OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
barnee Axis vs VictoryFirst Allies G 40 Expansion
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@barnee
Game HistoryRound: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 1 Heavy_BB, 1 artillery, 1 battleship, 4 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands Trigger Japanese DemoAirfield: has removed 1 demo_airfield owned by Japanese in Caroline Islands Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 2 artilleries and 6 infantry moved from 33 Sea Zone to Caroline Islands 7 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Wake Island to Caroline Islands Combat - Americans Battle in Caroline Islands Changer loiter and taunt; Americans attack with 2 artilleries, 1 bomber, 6 infantry, 7 usa_fighters and 1 usa_tactical_bomber Changer defend; Japanese defend with 5 Fortifications, 2 aaGuns, 1 elite, 2 fighters and 5 infantry Japanese roll AA dice in Caroline Islands : 2/6 hits, 1,00 expected hits 2 usa_fighters owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries, 1 bomber, 6 infantry, 5 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 2 : 4/15 hits, 5,83 expected hits Japanese roll dice for 5 Fortifications, 2 aaGuns, 1 elite, 2 fighters and 5 infantry in Caroline Islands, round 2 : 6/11 hits, 4,83 expected hits 4 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 6 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 3 : 7/9 hits, 4,50 expected hits Japanese roll dice for 5 Fortifications, 1 elite, 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/5 hits, 2,50 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 elite owned by the Japanese, 1 artillery owned by the Americans and 3 Fortifications owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 4 : 5/8 hits, 4,17 expected hits 2 Fortifications owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 artillery, 6 infantry and 2 usa_fighters Casualties for Japanese: 5 Fortifications, 2 aaGuns, 1 elite, 2 fighters and 5 infantry Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 5 usa_fighters and 1 usa_tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Gilbert Islands 2 usa_fighters moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 usa_armour moved from Eastern United States to 101 Sea Zone 2 transports and 1 usa_armour moved from 101 Sea Zone to 86 Sea Zone 1 usa_armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 usa_fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 battleship placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 Heavy_BB placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 71 PUs Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,33 Japanese AA : 1,00
Other turn summaries are coming, but… did I do the battle in the Carolines correctly? It was a bit weird because bunkers were treated as separate units. I also saw at one point two dice to be rolled at one, but I couldn’t find a unit that could even do that.
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@victoryfirst
Game HistoryRound: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 5 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67
Oh never mind, that was the Elite unit!
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Battle of Northwestern Persia
Uk Bomber
[dicebot 1d6]
Fighter
[dicebot 1d6]
Two infantry
[dicebot 2d6]Italian Para
[dicebot 1d6] -
Battle of Northwestern Persia
Uk Bomber
[dicebot 1d6]
Fighter
[dicebot 1d6]
Two infantry
[dicebot 2d6]
Italian Para
[dicebot 1d6]
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[dicebot 1d6]
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Battle of Northwestern Persia
Uk Bomber
[dice 1d6]
Fighter
[dice 1d6]
Two infantry
[dice 2d6]Italian Para
[dice 1d6]Lol, that’s why it didnt work xD
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1d6: 1
1d6: 6
2d6: 5, 2
1d6: 5 -
One hit, no hits
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
I also saw at one point two dice to be rolled at one,
yea looks right to me. Haven’t checked the save yet. Yea the Bunkers you just got to ignore and not take as hits till everything else dead.
The 2 AA guns would defend at 1
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@victoryfirst said in barnee Axis vs VictoryFirst Allies G 40 Expansion:
Oh never mind, that was the Elite unit!
:+1:
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1 Bmbr and 3 Paras attack 2 INF in NW Persia
1 Bmbr @4 [dice 1d6]
3 Paras @1 [dice 3d6]2 INF @2 [dice 2d6]
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1d6: 6
3d6: 2, 5, 3
2d6: 6, 2 -
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1d6: 2
2d6: 1, 5
2d6: 1, 4 -
@dicebot 2 Kills for Italy 1 Kill for UK
Italy takes NW Persia with 1 Bmbr and 1 Para
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Changed Rail unit from E POL to Greece
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@barnee oops game report lol
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour, 5 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 3 italian_paras moved from Iraq to Northwest Persia 1 bomber moved from Greece to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber and 3 italian_paras British defend with 2 infantry Italians win, taking Northwest Persia from British with 1 bomber and 1 italian_para remaining. Battle score for attacker is -2 Casualties for Italians: 2 italian_paras Casualties for British: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Eastern Poland 1 bomber moved from Northwest Persia to Greece 2 infantry moved from Syria to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt EDIT: 1 Italian_LCV moved from Syria to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Syria 1 armour moved from Northern Italy to Romania 1 infantry moved from Yugoslavia to Romania 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Eastern Poland 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Normandy Bordeaux to Southern France Place Units - Italians 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 2 armour and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
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@barnee
Game HistoryRound: 5 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs Trigger ANZAC Loses Celebes Turn5: ANZAC met a national objective for an additional -1 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC Liberates DNG Turn5: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs Trigger ANZAC Loses Celebes Turn5: ANZAC met a national objective for an additional -1 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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