barnee Axis vs VictoryFirst Allies G 40 Expansion
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@victoryfirst well that’s the last thing they needed :) Zhukov needs a victory :)
Yea, so with all the different units and how some support others, the Battle calc is gonna be a little off. I’m not sure about your specific example, but it’ll count LMs as HPs and such for example. Even though yours was a Power question :)
I usually go by HPs if I got a lot of firepower to begin with.
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Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 Escorts, 3 Fortifications, 6 armour, 1 artillery, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Paulau Island: 1 Fortification EDIT: Turning off Edit Mode Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 Escort_Convoy, 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 2 Escorts moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 Escort moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 Japan_destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from French Indo China to 42 Sea Zone 19 armour, 3 artilleries, 1 elite, 7 infantry and 1 mech_infantry moved from Burma to India 3 armour moved from Yunnan to India Combat - Japanese Japanese creates battle in territory 44 Sea Zone Battle in India Japanese attack with 22 armour, 3 artilleries, 1 elite, 7 infantry and 1 mech_infantry British defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry Japanese roll dice for 22 armour, 3 artilleries, 1 elite, 7 infantry and 1 mech_infantry in India, round 2 : 12/35 hits, 14.33 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese converts factory_major into different units Japanese win, taking India from British with 22 armour, 3 artilleries, 1 elite, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 Escort, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Escort, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 Escort, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 2 bombers, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 Japan_destroyer, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 2 Escorts, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 Escorts, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 Escorts, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 Escort, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Escort, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 Escort, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in 17 Sea Zone Japanese attack with 1 Escort_Convoy, 1 Japan_destroyer, 1 NavyFighter, 2 fighters and 1 tactical_bomber Americans defend with 1 cruiser Japanese roll dice for 1 Escort_Convoy, 1 Japan_destroyer, 1 NavyFighter, 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 cruiser in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 Escort_Convoy, 1 Japan_destroyer, 1 NavyFighter, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 cruiser Battle in Iwo Jima Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kansu 1 Heavy_BB, 2 battleships, 4 carriers, 2 cruisers, 1 pacific_BB and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to Philippines 2 bombers moved from 42 Sea Zone to French Indo China 1 fighter moved from Yunnan to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 44 Sea Zone to 36 Sea Zone 3 infantry moved from Shan State to Malaya 1 aaGun moved from Burma to India 1 aaGun and 1 japanese_para moved from Shensi to Kansu 3 armour and 1 mech_infantry moved from Kweichow to Kansu 1 Rail moved from Kiangsu to Korea 1 Rail and 1 elite moved from Korea to Kansu 1 Rail and 1 armour moved from Kiangsu to Kansu 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Shantung to Kweichow 2 armour moved from Shantung to Manchuria 1 infantry moved from Korea to Manchuria 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery and 1 elite moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 1 artillery moved from French Indo China to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 Escort_Convoy EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 Escort EDIT: Turning off Edit Mode 1 Fortification placed in Philippines 2 Fortifications placed in Java 5 Escorts placed in 6 Sea Zone 3 armour placed in Shantung 3 armour placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 elite and 4 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 ArmyGroupActive EDIT: Turning off Edit Mode COMMENT: Add 1st Army Group to Bryansk Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 69 PUs Trigger Japan Liberates IwoJima Turn10: Japanese met a national objective for an additional 1 PUs; end with 70 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Trigger Japan Loses CarolineIslands Turn10: Japanese met a national objective for an additional -3 PUs; end with 70 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -3.50 ANZAC regular : -0.33 British regular : 0.67
Machine crashed before I could save. Last auto save was Jpn NCM if turn sequence seems a little out of sync :)
Added 1st Army Group Flag to Bryansk
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@barnee
Game HistoryRound: 10 Purchase Units - Americans Americans buy 1 USA_Hvy_Bomber, 1 artillery, 6 destroyers, 1 elite, 6 infantry, 1 marine and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 artillery, 1 elite and 6 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 elite, 6 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 artillery, 1 elite and 6 infantry moved from 95 Sea Zone to Northern Italy 1 battleship, 2 carriers, 10 destroyers and 4 usa_fighters moved from 93 Sea Zone to 95 Sea Zone 4 usa_fighters moved from 95 Sea Zone to Northern Italy 1 USA_Hvy_Bomber moved from Eastern United States to 16 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery, 1 elite, 6 infantry and 4 usa_fighters Germans defend with 1 aaGun, 2 armour and 6 mech_infantrys; Italians defend with 1 factory_minor Germans roll AA dice in Northern Italy : 1/3 hits, 0,50 expected hits 1 usa_fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 elite, 6 infantry and 3 usa_fighters in Northern Italy, round 2 : 2/12 hits, 3,50 expected hits Italians roll dice for 1 aaGun, 2 armour and 6 mech_infantrys in Northern Italy, round 2 : 2/9 hits, 3,17 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans roll dice for 1 artillery, 1 elite, 4 infantry and 3 usa_fighters in Northern Italy, round 3 : 3/10 hits, 3,17 expected hits Italians roll dice for 2 armour and 4 mech_infantrys in Northern Italy, round 3 : 3/6 hits, 2,33 expected hits 3 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy Americans roll dice for 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Northern Italy, round 4 : 2/7 hits, 2,67 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,33 expected hits 1 elite owned by the Americans, 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy Americans roll dice for 1 artillery and 3 usa_fighters in Northern Italy, round 5 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery and 3 usa_fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 elite, 6 infantry and 1 usa_fighter Casualties for Germans: 1 aaGun, 2 armour and 6 mech_infantrys Battle in 16 Sea Zone Americans attack with 1 USA_Hvy_Bomber and 1 pacific_destroyer Japanese defend with 1 Escort Americans roll dice for 1 USA_Hvy_Bomber and 1 pacific_destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win with 1 USA_Hvy_Bomber and 1 pacific_destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in 42 Sea Zone Americans attack with 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 transport Americans roll dice for 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber in 42 Sea Zone, round 2 : 10/19 hits, 10,50 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 transport Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 artillery, 6 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 6 infantry, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 Heavy_Transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 6 infantry and 1 marine moved from 91 Sea Zone to Morocco 4 transports moved from 93 Sea Zone to 92 Sea Zone 3 usa_fighters moved from Northern Italy to 95 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 pacific_destroyer moved from 26 Sea Zone to 24 Sea Zone 1 USA_Hvy_Bomber moved from 16 Sea Zone to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 pacific_transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 4 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 5 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 USA_Hvy_Bomber, 1 artillery, 1 elite, 6 infantry and 1 usa_fighter placed in Eastern United States 6 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2,3,5,2,4,1,2 Americans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 69 PUs Trigger USA Loses IwoJima Pacific Expanded Turn10: Americans met a national objective for an additional -1 PUs; end with 68 PUs Trigger Americans Loses Philippines Turn10: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -3,00 Japanese regular : -0,83 Italians regular : -0,33 Germans AA : 0,50
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Game History
Round: 10 Purchase Units - Italians Italians buy 1 Italian_LCV, 3 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes South West Africa from British EDIT: Turning off Edit Mode 1 italian_para moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British EDIT: 1 italian_para moved from Belgian Congo to South West Africa EDIT: 2 Italian_LCVs, 2 armour and 2 infantry moved from Greece to Caucasus 1 armour and 1 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Romania to Northern Italy Combat - Italians Battle in Caucasus Italians attack with 2 Italian_LCVs, 3 armour and 3 infantry Russians defend with 2 infantry Italians win, taking Caucasus from Russians with 2 Italian_LCVs, 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Northern Italy Italians attack with 1 bomber and 3 infantry Americans defend with 1 artillery and 1 factory_minor Italians win, taking Northern Italy from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania 1 bomber moved from Northern Italy to Southern Italy 2 armour and 2 infantry moved from Southern Italy to 97 Sea Zone 2 armour and 2 infantry moved from 97 Sea Zone to Greece 1 Rail and 1 armour moved from Southern Italy to Romania 1 italian_para moved from Ethiopia to Belgian Congo EDIT: 1 italian_para moved from Southern Italy to Syria Place Units - Italians 2 armour and 1 infantry placed in Egypt 1 Italian_LCV, 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
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@barnee
Game HistoryRound: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to Queensland 1 cruiser moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC Liberates DNG Turn10: ANZAC met a national objective for an additional 2 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Exp A10-F10.tsvg -
@victoryfirst EXP G11 CM.tsvg
Germany Attacks UKR from Bessarabia crossing 1 LM[dice 1d6]
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1d6: 2
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@dicebot A Mech INF drove over a LM and was Blown Up
A Tac, Ftr, 3 INF and a Hvy Waffen Tank Attack 1 Para in E POL
[dice 3d6] @ 1
[dice 1d6] @ 3
[dice 3d6] @ 4[dice 1d6] @ 3
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3d6: 3, 1, 3
1d6: 6
3d6: 3, 4, 4
1d6: 1 -
@dicebot Para Kills 1 INF and is Destroyed
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Game History
Round: 11 Purchase Units - Germans Germans buy 2 Atlantic_Walls, 1 Me_262, 1 Panzer_Grndrs, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 2 german_paras, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany COMMENT: 3 Mech Cross 1 LM in UKR From Bessarabia Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 mech_infantry EDIT: Removing units owned by Changer from Ukraine: 1 russian_mine EDIT: Turning off Edit Mode COMMENT: 1 LM Detonates in UKR 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland 3 infantry moved from Poland to Eastern Poland 1 Waffen_Hvy_Tank moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Romania to Western Ukraine 2 Waffen_Paras moved from Romania to Western Ukraine 1 fighter moved from Romania to Western Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 1 fighter and 2 tactical_bombers moved from Romania to Ukraine Combat - Germans Battle in Eastern Poland Germans attack with 1 Waffen_Hvy_Tank, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 russian_para Units damaged: 1 Waffen_Hvy_Tank owned by the Germans 1 Waffen_HvyTnk_Dmgd owned by the Germans added in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 Waffen_HvyTnk_Dmgd, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 russian_para Casualties for Germans: 1 Waffen_Hvy_Tank Battle in Western Ukraine Germans attack with 2 Waffen_Paras, 1 bomber and 1 fighter; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers; Changer loiter and taunt Changer defend; Russians defend with 1 armour Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Belarus Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 fighter and 2 tactical_bombers moved from Ukraine to Belarus 1 bomber and 1 fighter moved from Western Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 Panzer_General3, 1 Waffen_Oberst_4, 5 armour, 2 waffen_infantrys and 1 waffen_panzer moved from Romania to Belarus 1 ArmyGroupActive, 1 Panzer_General, 1 Panzer_General3, 1 WaffenPnzrGrndr, 1 Waffen_Arty, 1 Waffen_Hvy_Tank, 2 Waffen_Obersts, 1 aaGun, 10 armour, 1 elite, 2 infantry, 3 waffen_infantrys and 1 waffen_panzer moved from Novgorod to Belarus 1 aaGun and 1 elite moved from Baltic States to Novgorod 2 mech_infantrys moved from Poland to Novgorod 1 German_LCV moved from Slovakia Hungary to Romania 1 air_transport and 1 armour moved from Western Germany to Egypt 1 elite moved from Southern France to Northern Italy 1 Panzer_Grndrs moved from Southern France to Northern Italy 1 artillery moved from Southern France to France 1 armour moved from Western Germany to Southern Italy 1 infantry moved from Western Germany to Northern Italy 1 waffen_infantry moved from Germany to Northern Italy 1 Rail and 1 elite moved from Germany to Romania 1 Panzer_Grndrs moved from Germany to Romania 1 Rail and 1 artillery moved from Germany to Belarus 4 armour moved from Western Germany to Poland 2 german_paras moved from Germany to Romania Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 Panzer_General3 EDIT: Adding units owned by Germans to Belarus: 1 Panzer_General EDIT: Removing units owned by Germans from Belarus: 1 Waffen_Oberst_4 EDIT: Adding units owned by Germans to Belarus: 1 Waffen_Oberst EDIT: Turning off Edit Mode COMMENT: 3rd Pnzr and 3rd Waffen Move to Belarus and Deactivate 1 infantry placed in Southern France 1 Me_262, 1 Panzer_Grndrs and 6 TotalWar_Tanks placed in Western Germany 2 Atlantic_Walls placed in Normandy Bordeaux 6 TotalWarMechInfs, 1 elite, 2 german_paras and 1 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
I killed game right before combat. Meant to turn off comment log lol In case anything seems off :) That G CM save came in handy lol
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@barnee
Game HistoryRound: 11 Purchase Units - Russians Russians buy 1 elite, 3 guard_infantrys and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 guard_infantry moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 infantry moved from Kazakhstan to Caucasus 2 armour moved from Bryansk to Caucasus 1 guard_infantry moved from Bryansk to Caucasus Combat - Russians Battle in Ukraine Changer loiter and taunt; Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry; Changer defend Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 armour, 1 fighter, 1 guard_infantry, 5 infantry and 1 tactical_bomber Italians defend with 2 Italian_LCVs, 3 armour and 3 infantry Russians roll dice for 2 armour, 1 fighter, 1 guard_infantry, 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/10 hits, 3,33 expected hits Italians roll dice for 2 Italian_LCVs, 3 armour and 3 infantry in Caucasus, round 2 : 2/6 hits, 2,50 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Caucasus Russians roll dice for 2 armour, 1 fighter, 1 guard_infantry, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/8 hits, 3,00 expected hits Italians roll dice for 2 Italian_LCVs, 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,83 expected hits 2 Italian_LCVs owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 armour, 1 fighter, 1 guard_infantry, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Russians: 2 infantry Casualties for Italians: 2 Italian_LCVs, 3 armour and 3 infantry Battle in Western Ukraine Changer loiter and taunt; Russians attack with 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber Germans defend with 2 Waffen_Paras; Changer defend Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 2 Waffen_Paras in Western Ukraine, round 2 : 1/2 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 Waffen_Paras owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 fighter, 1 guard_infantry, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 Waffen_Paras Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 infantry moved from Bryansk to Rostov 1 infantry moved from Samara to Kazakhstan 1 Tank_General3 and 5 armour moved from Bryansk to Vologda 5 infantry moved from Vologda to Urals 1 Soviet_Commisar and 3 guard_infantrys moved from Russia to Vologda 1 armour moved from Archangel to Vologda 1 armour moved from Urals to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Samara to Vologda 2 infantry moved from Russia to Vologda 1 elite moved from Russia to Vologda 1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General, 4 aaGuns, 5 armour, 1 elite and 5 infantry moved from Bryansk to Russia 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 aaGuns and 5 infantry moved from Siberia to Sakha Place Units - Russians 3 infantry placed in Volgograd 1 elite, 3 guard_infantrys and 4 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 Tank_General3 EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Urals: 1 elite EDIT: Removing units owned by Russians from Russia: 1 elite EDIT: Turning off Edit Mode COMMENT: A Tank Army and a Soviet Army Corps, containing three Guards Infantry units are present in Russia. The Tank Army is active. An Army Group forms here as well. COMMENT: In Vologda, there is a Tank Army and a Soviet Army Corps also containing three Guards units. The Tank Army is active. No Army Group is formed here (insufficient extra units) Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -1,33 Germans regular : -0,67 Russians regular : 1,83
Lol I had to do that entire turn with an annoying line of German units running through the Soviet heartland… I couldn’t even see my units there :) I hope triplea fixes that issue at some point. Maybe an off-map box would be handy. A couple of units could be placed in this box and then represented on the map by a single token.
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@victoryfirst yea so the way the overflow works is the last uniy placed flows either left or right. There’s a lot of improvements that could be done to make it more visually playable.
For example, your latest Russian Battle we could put the German overflow up and to the right and it wouldn’t really mess with you that much.
This is on the todo list but Idk how many I can get done before the next update. They will get done tho lol UK needs a redirect and some others.
But yea, it can be fixed, just needs to be done :)
Here’s an example of Belarus having more placements and new flow
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@VictoryFirst actually this is fixed for Belarus right now. It’s kind of a quick hack job but better than harshing with the hitler youth right in your face lol
Open your triplea folder
downloadedMaps
G 40 Expansion
mapthen replace the “place.txt” and it’ll work in our current game
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@VictoryFirst i sent a zip to your email in case this doesn’t allow you to copy for some reason :)
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@VictoryFirst also, in case you’re not aware of it, the “Territory” button upper right allows you to see what’s in a tty. Its pretty touchy though. You have to pick the tty with the cursor able to go to the top bar without it hitting another tty. Then move over to the right side bar and it’ll show whats there and you can scroll if needed.
2.6 pre has an option that shows at the bottom bar what units are present, which is pretty handy.
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Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 2 Japan_destroyers, 4 armour, 1 artillery, 1 elite, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With RussiansTurn11 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn11: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn11: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn11: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Yenisey from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Turning off Edit Mode 18 armour, 3 artilleries, 1 elite, 6 infantry and 1 mech_infantry moved from India to West India 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 2 bombers moved from French Indo China to Kazakhstan 1 elite and 1 infantry moved from Kansu to Novosibirsk 1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk 4 armour and 1 mech_infantry moved from Kansu to Timguska EDIT: 1 japanese_para moved from Kansu to Yenisey 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 fighters moved from Philippines to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo 1 Escort moved from 18 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 22 Sea Zone 1 Escort moved from 18 Sea Zone to 22 Sea Zone 1 Escort and 1 NavyFighter moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 Escort moved from 17 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone 1 fighter moved from Japan to 24 Sea Zone 1 artillery and 1 elite moved from Korea to Amur 2 armour and 4 infantry moved from Manchuria to Amur EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Siberia EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Soviet Far East 1 Banzai moved from Japan to Siberia Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 Escort, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 Escort, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 34 Sea Zone 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 Escort Battle in Kazakhstan Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Siberia Japanese attack with 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry in Siberia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry in Siberia, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 Banzai, 1 Japanese_LCV, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 2 armour, 1 artillery, 1 elite and 4 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 elite and 4 infantry in Amur, round 2 : 4/9 hits, 2.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour, 1 artillery, 1 elite and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 22 Sea Zone Japanese attack with 1 Escort and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 Escort and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 22 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 Escort Casualties for Americans: 1 destroyer Battle in 24 Sea Zone Japanese attack with 1 Escort, 1 fighter and 1 tactical_bomber Americans defend with 1 pacific_destroyer Japanese roll dice for 1 Escort, 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 pacific_destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 pacific_destroyer owned by the Americans and 1 Escort owned by the Japanese lost in 24 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 Escort Casualties for Americans: 1 pacific_destroyer Battle in 16 Sea Zone Japanese attack with 1 Escort, 1 NavyFighter and 2 fighters Americans defend with 1 pacific_destroyer Japanese roll dice for 1 Escort, 1 NavyFighter and 2 fighters in 16 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Escort, 1 NavyFighter and 2 fighters in 16 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 pacific_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 pacific_destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 Escort, 1 NavyFighter and 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_destroyer Battle in 43 Sea Zone Japanese attack with 3 fighters and 1 transport ANZAC defend with 1 transport Japanese roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in West India Japanese attack with 18 armour, 3 artilleries, 1 elite, 6 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 18 armour, 3 artilleries, 1 elite, 6 infantry and 1 mech_infantry in West India, round 2 : 12/30 hits, 12.17 expected hits British roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win, taking West India from British with 18 armour, 3 artilleries, 1 elite, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Borneo, round 2 : 2/8 hits, 4.17 expected hits British roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Timguska Japanese attack with 4 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 4 armour and 1 mech_infantry in Timguska, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Siberia Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Malaya Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in French Indo China 1 aaGun moved from Kansu to Timguska 2 bombers moved from Kazakhstan to Szechwan 2 armour moved from Kweichow to Kansu 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Novosibirsk to Szechwan 2 tactical_bombers moved from Yunnan to India 1 artillery moved from Shan State to French Indo China 1 Rail and 1 armour moved from Kiangsu to Malaya 1 Rail and 1 armour moved from Kiangsu to French Indo China 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kiangsu to Kweichow 1 armour moved from Shantung to Kweichow 2 armour moved from Shantung to Manchuria 1 aaGun moved from Manchuria to Amur 2 infantry moved from Japan to 6 Sea Zone 3 Escorts, 1 Escort_Convoy, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 Escort moved from 19 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 3 fighters moved from 43 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 fighter moved from 24 Sea Zone to Iwo Jima 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone 1 Japan_destroyer moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 mech_infantrys placed in India 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 Fortification placed in Iwo Jima 1 Escort, 2 Japan_destroyers and 1 transport placed in 6 Sea Zone 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,5,1,1,2,1,5,6,2,4,5,1,1,1,2,1,3,4,4,3,2,6,6,3,1,3,3,5 Japanese collect 73 PUs (4 lost to blockades); end with 73 PUs Trigger Japan Liberates IwoJima Turn11: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 75 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Trigger Japan Loses CarolineIslands Turn11: Japanese met a national objective for an additional -3 PUs; end with 75 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 83 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -3.17 ANZAC regular : -0.17 Russians regular : -2.00 British regular : 1.00
Removed 3 bucks from JPN for not controlling Carolines. Iwo will go same way if USA doesn’t take back this turn.
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@VictoryFirst just a heads up. Axis are sitting at 146 bucks right now without any bonus dough
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Yeah, with the Japanese having pushed through India, I don’t think the Allies can turn the tides at this point. So I think the Allies are forced to sign a peace treaty with the Axis…
You played very well as the Axis, and as Japan in particular. You did a very good job taking and defending the money islands, which allowed you to earn a good stack of money. I wasn’t able to push through with my American boats, while I did spend a lot of money in the Pacific.
For a first game, I think it went pretty well concerning the mechanics. The only thing that I think could be better is the naming of the Soviet Commissars. Instead of naming them Commissar 1,2 and 3 you could name them CommissarInf, CommissarArt, CommissarTank, and so fort. This way you can quickly see what Commisar to edit in, and also what units the Commissar is commanding. Same for the Waffen Führers. Might this be an idea?
Would you like to have a rematch? I certainly do, it was very fun to play this game against a real opponent! Would you like to switch sides then, or do you want me to play as the Allies? You may decide!
Looking forward to the next game!
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@victoryfirst hey right arm :muscle: yea had a lot of fun. Solo play is better than nothing but dealing with unexpected is a different challenge.
Give me a few days to fine tune an update and we can go again. Yea lets switch sides this time, unless prefer Allies again. Either way is fine.
I like the idea on the commisar. I’ll think on it some. It requires quite a bit of a rewrite for them all, so might have to wait a while or do it next time.
I want to redo Army Groups too. And change the overflows on some busy TTys.
I’ll do a brief game report after bit if you want to comment on it.
Thanks again for the game :)
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