Forgot about China but I don’t have time tonight. Probably won’t have time tomorrow until late evening US Central. You can take the turn for me and do Germany if you want.
TGC (CP) v Yamato (Entente), 1914, oob with RR rule
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR rule:
By the way, when you said Crete, did you mean Cyprus? Crete is pro Allied and doesn’t affect the British national objective.
Cyprus, yep
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Oops. Okay then. Thanks for allowing me to change my move.
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Looking back at it I’ve decided not to change my mind. Edit the IPCs and units accordingly.
Hopefully the manoeuvre I did was what you talked about in the Russian Revolution video.
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Game History
Round: 8 Puchase Units - Germans Germans buy 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 10 artilleries, 1 fighter and 1 infantry moved from Moscow to Karelia 1 infantry moved from Belarus to Livonia 1 infantry moved from Belarus to Moscow 3 infantry moved from Belarus to Ukraine 5 infantry moved from Poland to Ukraine 4 infantry moved from Prussia to Poland 11 artilleries, 2 fighters, 34 infantry and 2 tanks moved from Ruhr to Munich 2 infantry and 1 tank moved from Hanover to Munich 3 infantry moved from Kiel to Ruhr 3 infantry moved from Berlin to Kiel 10 infantry moved from Berlin to Hanover Combat - Germans Battle in Karelia Germans attack with 10 artilleries, 1 fighter and 1 infantry Russians defend with 5 artilleries, 2 infantry, 1 port and 2 tanks Germans roll dice for 10 artilleries, 1 fighter and 1 infantry in Karelia, round 2 : 9/12 hits, 7.50 expected hits Russians roll dice for 5 artilleries, 2 infantry and 2 tanks in Karelia, round 2 : 8/9 hits, 3.83 expected hits 2 infantry owned by the Russians, 5 artilleries owned by the Russians, 8 artilleries owned by the Germans and 2 tanks owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 8 artilleries Casualties for Russians: 5 artilleries, 2 infantry and 2 tanks Battle in Munich Germans attack with 11 artilleries, 2 fighters, 36 infantry and 3 tanks French defend with 2 artilleries, 2 infantry and 1 tank Germans roll dice for 11 artilleries, 2 fighters, 36 infantry and 3 tanks in Munich, round 2 : 22/52 hits, 22.83 expected hits French roll dice for 2 artilleries, 2 infantry and 1 tank in Munich, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 3 tanks owned by the Germans 1 tank owned by the French, 2 infantry owned by the French and 2 artilleries owned by the French lost in Munich Germans win, taking Munich from French with 11 artilleries, 2 fighters, 36 infantry and 3 tanks remaining. Battle score for attacker is 20 Casualties for French: 2 artilleries, 2 infantry and 1 tank Combat Move - Germans Place Units - Germans 2 artilleries, 1 fighter and 12 infantry placed in Berlin Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
French regular : 0.83 Russians regular : 4.17 Germans regular : 0.67
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Sorry for changing my mind massively. Just pretend everything I moved to Arabia I kept/moved into Mesopotamia instead and everything I moved into Switzerland I moved/kept in Alsace (with the stack that was originally in Burgundy at the start of France’s turn moving into Lorraine).
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Game History
Round: 8 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 7 artilleries and 15 infantry moved from Syrian Desert to Smyrna 2 infantry moved from Ankara to Constantinople 9 infantry moved from Smyrna to Constantinople 1 infantry moved from Bulgaria to Constantinople 1 infantry moved from Constantinople to Bulgaria Combat Move - Ottomans Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 15 PUs; end with 15 PUs
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Austria attacked Tuscany. Your casualty selection?
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All infantry die.
By the way, what would you do if you made this decision?
If you don’t want to respond (because that would be helping me), inform me that you decided that instead of not responding (sorry if that seems too confrontational or too controlling).
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR rule:
All infantry die.
By the way, what would you do if you made this decision?
If you don’t want to respond (because that would be helping me), inform me that you decided that instead of not responding (sorry if that seems too confrontational or too controlling).
There are only nine infantry. Eight hits can be assigned to infantry. Where would you like the other hits assigned? I can’t advise too much as I almost never build fighters/armor as France/USA/Italy.
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Thanks for advising me on not building tanks. You don’t really talk about that much in your videos. I’ll keep that in mind.
Kill the artillery.
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Game History
Round: 9 Puchase Units - AustroHungarians Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: tank = 1, tank = 1, tank = 1 EDIT: Turning off Edit Mode AustroHungarians buy 12 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - AustroHungarians 1 infantry moved from Romania to Bulgaria 1 infantry moved from Ukraine to Tatarstan AustroHungarians take Tatarstan from Russians 1 infantry moved from Ukraine to Galicia 1 fighter moved from Livonia to Galicia 2 artilleries moved from Ukraine to Galicia 2 artilleries and 5 infantry moved from Livonia to Poland 3 infantry moved from Ukraine to Romania 2 infantry moved from Trieste to Serbia 1 fighter moved from Ukraine to Serbia 2 infantry moved from Tyrolia to Venice 5 artilleries, 1 fighter, 16 infantry and 2 tanks moved from Venice to Tuscany 12 infantry moved from Vienna to Trieste 10 infantry moved from Tyrolia to Trieste Combat - AustroHungarians Battle in Tuscany AustroHungarians attack with 5 artilleries, 1 fighter, 16 infantry and 2 tanks Italians defend with 3 artilleries, 9 infantry and 3 tanks AustroHungarians roll dice for 5 artilleries, 1 fighter, 16 infantry and 2 tanks in Tuscany, round 2 : 12/24 hits, 10.50 expected hits Italians roll dice for 3 artilleries, 9 infantry and 3 tanks in Tuscany, round 2 : 6/15 hits, 6.50 expected hits Units damaged: 2 tanks owned by the AustroHungarians 4 infantry owned by the AustroHungarians, 1 tank owned by the Italians, 3 artilleries owned by the Italians and 8 infantry owned by the Italians lost in Tuscany Italians and AustroHungarians reach a stalemate . Battle score for attacker is 30 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 3 artilleries, 8 infantry and 1 tank Combat Move - AustroHungarians Place Units - AustroHungarians 12 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 AustroHungarians regular : 1.50
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Game History
Round: 9 Puchase Units - Germans Germans buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 units repaired. 3 infantry moved from Kiel to Ruhr 11 artilleries, 2 fighters, 36 infantry and 3 tanks moved from Munich to Ruhr 3 infantry moved from Hanover to Munich 7 infantry moved from Hanover to Ruhr 3 infantry moved from Berlin to Kiel 2 artilleries, 1 fighter and 9 infantry moved from Berlin to Hanover 1 fighter moved from Hanover to Ruhr 1 infantry moved from Karelia to Finland Germans take Finland from Russians 1 infantry moved from Livonia to Karelia 1 infantry moved from Moscow to Karelia 1 fighter moved from Karelia to Poland 3 infantry moved from Poland to Ukraine 3 infantry moved from Ukraine to Romania 3 infantry moved from Ukraine to Romania 2 infantry moved from Ukraine to Romania Combat - Germans Battle in Ruhr Germans attack with 11 artilleries, 3 fighters, 46 infantry and 3 tanks French defend with 2 artilleries and 6 infantry Germans roll dice for 11 artilleries, 3 fighters, 46 infantry and 3 tanks in Ruhr, round 2 : 23/63 hits, 26.50 expected hits French roll dice for 2 artilleries and 6 infantry in Ruhr, round 2 : 6/8 hits, 4.00 expected hits Units damaged: 3 tanks owned by the Germans 3 infantry owned by the Germans, 6 infantry owned by the French and 2 artilleries owned by the French lost in Ruhr Germans win, taking Ruhr from French with 11 artilleries, 3 fighters, 43 infantry and 3 tanks remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for French: 2 artilleries and 6 infantry Combat Move - Germans Place Units - Germans 13 infantry placed in Berlin Turn Complete - Germans Germans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
French regular : 2.00 Germans regular : -3.50
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Game History
Round: 9 Puchase Units - Ottomans Ottomans buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 7 artilleries and 15 infantry moved from Smyrna to Constantinople Combat Move - Ottomans Place Units - Ottomans 5 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 8 PUs; end with 8 PUs
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I’m playing a game with BombsAway. He stacked all Soviet infantry and attacked both Manchuria and Korea. What should Japan do? Thank you!
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I’m playing a game with BombsAway. He stacked all Soviet infantry and attacked both Manchuria and Korea. What should Japan do? Thank you!
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR rule:
I’m playing a game with BombsAway. He stacked all Soviet infantry and attacked both Manchuria and Korea. What should Japan do? Thank you!
I really can’t help much with that one. I’m not expert at G40 and I would have to ask about 10-15 questions just to get a whiff of what’s going on. Like is this the first turn? If not, what has Japan been doing? etc etc…
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@superbattleshipyamato Austrians counterattacked and scored six hits. How do you want them?