L23 PTV Shin-Ji (Axis +8) vs Nikola1975 (Allies)

  • '15

    Ready for scrambles! I’m sure I’ve overlooked something here, but I feel this is overall reasonable.

  • '15

    @nikola1975 - I forgot to at you! :)


  • @shin-ji

    Aggressive start! Great! I used to play this J1 on PtV and it was quiet fun to do, but was later on convinced by mainstream opinion that it is not good. I stopped it, but I miss it. I will see what I can learn here to go back to it :)

    No scrambles.

  • '15

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 destroyer and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 4 infantry moved from Kwangsi to Yunnan
            1 cruiser moved from 21 Sea Zone to 132 Sea Zone
            1 fighter moved from Formosa to 132 Sea Zone
            1 bomber moved from Japan to 132 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Fukien to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Borneo
            1 artillery moved from 37 Sea Zone to Borneo
            1 infantry moved from Okinawa to 20 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Gilbert Islands
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 bomber moved from Japan to Yunnan
            3 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Southern Manchuria to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            1 artillery moved from 36 Sea Zone to Davao
            1 infantry moved from Iwo Jima to 7 Sea Zone
            1 artillery moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Davao
            1 artillery moved from 36 Sea Zone to Davao
            1 cruiser moved from 7 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Davao
            1 battleship moved from 7 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 27 Sea Zone
            1 destroyer moved from 7 Sea Zone to 27 Sea Zone
            1 artillery and 2 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 infantry moved from Jehol to Shansi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Kiangsu to 36 Sea Zone
    
        Combat - Japanese
            Battle in Gilbert Islands
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Gilbert Islands from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shansi
                Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shansi, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                    1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 132 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 132 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 battleship in 132 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 132 Sea Zone
                Japanese win, taking 132 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 18
                Casualties for British: 1 battleship
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win with 2 battleships, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Davao
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Davao, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Davao, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Davao
                    1 infantry owned by the Americans lost in Davao
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 3 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter in Davao, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 1 infantry
            Battle in 27 Sea Zone
                Japanese attack with 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 27 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone
                Japanese win, taking 27 Sea Zone from Neutral with 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 carrier moved from 34 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Paulau
            1 fighter moved from Davao to 36 Sea Zone
            1 tactical_bomber moved from Davao to 36 Sea Zone
            1 bomber moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            2 carriers moved from 7 Sea Zone to 32 Sea Zone
            2 fighters moved from 27 Sea Zone to 32 Sea Zone
            2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
            1 fighter moved from Shansi to Kiangsu
            1 tactical_bomber moved from Shansi to Kiangsu
            1 bomber moved from 132 Sea Zone to Kwangsi
            2 fighters moved from Japan to Kwangsi
            1 fighter moved from 132 Sea Zone to Siam
            1 fighter moved from 36 Sea Zone to Paulau
            1 tactical_bomber moved from Japan to Kwangsi
            1 fighter moved from Korea to Japan
            3 infantry moved from Southern Manchuria to Jehol
            3 infantry moved from Korea to Southern Manchuria
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
    
        Place Units - Japanese
            4 transports placed in 7 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -1.17
    Japanese regular : -1.00
    UK_Pacific regular : -0.33
    British regular : -0.67
    

    Savegame

  • '15

    @nikola1975 I saw some of those discussions, but I was curious how it might play out nonetheless. Also, I wanted to take advantage of the strong German start. We’ll see if I’ve doomed myself. :)


  • '15

    @nikola1975 No scrambles! I didn’t expect to have so many boats left, lol.


  • @shin-ji

    Might of the Yanks :)

    triplea_39724_1uk.tsvg

  • '15

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour and 2 infantry moved from Albania to Greece
            1 battleship moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 artillery moved from Northern Italy to 99 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
            1 cruiser moved from 97 Sea Zone to 101 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 101 Sea Zone
            1 bomber moved from Northern Italy to 98 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 101 Sea Zone to Crete
            1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Neutral_Allies regular : 1.67
    British regular : -0.67
    

    Savegame

  • '15

    I’m confused - I thought the bombardment would happen due to their being an amphibious assault in that zone.

  • '15

    Since it works this way, can we alter it in Edit mode? Have the force I sent to Crete land in Greece instead?


  • @shin-ji

    I believe you haven’t landed from the sea, that is why there was no bombardment?

    With regards to the change of the move, I think that it is a bit late after the “die is cast” :) Maybe if you want to keep the first round of dice and edit two additional units into the battle now. Not sure it is possible to edit them this way?

  • '15

    @nikola1975 Yeah but I landed from the sea in other places (the two Med islands). I did my turn based on the understanding that I would be able to bombard in Greece. That was clearly wrong, and my bad. Like I said, rust to shake off.

    I did want to keep the first round of dice as they are - they have been cast, as you noted. This is the way. However, I wanted to add to them - throwing in the dice from an additional Inf and Art as well as the bombards. Unless things go very wildly, this should wipe out the Greece defense, but their amazing defense rolls would still stand. This would also mean that I don’t take Crete this round.

    Is this acceptable?


  • @shin-ji

    Sure, let’s do it that way. There is some way to simulate the dice throw in the forum, you can check how to do that and proceed.

  • '15

    @nikola1975 OK, will do! THanks very much for your understanding of my n00bness. I owe you one for sure.

  • '15

    I found a “roll dice” command in TripleA, so I’ll use that. I’ll roll 1 die first for the battleship, then 2 for the cruisers, then 2 for the Inf and Art if needed.

  • '15

    OK, I got the two extra hits that I needed, so I’ll edit the casualties appropriately.

  • '15

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 armour and 2 infantry moved from Albania to Greece
            1 battleship moved from 99 Sea Zone to 101 Sea Zone
            1 cruiser moved from 99 Sea Zone to 101 Sea Zone
            1 artillery moved from Northern Italy to 99 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
            1 cruiser moved from 97 Sea Zone to 101 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 101 Sea Zone
            1 bomber moved from Northern Italy to 98 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 artillery and 1 infantry moved from 101 Sea Zone to Crete
            1 artillery and 1 infantry moved from 101 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
                    1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Greece
                    2 infantry owned by the Neutral_Allies lost in Greece
                1 fighter owned by the Italians retreated
                1 armour owned by the Italians retreated to Albania
                Neutral_Allies win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 fighter and 2 infantry
                Casualties for Neutral_Allies: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Removing units owned by Neutral_Allies from Greece: 2 infantry
            EDIT: Changing ownership of Greece from Neutral_Allies to Italians
            EDIT: Adding units owned by Italians to Greece: 1 artillery
            EDIT: Adding units owned by Italians to Greece: 1 armour
            EDIT: Removing units owned by Italians from Albania: 1 armour
            EDIT: Removing units owned by Italians from Crete: 1 artillery and 1 infantry
            EDIT: Changing ownership of Crete from Italians to Neutral_Allies
            EDIT: Turning off Edit Mode
            1 fighter moved from Greece to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Slovakia Hungary
            1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Neutral_Allies regular : 1.67
    British regular : -0.67
    

    Savegame


  • '15

    @nikola1975 I’m just testing the Strat bombing rules in this ruleset. You shouldn’t see any dice, but if you do, that’s what it is.

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