Good analysis Gorshak. I agree that adding Mechanized Infantry necessitates changing Tanks, because otherwise, Mechanized Infantry gets 1/3 of the mobile firepower of a Tank for 4/5s of the cost. Upping the Tank’s cost to 6 means the ratio changes to 1/2 the firepower for 2/3s the cost.
The way it works now, they seem to be emphasizing two pairs:
1. Infantry+Artillery, the slow moving but efficient force. 7 IPCs for 4 Attack, 4 Defense, 1 Move
2. Mech Infantry+Tanks, the fast moving but expensive force. 10 IPCs for 4 Attack, 5 Defense, 2 Move
However, Tanks are now pathetically inefficient versus mainline Infantry. More importantly, they are now completely outclassed by the Fighter. Fighters cost only 4 IPCs more, but have superior projection and defense. Furthermore, while the disadvantage of the Fighters is their inability to hold new territory, thus necessitating Armor for quick consolidations, Mechanized Infantry can do so instead.
However, if you upgrade the Tank, it will just surpass the Mech-Infantry again, and we’re back to where we started. Honestly, I think that Mechanized Infantry unbalance the game, because they deny the Tank the unique ability to attack and hold a territory two away from where they started.
Funcioneta, while I admit that the Tanks mobility is more useful than ever now, with the current costs, Mechanized Infantry+Fighters can do anything that Tanks can do, but better. Mechanized are better at securing distant territory and soaking hits. Fighters are better at projecting attack where you wish, without exposing yourself to losing that projection.
@Gorshak:
I really like the introduction of F-B, but I would like to have each aircraft have its distinct usefulness:
Fighter: Strong in Air Combat, weak to medium in Ground Combat
F-B: Strong in Ground Combat, medium in Air Combat and weak to medium in Strategic Bombing
Bomber: Strong in Strategic Bombing, weak in Air Combat, medium in Ground Combat, Long Range
Hmm…
Fighter: Attack=Medium , SBR=None, Interception=High, Defense=High, Move=Medium
F-B: Attack=High, SBR=Medium, Interception=Medium, Defense=Medium, Move=Medium
Bomber: Attack=Medium, SBR=High, Interception=None, Defense=Low, Move=High
Fighter: Attack=3, SBR=0, Interception=1-2, Defense=4, Move=4, Cost=10
F-B: Attack=4, SBR=1d6/2 rounded up, Interception=0-1, Defense=3, Move=4, Cost=10
Bomber: Attack=4, SBR=1d6, Interception=0-0, Defense=1, Move=6, Cost=12