L22 Pejon_88 (X) vs. Gamerman01 (A+15), BM4, game #2


  • @gamerman01 said in L22 Pejon_88 (X) vs. Gamerman01 (A+15), BM4, game #2:

    I’m also not asking to move the bomber to a different place from Gibraltar, although that’s a good position for it anyway. :hushed:
    Please say if you don’t think this is fair.

    What I mean is, the bomber effectively did nothing during the turn, when it could have supported battles in the Med or could have moved somewhere else.

  • 2023 '22

    @gamerman01 Yes sure :)

  • 2023 '22

    @gamerman01 Yup true!

  • 2023 '22

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 aaGun and 2 infantry placed in Egypt
            1 fighter and 1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,1
            Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • OK, good deal, we can move on!


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from West India to India
            2 aaGuns and 2 infantry moved from Queensland to South Australia
            4 submarines moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 75 Sea Zone to 77 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 3 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Ukraine to Kazakhstan
            1 bomber moved from Ukraine to Northwest Persia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwest Persia
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                    1 infantry owned by the British lost in Northwest Persia
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Volgograd to Rostov
            1 aaGun, 10 armour and 12 mech_infantrys moved from Caucasus to Rostov
            1 infantry moved from Bryansk to Rostov
            2 fighters, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov
            1 armour and 7 mech_infantrys moved from Belarus to Rostov
            1 infantry moved from Belarus to Bryansk
            3 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Archangel
            4 artilleries and 6 infantry moved from France to Normandy Bordeaux
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 105 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 infantry moved from Germany to Slovakia Hungary
            7 mech_infantrys moved from Germany to Eastern Poland
            2 armour and 15 mech_infantrys moved from Romania to Ukraine
            2 armour moved from Yugoslavia to Bessarabia
            3 mech_infantrys moved from Yugoslavia to Romania
            8 mech_infantrys moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun and 1 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Kazakhstan to Romania
            1 bomber moved from Northwest Persia to Romania
            1 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 fighter moved from Western Germany to Egypt
            1 fighter moved from Western Germany to Egypt
    
        Place Units - Germans
            1 fighter and 2 infantry placed in Novgorod
            2 fighters placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Normandy Bordeaux
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,5
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.50
    British regular : 0.67
    

    Savegame


  • That is an excellent G13

    Alright, this is a tough call, but I’m going to resign now.

    It’s hard to do that when I have so much material and several important bastions that I think I can hold for some time, but your extremely defensive and methodical strategy with virtually no over-sights means I will not be able to win.

    We both know I have to take something back and hold it to have a chance. You’re too patient to take any meaningful chances, it just takes me tons of effort and you don’t bite because you don’t have to. This is what the planes do for you, and why you buy them - you like the strategy of taking what you need and protecting the gains. You don’t need to take Moscow or India fast, you just get enough income and a circle you can protect, and wait to starve them out.

    Now I know your style. I’ve never seen it before. I am very experienced in stopping fast and aggressive Axis - a large portion of my experience is from playing a single person who always tried that, and also was always looking for gimmicks and surprises - it’s what he loved about the game. LOL goes to show why you should scout out your opponent if you know he’s really good. Eh, I don’t have the patience for that.

    GOOD GAME, WELL PLAYED!

    I’d be interested in an instant re-match, but it’s time to play Me1945 for my first semi-final since 2017… which was against Me1945. And I lost in 7 rounds.

  • G gamerman01 referenced this topic on

  • Glancing back again at UK1, I notice a few more things going on with that ill-fated attack on 95. Although I’m not in the situation anymore, I see

    Attack on 95 with no losses, carrier has to go to 93. Now I really don’t want Vichy, so reinforce South France with INF/AA as well as Normandy (so the French fleet doesn’t disappear)

    For some reason I didn’t hit Ethiopia with 4 ground, cruiser, so those 3 units come up to surround Egypt. Of course, the 2 planes on the carrier in 93 get destroyed by the Germans and couldn’t fly to Egypt. Only the tac and the bomber on North Africa could, but with +3 Italians from the South and a transport out of the picture, it wasn’t enough.

    Round one is critical!

    Thanks for the game!

  • 2023 '22

    @gamerman01 Thank you!

    Glad to hear I managed to beat you here. Much to thank the earlier rounds of course.

    You are right, especially playing Germany. I have been in situations where I take Moscow quite early but surrender the west, may it be Normandy, Norway and thus not managed to get the win.

    I am surprised though when you say it’s the first the you encounter it. I thought it somehow played into every decent/good player’s main strategy unless there is a need to take a risk somewhere at the right time?

    Thanks and always fun playing you!

    Let’s do that re-match later instead?

  • 2023 '22

    @gamerman01 I know! I hate first rounds :D

    Sometimes a game is literally decided during G1 :face_with_rolling_eyes:

  • 2023 '22

    @gamerman01 I’ll follow you in the continuation of the play-off :)


  • Thanks and thanks!
    Sure we’ll rematch later, and I’ll probably have forgotten what you do, by then.

    Maybe after this game I learn to play more “maturely” (patiently) with Me1945. But I doubt it.

Suggested Topics

  • 7
  • 41
  • 44
  • 34
  • 64
  • 103
  • 94
  • 102
Axis & Allies Boardgaming Custom Painted Miniatures

188

Online

17.3k

Users

39.9k

Topics

1.7m

Posts