Mr. Roboto Allies + 18 vs Karl7

  • '19 '18

    I lose 5 subs and 3 cruiser

    Next round:

    Attack

    1tac
    [dice 1d6<=3]

    9 fighters and a damaged battleship
    [dice 10d6<=4]


  • 1d6<=3: 1; Hits: 1
    10d6<=4: 5, 6, 1, 3, 4, 1, 1, 6, 6, 6; Hits: 5

  • '19 '18

    Exactly average result, 6 hits.

    You defend with

    1 healthy carrier
    1 destroyer
    1 cruiser
    2 damaged battleships
    4 fighter

    Please choose your casualties


  • @MrRoboto

    wait:

    9 fighters and a damaged battleship
    [dice 10d6<=4]

    ftrs do not roll at 4? right?


  • 10d6<=4: 5, 1, 6, 6, 3, 2, 1, 3, 5, 4; Hits: 6


  • @dicebot

    LOL, I rolled it again, but still you rolled your ftrs at 4, right?

    they should be at 3

  • '19 '18

    Oh yeah, sorry! Discard that last roll!

    Attack

    9 fighters
    [dice 9d6<=3]

    1 tac, 1 damaged battleship
    [dice 2d6<=4]


  • 9d6<=3: 1, 4, 1, 4, 6, 3, 2, 4, 3; Hits: 5
    2d6<=4: 2, 4; Hits: 2

  • '19 '18

    I’m not sure you are happy with that now correct roll xD

    7 hits, one more than the wrong one!

  • '19 '18

    @MrRoboto said in Mr. Roboto Allies + 18 vs Karl7:

    You defend with
    1 healthy carrier
    1 destroyer
    1 cruiser
    2 damaged battleships
    4 fighter
    Please choose your casualties


  • @MrRoboto

    just max d

  • '19 '18

    You defend with

    1 healthy carrier
    1 destroyer

    [dice 2d6<=2]

    1 cruiser
    [dice 1d6<=3]

    2 damaged battleships
    4 fighter
    [dice 6d6<=4]


  • 2d6<=2: 3, 1; Hits: 1
    1d6<=3: 4; Hits: 0
    6d6<=4: 6, 3, 4, 5, 1, 5; Hits: 3


  • I’ve got to be like -15 in this battle

  • '19 '18

    Next round.

    I have:

    5 fighters
    [dice 5d6<=3]

    1 tac,1 damaged battleship
    [dice 2d6<=4]

    You defend with

    1 fighter
    2 damaged battleships
    [dice 3d6<=4]


  • 5d6<=3: 6, 2, 3, 4, 6; Hits: 2
    2d6<=4: 5, 3; Hits: 1
    3d6<=4: 6, 5, 2; Hits: 1

  • '19 '18

    I win with 4 fighters and 1 damaged battleship remaining.

    Wow. Just wow. I feel sorry for you, I know it must be frustrating.
    My attack was a bit desperate. I had hoped for slightly better than average dice and that you had to choose casualties that are not max defense (which you did) so that I might be able to finish you off with Anzac with a little luck.

    Instead, I got incredibly lucky, I think every battle round went in my favor. And I finally get good dice in a game, that’s not decided yet. You are the better player and this is just what I needed to come back into this game.

  • '19 '18

    I even keep one more tac, I just realized.

  • '19 '18

    UK10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Eastern United States to Alaska
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
            1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 armour, 3 artilleries, 12 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            6 fighters moved from 110 Sea Zone to France
            1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 tactical_bomber; Italians defend with 1 destroyer and 2 fighters
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 destroyer and 2 submarines
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 tactical_bomber
            Battle in Alaska
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters, 7 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 10/17 hits, 8,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 7 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 8/25 hits, 12,33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    3 carriers owned by the Americans lost in 42 Sea Zone
                    3 carriers owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 7 submarines in 42 Sea Zone, round 3 : 3/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 7/17 hits, 8,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 8/22 hits, 11,33 expected hits
                    6 submarines owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                    1 tactical_bomber owned by the Japanese, 3 carriers owned by the Japanese and 4 destroyers owned by the Japanese lost in 42 Sea Zone
                1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans retreated
                1 submarine owned by the Americans, 3 cruisers owned by the Americans, 3 destroyers owned by the Americans and 1 battleship owned by the Americans retreated to 55 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Americans: 5 carriers and 6 submarines
                Casualties for Japanese: 6 carriers, 4 destroyers, 4 submarines and 1 tactical_bomber
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 55 Sea Zone: 3 cruisers, 3 destroyers and 1 submarine
                EDIT: Removing units owned by Americans from 42 Sea Zone: 5 fighters
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 battleships, 1 cruiser, 7 fighters and 4 tactical_bombers
                EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship
                EDIT: Adding units owned by Americans to 42 Sea Zone: 1 battleship
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
            Battle in France
                Americans attack with 1 armour, 3 artilleries, 6 fighters, 12 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 9 artilleries, 1 factory_minor and 12 infantry
                    Americans roll dice for 1 armour, 3 artilleries, 6 fighters, 12 infantry and 3 mech_infantrys in France, round 2 : 4/25 hits, 7,50 expected hits
                    Germans roll dice for 9 artilleries and 12 infantry in France, round 2 : 7/21 hits, 7,00 expected hits
                    7 infantry owned by the Americans lost in France
                    4 infantry owned by the Germans lost in France
                    Americans roll dice for 1 armour, 3 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys in France, round 3 : 5/18 hits, 6,33 expected hits
                    Germans roll dice for 9 artilleries and 8 infantry in France, round 3 : 3/17 hits, 5,67 expected hits
                    3 infantry owned by the Americans lost in France
                    5 infantry owned by the Germans lost in France
                    Americans roll dice for 1 armour, 3 artilleries, 6 fighters, 2 infantry and 3 mech_infantrys in France, round 4 : 5/15 hits, 5,83 expected hits
                    Germans roll dice for 9 artilleries and 3 infantry in France, round 4 : 4/12 hits, 4,00 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in France
                    2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in France
                    Americans roll dice for 1 armour, 3 artilleries, 6 fighters and 1 mech_infantry in France, round 5 : 4/11 hits, 4,83 expected hits
                    Germans roll dice for 7 artilleries in France, round 5 : 1/7 hits, 2,33 expected hits
                    1 mech_infantry owned by the Americans lost in France
                    4 artilleries owned by the Germans lost in France
                    Americans roll dice for 1 armour, 3 artilleries and 6 fighters in France, round 6 : 6/10 hits, 4,50 expected hits
                    Germans roll dice for 3 artilleries in France, round 6 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Americans lost in France
                    3 artilleries owned by the Germans lost in France
                Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 1 armour, 2 artilleries and 6 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 artillery, 12 infantry and 3 mech_infantrys
                Casualties for Germans: 9 artilleries and 12 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            8 transports moved from 110 Sea Zone to 107 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            6 fighters moved from France to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Alaska to British Columbia
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Iraq to Persia
            1 fighter and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Holland Belgium
            Battle in Persia
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Persia
                    3 mech_infantrys owned by the Germans lost in Persia
                British win, taking Holland Belgium from Germans, taking Persia from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            5 armour, 10 artilleries, 38 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
            2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Normandy Bordeaux to France
            3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to France
    
        Place Units - British
            2 submarines placed in 80 Sea Zone
            3 infantry placed in Egypt
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Japanese regular : -7,67
    Italians regular : 0,83
    Germans regular : -4,00
    British regular : 1,17
    

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