Now i’m going to show why I feel cruisers suck at 12. Navy exist for one of a few reasons, and in none of these situations is a cruiser worth it.
- To destroy an enemy navy.
Now i’m not even going to bother going it to this, but every single sea unit out performs the cruiser on the attack. Honestly subs even defend better than these guys do.
- To protect a shuck, as in dropping off large numbers of units in a relatively safe location.
In this situation the only concern is protecting your trannies for the least amount of IPCs. For this lets do a simple 'how many bombers would it take to sink 120 IPCs worth of this boat. This is an exaggeration to prove a point.
It takes 11 Bombers to get 59% odds on 15 Destroyers, or 132 IPCs worth
It takes 10 Bombers to get 62% odds on 6 Battleships, or 120 IPCs worth
It takes 10 Bombers to get 47% odds on 3 carriers, 6 figs, and 2 destroyers (to round it out)
It takes 9 Bombers to get 58% odds on 12 Cruisers, the worst performer.
So destroyers are the best, battleboats 2nd, and carriers 3rd, cruisers only beat out subs in defending trannies.
- To take territory.
In this situation you may say, hey this is why my cruisiers rock. It is also where I say, my carriers rock. There are two reasons to take a territory, to trade it, and to kill enemy units/capital. When trading, bombard shots are very dicey, fighters not so much. Oh yes there is the dreaded AA gun, but I have very rarely seen an AA gun on a territory that is being traded. As far as taking a territory, you can get 3 bombards @ a 3 for 36 IPCs. Or you can get 1 carrier with 2 fighters for 34 IPCs. The carrier is better at defending your transports, AND those fighters not only roll an attack at a 3 each and every round, but can be taken as casualties to make your drop stronger. But oh noes, the dreaded AA gun is in Berlin! This may be true, so lets up the numbers to 3 carriers for 6 fighters. You will lose 1 on average, so by round 2 you took 10 attack rolls at a 3. With your bombards you would get 9 cruisers for that cost, or 9 attack rolls at a 3. As the combat progresses, the carrier/fighter combo continues to outperform your bombardments! Now yes I know AA gun rolls are dicey, so are bombard rolls.
- Suicide drop to kill enemy units with the bombard.
First off this is a stupid idea. You will loose more IPCs worth of units than your enemy unless combat progresses into round 2 and you only loose half your drop on the first round, in which case once again fighters outperform the drop. But in the crazy zany situation where you want to do this, the battleship is a better option. The cruiser gives you 1 bombard point per 4 IPC spent, the battleship 1 per 5. Cruiser looks like the victor, but, the battleship gives you 1 shot at a 4 per unit dropped. This means if you drop 1 inf, 1 art with 2 bombards from a battleship, odds say you kill 2 units at end of first round. Assuming you killed inf, you spent 7 IPCs (not counting the ships) to kill 6 IPCs, almost worth it! Cruisers come out to killing around 4.5 IPCs worth per 7 spent.
Trust me guys, try destroyer/carrier combos in your next game and see how they work out for you. Cruisers are as pointless as 6 IPC armors will be, or as 15 IPC bombers once were.