@fasthard ok
L23/24 P2V Mainah (X+9) v mikawagunichi (L)
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Leningrad Combat - Russians Battle in Leningrad Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Ukraine to Northern Caucasus 1 artillery and 13 infantry moved from Ukraine to Rostov 3 infantry moved from Timguska to Urals 2 aaGuns and 9 infantry moved from Yenisey to Timguska 2 infantry moved from Yakut S.S.R. to Yenisey 4 aaGuns, 1 artillery and 18 infantry moved from Novgorod to Yaroslavl 7 infantry moved from Smolensk to Russia Place Units - Russians 3 infantry placed in Stalingrad 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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@mikawagunichi
I meant to post that I didn’t ask for OOL and I selected max D for the SZ 83 battle as it was a battle to the death. -
@mainah No problem that’s what I would have done.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 2 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsi to Hunan 1 artillery and 2 infantry moved from Java to 43 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 2 artilleries and 2 infantry moved from 132 Sea Zone to Shan State 2 infantry moved from Malaya to Shan State 1 armour and 1 infantry moved from French Indo China to Shan State 1 infantry moved from 37 Sea Zone to Kwangsi 3 fighters and 3 tactical_bombers moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi 1 bomber moved from French Indo China to Hunan Combat - Japanese Battle in Shan State Japanese attack with 1 armour, 2 artilleries and 5 infantry British defend with 1 aaGun and 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Shan State, round 2 : 2/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 aaGun and 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 marine moved from Celebes to 45 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 56 Sea Zone to 36 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 marine moved from 36 Sea Zone to Davao 1 aaGun moved from French Indo China to Shan State 1 submarine moved from 42 Sea Zone to 76 Sea Zone 1 destroyer moved from 21 Sea Zone to 23 Sea Zone 1 carrier moved from 21 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Fukien to Japan 3 submarines moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 bomber, 3 fighters and 3 tactical_bombers moved from Hunan to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China 1 carrier and 1 cruiser moved from 43 Sea Zone to 132 Sea Zone 1 infantry moved from 36 Sea Zone to Davao 2 fighters moved from 36 Sea Zone to 132 Sea Zone Place Units - Japanese 1 airfield, 1 armour and 2 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 0.67 UK_Pacific regular : -0.33
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TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 23 Sea Zone 1 fighter moved from 34 Sea Zone to 23 Sea Zone 3 fighters moved from 34 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 35 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 armour, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 2 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 11 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Southeast Mexico 1 infantry moved from Central United States to Southeast Mexico 1 carrier, 2 destroyers and 1 fighter moved from 104 Sea Zone to 93 Sea Zone Place Units - Americans 2 destroyers and 3 transports placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 6 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan 2 artilleries and 4 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Inner Mongolia, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 fighter and 1 infantry in Honan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Japanese lost in Honan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Honan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 1. 2 artilleries and 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter and 14 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 fighter and 14 infantry EDIT: Turning off Edit Mode Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from New Zealand: 1 bomber EDIT: Adding units owned by Americans to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode British buy 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 artillery moved from Ethiopia to 78 Sea Zone 1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 artillery moved from 74 Sea Zone to French Madagascar 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 armour moved from French West Africa to French Central Africa Combat - British Battle in French Madagascar Non Combat Move - British 1 battleship and 1 cruiser moved from 82 Sea Zone to 40 Sea Zone 1 infantry moved from Yunnan to Burma 1 aaGun and 4 infantry moved from Yunnan to Szechwan 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 93 Sea Zone 2 fighters moved from United Kingdom to 93 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone Place Units - British 3 infantry placed in Southern Persia 1 infantry and 2 mech_infantrys placed in Union of South Africa 2 transports placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -2.83 Japanese regular : 3.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 artillery moved from Iraq to Southern Persia 2 armour and 1 mech_infantry moved from Trans-Jordan to Southern Persia 1 fighter and 1 tactical_bomber moved from Egypt to Southern Persia 1 bomber moved from Egypt to 74 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 artillery moved from Greece to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in 74 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 74 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Southern Persia Italians attack with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern Persia, round 2 : 4/6 hits, 2.83 expected hits British roll dice for 3 infantry in Southern Persia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Southern Persia Italians win, taking Southern Persia from British with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Malta Italians attack with 1 artillery and 1 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 aaGun and 3 infantry moved from Northern Italy to 99 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone 1 aaGun and 3 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 bomber moved from 74 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Southern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 aaGun moved from Romania to Bulgaria 1 armour moved from Romania to Northern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Southern France 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 2.50 British regular : -1.33
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau Combat - ANZAC Battle in Paulau Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands 1 aaGun, 4 fighters and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 115 Sea Zone to 128 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 107 Sea Zone 1 artillery and 8 infantry moved from Archangel to Leningrad 1 armour, 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 2 armour, 7 artilleries, 14 infantry and 3 mech_infantrys moved from Northern Belarus to Novgorod 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians Combat - Germans
Combat Hit Differential Summary :
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@mikawagunichi
Scramble SZ107? -
@mainah No thanks
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 115 Sea Zone to 128 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 107 Sea Zone 1 artillery and 8 infantry moved from Archangel to Leningrad 1 armour, 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Novgorod 2 armour, 7 artilleries, 14 infantry and 3 mech_infantrys moved from Northern Belarus to Novgorod 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Novgorod Germans attack with 3 armour, 7 artilleries, 14 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in Novgorod, round 2 : 11/27 hits, 8.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 7 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Leningrad, round 2 : 3/12 hits, 3.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in 128 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 128 Sea Zone Germans roll dice for 1 destroyer in 128 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in 107 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 107 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 submarine moved from 113 Sea Zone to 122 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 3 fighters and 3 tactical_bombers moved from 107 Sea Zone to Gibraltar 3 fighters moved from Iraq to Northwest Persia 2 tactical_bombers moved from Bessarabia to Northwest Persia 1 aaGun, 1 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Romania to Ukraine 2 armour moved from Eastern Poland to Ukraine 1 aaGun and 11 infantry moved from Eastern Poland to Northern Belarus 1 artillery and 7 infantry moved from Poland to Eastern Poland 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 3 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany 1 destroyer placed in 115 Sea Zone 1 transport placed in 102 Sea Zone 2 infantry placed in Romania Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.67 British regular : 0.67
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 artillery and 6 infantry moved from Rostov to Northern Caucasus 5 infantry moved from Rostov to Stalingrad 3 infantry moved from Urals to Samara 2 aaGuns and 9 infantry moved from Timguska to Urals 2 infantry moved from Yenisey to Timguska 1 tactical_bomber moved from Russia to Northern Caucasus 4 aaGuns, 1 artillery and 17 infantry moved from Yaroslavl to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Stalingrad Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
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@mikawagunichi
Work just got real busy this week. Will try to get to this game some time over the weekend.
Sorry about the delay -
@mainah No problem.
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@mikawagunichi
Well - I got caught up on 3 games tonight.But yours - well - somehow I am really frustrated and really impressed how you tied up the pac so fast, both feelings at the same time. Japan never got going, and seems unlikely to ever in this game. This map, and the new scrambling options, is shown in all its beauty and ugliness right now.
But I must make the most of it to give Germany a chance. Need some time to ponder, if you don’t mind.
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@mainah I think you’re playing pretty well and have a good chance to win, but no problem take more time if you need it.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Shan State to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Paulau 2 fighters moved from 132 Sea Zone to Paulau 2 fighters and 2 tactical_bombers moved from French Indo China to Paulau Combat - Japanese Battle in Paulau Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 marine Japanese roll dice for 2 battleships in Paulau, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 marine in Paulau, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Paulau Japanese win, taking Paulau from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Honan from Japanese to Chinese EDIT: Adding units owned by Chinese to Honan: 1 infantry EDIT: Turning off Edit Mode 4 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 artillery and 1 infantry moved from Shan State to 132 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 132 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry moved from Shan State to Malaya 1 aaGun, 1 armour and 1 artillery moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to Japan 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 carrier and 1 cruiser moved from 132 Sea Zone to 36 Sea Zone 3 infantry moved from Shantung to Anhwe 2 infantry moved from Shansi to Jehol 3 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Hunan to Kiangsi Place Units - Japanese 2 infantry placed in Japan 2 destroyers and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.33
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@mikawagunichi
Thank you for the patience and the compliment. Funny how the perspective of a game can be so different depending on the player. Maybe you are more confident on my position than I due to your familiarity of the board. I am comparing whats going on here to BM4, knowing that its not BM4, so not really sure where it all sits. Italy is doing very well, but the eastern front seems stalled. Japan is pinned for the moment, the adjustments to China are huge, and I haven’t got a clue how to check it yet. -
TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry and 1 mech_infantry moved from Southeast Mexico to 91 Sea Zone 6 infantry moved from Central United States to 104 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 2 destroyers, 6 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 fighter, 9 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 34 Sea Zone to 22 Sea Zone 6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 1 bomber moved from Caroline Islands to Kiangsu 1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Celebes Battle in Morocco Americans attack with 1 fighter, 9 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 9 infantry and 1 mech_infantry in Morocco, round 2 : 2/11 hits, 2.17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Celebes from Japanese, taking Morocco from Italians with 1 fighter, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 22 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone 1 bomber moved from Kiangsu to Tsinghai 1 destroyer moved from 27 Sea Zone to 34 Sea Zone 1 fighter moved from Morocco to 93 Sea Zone Place Units - Americans 3 transports placed in 104 Sea Zone 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Honan to Shansi 1 artillery moved from Inner Mongolia to Shansi 1 fighter and 2 infantry moved from Szechwan to Hunan 2 artilleries and 14 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Shansi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 14 infantry in Yunnan, round 2 : 5/16 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 1 aaGun and 3 infantry moved from Eastern India to Western India 1 armour moved from French Central Africa to Anglo-Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco Place Units - British 1 bomber and 1 infantry placed in United Kingdom 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 1,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 marine
Combat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : -0.17 Japanese regular : -2.00 Italians regular : -0.33 Japanese AA : -0.17
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@mainah Skipped all scrambles due to overwhelming odds but lmk if you want to do anything and I can re-roll. 22, Morocco, Yunnan.
I think the biggest difference between PTV and the other versions is that the expanded map makes is nearly impossible to go for quick kills of major capitols. Therefore you have to focus on building income and playing the long game.