@Booper full scramble in both. OOL will depend a bit on the hits but likely max d
L22 elche (x) vs Gamerman01 (+18) BM4
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Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Borneo to Kwangsi 1 fighter moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 submarine moved from 6 Sea Zone to 32 Sea Zone Japanese take 17 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Japan to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 artilleries and 4 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 3,00 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 4/6 hits, 2,00 expected hits 2 tactical_bombers owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the British lost in Kwangsi 2 fighters owned by the Japanese retreated Chinese win with 2 artilleries remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers Casualties for British: 4 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 25 Sea Zone and were removed 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from Java to 42 Sea Zone 2 artilleries and 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 1 mech_infantry moved from Shantung to Chahar 1 fighter moved from Sumatra to Borneo 1 fighter moved from Kwangsi to 36 Sea Zone Place Units - Japanese 2 destroyers and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 1 artillery placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 0,00 Japanese regular : -5,50 ANZAC regular : -0,33
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Did you give me a chance to attack N/B because you hope I loose all my units and its a great help for Russia ?
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Game History
Round: 8 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Southern France 1 artillery and 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter ANZAC defend with 1 transport; Americans defend with 1 destroyer Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 99 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Southern France Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France Italians roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Albania 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,2 Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : -0,00 ANZAC regular : 0,67
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@elche said in L22 elche (x) vs Gamerman01 (+18) BM4:
Did you give me a chance to attack N/B because you hope I loose all my units and its a great help for Russia ?
Yes
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OOL please
g9-combat.tsvg -
Sure, lose 4 AAA, 1 ANZAC artillery, 2 French infantry, 1 UK infantry = 8 lost
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OOL again please
ger9-combat1.tsvg -
Thank you for checking, I appreciate that.
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2 US infantry, 2 UK infantry, and how are you going to beat anyone with the miserable dice you’ve been having? They’re hurting you more than I am
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You are right. Your plan works and I havnt any plan and therefore I didnt have a chance to win. Congratulations for your victory. This was a graat one because I didnt know really you have done this.
I had never a game I was so weak with Germany- well done.
The final battle was my last chance to have a chance at all.
Biggest mistake was to attack brit. battleship and US can go to Europe in R3. I didnt see the b attack to Palau because 1 fig from Philippienes could land there. Its a mistake to stop the attack against Russia and I did. You can tell me more of my mistakes if you want.
It was a pleasure for me to play against you because I learn a lot and very nice talking, I enjoy it.
So I am looking forward for next game. I think I have to improve my gaming and will see how you play the Axis.
Yes, I think too, your ranking works right. This was fastest victory of any player against me. 2nd was against AndrewAAgamer and 3rd against Trulpen (R26). So its a big difference to play against E/M.Have a nice Sunday
Harry -
Here the last file G9. Maybe i am wrong and had only bad dice (lol).
Game HistoryRound: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major, 4x factory_major; Remaining resources: 53 PUs; Germans buy 2 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux 6 artilleries, 1 infantry and 7 mech_infantrys moved from France to Normandy Bordeaux 2 armour and 4 mech_infantrys moved from Northern Italy to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 armour, 6 artilleries, 5 fighters, 1 infantry, 12 mech_infantrys and 1 tactical_bomber British defend with 3 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 1 artillery Americans roll AA dice in Normandy Bordeaux : 1/6 hits, 1,00 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 4 armour, 6 artilleries, 4 fighters, 1 infantry, 12 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/28 hits, 9,83 expected hits Americans roll dice for 4 aaGuns, 3 armour, 4 artilleries, 1 bomber, 1 fighter, 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 10/23 hits, 8,33 expected hits 1 artillery owned by the ANZAC, 3 aaGuns owned by the British, 1 artillery owned by the Germans, 1 aaGun owned by the Americans, 1 infantry owned by the Germans, 2 infantry owned by the French, 8 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 4 armour, 5 artilleries, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/18 hits, 7,67 expected hits Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/19 hits, 7,00 expected hits 5 artilleries owned by the Germans, 2 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 5/11 hits, 5,00 expected hits Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 4/15 hits, 5,67 expected hits 2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 5 : 4/7 hits, 3,67 expected hits Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 4/10 hits, 4,00 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 armour owned by the Germans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 3 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -54 Casualties for Germans: 4 armour, 6 artilleries, 3 fighters, 1 infantry and 12 mech_infantrys Casualties for ANZAC: 1 artillery Casualties for Americans: 1 aaGun, 1 artillery and 2 infantry Casualties for British: 3 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 infantry moved from Western Germany to France 1 aaGun, 2 artilleries and 5 infantry moved from Romania to Slovakia Hungary 1 artillery and 3 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Baltic States 3 infantry moved from Novgorod to Baltic States 1 artillery moved from Archangel to Novgorod Place Units - Germans 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : -0,00 Americans AA : 0,00 Germans regular : -5,17
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Thanks for the feedback, and I really enjoyed the game!
I also thought that it was a mistake to go after UK wounded BB and destroyer with 2 bombers, but if you had only lost one it wouldn’t be so bad.I would enjoy listing some observations I had to help you improve, since you said it was welcome. I’m going to church now, so will get to it later today.
I really enjoyed the game and not just because I was winning, so I’d enjoy playing as Axis, which I think is what you were offering. I don’t play the Axis much, and I’m pretty sure I’m much weaker there, so maybe you will not get beat so fast. ;)
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I assume you will have a bid of 20 that you bid last game -
sub 106, sub 98, art alexandria, art AESNow if I can figure out how to get TripleA to start the game. I do have some more info from panther
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Nice to play again. I will change the bid please. Only 18 like you.
des sz106, sub sz98 and art in Alex. -
OK, got the bid.
Starting to work on comments for you#1 I think Japan going to Russia on round 1 and breaking neutrality on round 2 was a mistake. Those transports should be pointed South at UK/US. It’s great to take Russian money and get more Japanese for several rounds, but is why India got out of control quickly
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Bad luck denied you Vichy, so that wasn’t good for you.
Would have destroyed the UK bomber on Syria, too.
Tank on artillery was really risky, though. You needed the bomber in 97 but also in Normandy.#2 G2 2 bombers on 2 UK ships. Dice made you pay too. Germany can’t really recover from that big loss
#3 German air raids in Med of allied ships, especially French ones. Not worth risking the loss of 1-2 or more German planes that are worth a lot more than those ships. Many players look at TUV change and the purchase cost of the units destroyed, but this is especially deceiving in G40. German planes are worth more than any other nation’s planes and certainly more than 3 French and UK boats scattered in the Med.
#4 G3 carrier and destroyer buy isn’t necessarily bad, but is 24 IPC’s not sent at Russia. I think the carrier buy was necessary to attack 109, but costly
#5 G3 attack on 109, I scrambled and you lost 4 planes. Again, G planes are much more valuable than UK planes because they can be used on 2 fronts.
#6 J3 too much sent at Russia and China. #1 priority should be India. Taking India puts the Allies in a terrible bind.
#7 I3 you must not throw away the Italian tank like that. Desperately needed for can openers and/or taking territories in Russia for German planes to land on.
More after lunch!
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#8 continuing the battle in Egypt with 2 planes, 1 bomber vs art, mech, fighter is not a good idea. And then 1 bomber vs 1 plane. The Italian bomber is more valuable then the UK plane, for can opener possibilities on Russia.
#9 J4, Japan needs to have more than 1 complex on Asia. Maybe Hong Kong here. Probably should declare war with Japan no later than J3. You might have delayed because of transports going up to Russia Round 1
#10 Not sure, but on I4 you attacked one infantry in WUK with Italian inf/art, the last Italian units on the front. If you would have been able to hold WUK with German air, it would be good, but if not, it’s bad to lose the last Italian ground units on an attack that may only net 2 IPC’s
#11 J6 you shouldn’t attack 2 Chinese with 3 artillery that the Chinese can easily kill on counterattack. The only Japanese transport is up in Russia and the UK and China can move freely because of all the reasons I listed before.
Round 6, game is lost. Germans don’t have enough to push within 1 territory of Moscow and can’t hold Ukraine. Italy has not boats and no presence in Russia. German fleet gambit was interesting, but can’t hurt Allied fleet and guarding West Germany and Denmark is the main accomplishment.
Japan has half of China and several Russian territories, but there is no hope of getting India ever.In my experience, the Axis must crush either Russia or China to have a chance. Or, capture India or Moscow.
If Axis dominate Russia and China, they’re probably going to win. If they take India and Moscow, the Allies are usually doomed.Therefore, Axis strategy must be to take Moscow and India, and at least get one. This is why Italian can openers and lots of German spending for units to go East is very important, and it is very important for Japan to try hard to get India while not losing a lot of fleet and/or planes in the Pacific. Every plane lost to America is a plane that can’t threaten India. Every plane Germany loses cannot threaten either front. These are some of my “secrets”.
I’m not sure when I will get game 2 going, but I’ll private message you when it is!
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Again, good game and thanks!
All your moves and decisions that are not mentioned below were decent, or very good decision in my opinion! Hope this helps.