assumed no scramble
L23 PTV mr_stucifer (Axis+9) vs mikawagunichi
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 destroyer moved from 55 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 2 infantry moved from Queensland to Northern Australia 1 aaGun moved from Queensland to Northern Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Bryansk to Kursk 1 armour and 1 mech_infantry moved from Kursk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Rostov 2 artilleries and 4 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Urals 3 infantry moved from Kursk to Rostov 1 artillery moved from Kursk to Rostov 2 artilleries and 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 5 infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Archangel to Vologda Combat - Germans Strategic bombing raid in Urals Russians roll AA dice in Urals : 0/1 hits, 0.17 expected hits Bombing raid in Urals rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Urals causes 3 damage total. Battle in Rostov Germans attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry Russians defend with 2 artilleries Germans roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Rostov, round 2 : 6/16 hits, 4.83 expected hits Russians roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov 2 artilleries owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries Battle in Vologda Germans attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 3/13 hits, 3.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 7 armour and 7 mech_infantrys moved from Smolensk to Kursk 1 infantry moved from Kursk to Rostov 1 aaGun moved from Kursk to Rostov 1 artillery moved from Kursk to Rostov 2 fighters moved from France to Gibraltar 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from Germany to 116 Sea Zone 4 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 2 transports moved from 118 Sea Zone to 116 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 3 infantry moved from Western Germany to France 1 fighter moved from Western Germany to France 1 submarine moved from 128 Sea Zone to 127 Sea Zone 1 submarine moved from 116 Sea Zone to 128 Sea Zone 1 aaGun, 11 artilleries and 17 infantry moved from Smolensk to Southern Belarus 1 infantry moved from Leningrad to Archangel 2 artilleries and 3 infantry moved from Leningrad to Northern Belarus 1 bomber moved from Urals to Kansu 1 bomber moved from Novgorod to Kansu 1 bomber moved from Ukraine to France 1 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 tactical_bomber moved from Western Germany to France Place Units - Germans 3 armour placed in Ukraine 2 submarines placed in 116 Sea Zone 2 artilleries and 2 infantry placed in Germany 1 armour, 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.17 Russians AA : -0.17
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Italians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Nenetsia to Gorky 15 infantry moved from Russia to Samara 10 artilleries moved from Russia to Samara 6 armour and 2 mech_infantrys moved from Stalingrad to Russia 6 artilleries and 4 infantry moved from Russia to Samara 1 armour moved from Gorky to Russia Combat - Russians Battle in Korea Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery, 6 infantry and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.50
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Italians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Nenetsia to Gorky 15 infantry moved from Russia to Samara 10 artilleries moved from Russia to Samara 6 armour and 2 mech_infantrys moved from Stalingrad to Russia 6 artilleries and 4 infantry moved from Russia to Samara 1 armour moved from Gorky to Russia Combat - Russians Battle in Korea Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery, 6 infantry and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Burma: 2 armour EDIT: Adding units owned by Russians to Eastern India: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.50
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@mikawagunichi Edited Russian tanks NCM from Burma.
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Southern Manchuria to Korea 1 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Italians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 mech_infantry moved from Stalingrad to Northern Caucasus 1 infantry moved from Nenetsia to Gorky 15 infantry moved from Russia to Samara 10 artilleries moved from Russia to Samara 6 armour and 2 mech_infantrys moved from Stalingrad to Russia 6 artilleries and 4 infantry moved from Russia to Samara 1 armour moved from Gorky to Russia Combat - Russians Battle in Korea Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 artillery and 4 infantry moved from Siberia to Amur 1 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery, 6 infantry and 2 tactical_bombers placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Burma: 2 armour EDIT: Adding units owned by Russians to Eastern India: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Southern Manchuria: 1 aaGun, 1 artillery and 7 infantry EDIT: Adding units owned by Russians to Jehol: 1 aaGun, 2 artilleries and 7 infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Jehol: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -1.50
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@mikawagunichi Sorry forgot to move the S. Manchuria stack too.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone 1 bomber moved from Malaya to 45 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria
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@mikawagunichi Scramble 34? Big naval battle 😬
68 vs 61 combat power, so lots of hits first round once dice start flying… If you want to give me OOL for like first 6 hits I can get started when you’re ready! -
@mr_stucifer Max scramble and max defense for OOL. In cases of equal defense power, kill ships before planes.
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@mikawagunichi Even lose BB before fighter? ANZAC fighters first?
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@mr_stucifer Yes BB before fig. Kill AZ fighters before US fighters. The only caveat is if the battle is close and you are keeping your sub alive in your own OOL, then keep my BB until the end so it can be hit.
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@mr_stucifer That all looks good.
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@mikawagunichi I made a mistake on my losses and need to change the remaining survivors to 5 fighters and 3 tacticals as that is what could reach back to sz45. So you will see an edit for that. It looks like it would not have changed the dice for the final round, but I am happy to reroll those dice if you want to confirm.
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@mr_stucifer Yeah that’s fine no need to re-roll.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone 2 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 4 fighters and 1 tactical_bomber moved from 132 Sea Zone to 34 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 45 Sea Zone 1 bomber moved from Malaya to 45 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Borneo to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 45 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians 1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Southern Manchuria Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 34 Sea Zone Battle in Southern Manchuria Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 transports in 45 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Southern Manchuria from Chinese, taking 45 Sea Zone from ANZAC with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 34 Sea Zone Japanese attack with 2 battleships, 4 carriers, 1 destroyer, 12 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports; ANZAC defend with 4 fighters Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 10/20 hits, 11.00 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 2 : 9/21 hits, 10.00 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone 1 submarine owned by the Americans and 4 destroyers owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 12 fighters and 5 tactical_bombers in 34 Sea Zone, round 3 : 12/20 hits, 11.00 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 8 fighters, 1 tactical_bomber and 4 transports in 34 Sea Zone, round 3 : 10/17 hits, 8.67 expected hits 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 34 Sea Zone 3 fighters owned by the ANZAC, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Americans and 1 battleship owned by the Americans lost in 34 Sea Zone Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 4 tactical_bombers in 34 Sea Zone, round 4 : 6/11 hits, 6.33 expected hits Americans roll dice for 5 fighters and 4 transports in 34 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 34 Sea Zone 1 fighter owned by the ANZAC, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone 3 transports owned by the Americans lost in 34 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 4 transports Casualties for ANZAC: 4 fighters Battle in Celebes Japanese attack with 1 armour, 2 infantry and 1 mech_infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Celebes, round 2 : 2/4 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters and 3 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone 3 carriers moved from 132 Sea Zone to 45 Sea Zone 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 bomber moved from 45 Sea Zone to Malaya 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 artillery moved from Kansu to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kiangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 4 infantry placed in Japan 2 infantry placed in Kiangsu Japanese undo move 3. 1 artillery, 2 fighters and 3 infantry placed in Japan 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,1,4 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.17 ANZAC regular : -1.00
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Forgot to edit the fighter back on after deleting the tac 😅
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone 1 carrier and 2 destroyers moved from 104 Sea Zone to 93 Sea Zone 9 transports moved from 93 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 24 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 27 Sea Zone Place Units - Americans 1 airfield placed in Morocco 10 infantry placed in Eastern United States 3 artilleries and 5 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 10 infantry EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 5 infantry EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber EDIT: Adding units owned by Americans to 11 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 6 infantry moved from Jehol to Chahar Combat - Chinese Battle in Chahar Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Chahar, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 4 infantry in Chahar, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Morocco to Tunisia British take Tunisia from Italians 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to Morocco 7 armour and 4 mech_infantrys moved from Egypt to Iraq 6 artilleries and 5 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Central India to Eastern India 2 armour and 1 mech_infantry moved from Southern Persia to Central India 2 transports moved from 93 Sea Zone to 105 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from Northern Australia to Queensland Place Units - British 1 factory_minor placed in Egypt 3 armour placed in Southern Persia 1 fighter and 1 infantry placed in United Kingdom British undo move 3. 1 fighter placed in United Kingdom 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4 British collect 41 PUs (1 lost to blockades); end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : 2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 artilleries and 3 infantry moved from Libya to Tunisia 1 fighter and 1 tactical_bomber moved from Malta to Tunisia 1 battleship and 1 marine moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tunisia 1 bomber moved from Malta to Tunisia Combat - Italians Battle in Tunisia Italians attack with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber British defend with 1 mech_infantry Italians roll dice for 1 battleship in Tunisia, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Tunisia, round 2 : 6/10 hits, 4.00 expected hits British roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tunisia Italians win, taking Tunisia from British with 3 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 1 fighter moved from Tunisia to Malta 1 tactical_bomber moved from Tunisia to Gibraltar 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 94 Sea Zone to Gibraltar 5 transports moved from 94 Sea Zone to 95 Sea Zone 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 armour and 2 infantry moved from 96 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Southern France to 95 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone 3 artilleries and 3 infantry moved from 94 Sea Zone to Gibraltar 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 submarine placed in 99 Sea Zone Italians undo move 3. 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -0.33