Blacky’s WW1 map looks like it has The Great War map from TripleA as a base, then he probably used photoshop or similar software to change it.
**Axis & Allies 1942.3**
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Giving Germany 2 IPCs per turn is perfect. Just don’t turn the Swedish Army into another Germany Army (like Global 1940). Almost like tribute to the dominating power of ages past.
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Cool! Weird Mongolia isn’t pro Soviet. By the way, do the neutral territories have any standing armies? Do you allow players to attack neutral countries? Thank you!
Also, I feel like Germany should have oil fields. Their synthetic industry was enormous.
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@superbattleshipyamato Germany does in Romania, Hungary had a minor one but does not equal the others.
USA has access potentially to 1 plus 1 in central=4IPC extra income
Germany has 1 but gets 2 IPC from Sweden=4
UK has 2=4
Japan has 2=4
Russia has 2 =4=Balance
Mongolia would cause too many problems for Japan if triggered. Felt they would remain neutral but will consider
Check out the neutral activation rules
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I meant oil fields in Germany proper. Anyhow, it does look like balance so no need to change it. Also, does both the UK and the US receive IPCs from Saudi Arabia?
Also, shouldn’t the US have light carriers as well to represent the Independence class?
So Azores is automatically Axis owned? Or is it neutral? Shouldn’t Spain/Portugal be true neutrals due to their conflicting leans?
Funny escort carriers carried one fighter. Reminds me of Merchant Aircraft carriers that the British built before escort carriers were available which literally only carried a single fighter that couldn’t land on the ship.
The South American map is also wonky with Peru in Argentina and Venezuela occupying Columbia.
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@superbattleshipyamato The synthetic oil crescendos in 1944-45, while the game starts in 42. I cant represent oil if it isnt there at start. Also i cant alter the setup (except as noted–Russian bomber turn 2, German UKR fighter and Bomber elsewhere at start). I cant alter setup with all sorts of new pieces, this will ruin the time tested openings of 42.2, the idea is to make a toolbox of all kinds of new units that are balanced per cost, but allow greatest player options possible.
Azores are neutral, have no defense, you just occupy it . its an unsinkable carrier for anybody who wants to bomb east coast USA. I always wanted that option.
I changed Mongolia to pro soviet . You were right, they were pretty much a satellite of USSR, but i removed 1 infantry
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Also, the map is configured exactly like 42.2, except i added Azores. I also made the cartography more realistic looking and cherry picked areas to do this since the map of the game is what it is.
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Cool! Good ideas! I understand the oil situation. Thanks for the Azores clarification!
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More links added, working on more