 1 aaGun, 1 airfield and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 3 artilleries and 3 infantry in Malta, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 aaGun, 1 artillery and 4 infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Malta 1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Malta Italians roll dice for 3 artilleries and 1 infantry in Malta, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Malta, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malta Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for British: 1 aaGun and 1 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport; Americans defend with 1 cruiser and 5 transports Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Combat Hit Differential Summary :
Italians regular : 2.17 British regular : 1.33
-
@mr_stucifer
Amphib succeeded. All subs missed. 6 initial hits.
-
@mainah Tilt BB, Sink 1 CV, DD, Tac, Tac
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 4 submarines moved from 99 Sea Zone to 96 Sea Zone 3 transports moved from 99 Sea Zone to 100 Sea Zone 3 artilleries and 3 infantry moved from Egypt to 100 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Malta Combat - Italians British scrambles 2 units out of Malta to defend against the attack in 96 Sea Zone Battle in Malta Italians attack with 3 artilleries and 3 infantry British defend with 1 aaGun, 1 airfield and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 3 artilleries and 3 infantry in Malta, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 aaGun, 1 artillery and 4 infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Malta 1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Malta Italians roll dice for 3 artilleries and 1 infantry in Malta, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Malta, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malta Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for British: 1 aaGun and 1 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport; Americans defend with 1 cruiser and 5 transports Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 6 transports in 96 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 96 Sea Zone 2 tactical_bombers owned by the British, 1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Italians roll dice for 2 submarines in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : 3.00
-
@mr_stucifer
8 hits by the allies!
I am down to 2 SS, 1 CA, a tilted BB, 2 figs, 1 tac.
SS got a hit.
-
American or British CA?
-
@mainah British CA, but may change to carrier depending on the rest of the rolls. Technically I can wait to choose casualties on the submarine strike until you roll the others, tripleA just doesn’t support it due to the way it is coded, unfortunate in edge cases like this
-
@mr_stucifer
Actually, rule book says sub hits, when they are surprised, roll first, and hits assigned first, as the hits do not get a return shot.3 more hits. With the CA gone, you have 3 CA’s, tilted BB, CV, 3 figs
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 4 submarines moved from 99 Sea Zone to 96 Sea Zone 3 transports moved from 99 Sea Zone to 100 Sea Zone 3 artilleries and 3 infantry moved from Egypt to 100 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 100 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Malta Combat - Italians British scrambles 2 units out of Malta to defend against the attack in 96 Sea Zone Battle in Malta Italians attack with 3 artilleries and 3 infantry British defend with 1 aaGun, 1 airfield and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 3 artilleries and 3 infantry in Malta, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 1 aaGun, 1 artillery and 4 infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Malta 1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Malta Italians roll dice for 3 artilleries and 1 infantry in Malta, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Malta, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malta Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for British: 1 aaGun and 1 infantry Battle in 96 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport; Americans defend with 1 cruiser and 5 transports Italians roll dice for 4 submarines in 96 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 2 tactical_bombers and 6 transports in 96 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 96 Sea Zone 2 tactical_bombers owned by the British, 1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Italians roll dice for 2 submarines in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Italians regular : 2.67 British regular : 3.00