• @CaptRick:

    I agree (to a degree) with those who don’t like the color schemes. I didn’t want exact copies of the axis & allies colors and instead with with the most contrasting colors possible. If I do another version of the game it will be with slightly different colored pieces.

    As for the superpower nations you will probably notice the world has been fairly evenly broken into 8 regions. Built for maximum playability. Having India alone be one of the superpowers wouldn’t make for a very playable game.

    Also, I didn’t do the Larry Harris map view for 2 reasons: 1) Didn’t want an exact replica of a&a board. And 2) The reason for the larry harris map is because the ocean battles are a big part of the game and pretty much no fighting at all happening in north or south america. In my version there is plenty of fighting that takes place in the americas so its better to not wrap the map there.

    Brain Damaged - I would be happy to hear about your thoughts on this.

    Well you are more or less  are playing with a board based of a World War 2 game  put then advitising it as a modern war game. Thats a problem because while the Pacfic and Europe were important in World War 2, and still are today, geostrategy is also concerened with regionas like central asia and the indian ocean. So if you want your game to be unique in terms of gameplay(having your board displayed the normal way maps are displayed makes your game less unique, you can have the A&A projection if you also expand the genre in terms of gameplay while also paying respect to the games roots) you should make sure the board/map if fits the era. You should make more territories in Asia, divide India into four or five territories and then give them an inland in the indian ocean.

    I understand that you want a game that promotes playability, but i dont play A&A because it is the most playable game ever, i play it because it has a cool world war 2 theme, likewise i would only buy your game if it accauly had a ture to life Modern Warfare theme. Right now it dosnt, it just seems really random and unrealistic.

    Are you intersted in making a Modern Warfare A&A? because then your game should reflect the different weapons of today and their implications on the battlefeild aswell as modern technology and econamics. You should also have beleiveable countries. FYI i would be extremly attracted to this type of game and have many suggestions for a relitivly simple game of this nature i just dont have the resources to produce it myself.


  • You guys should try playing the online version of it and then see what you think.

    it does have modern weapons like cruise missiles, nuclear weapons, anthrax bombs, stealth planes and more. Check out the technology tree.

    But one of the mian goals of this game was to have each player start out relatively equal. So the superpowers are intentially balanced and not meant to look like current affairs.

    The country names are all modern so its a great geography lesson when you play it.


  • @CaptRick:

    The country names are all modern so its a great geography lesson when you play it.

    Give me a break, just glancing at your map i see you have called what should be Russia’s capital region Chenchnya and almost half of those pacfic inlands are out of place.
    And as usual Moscow is placed in asia.

    I have looked at your online version, and i do see a large varity of units, but many of them are weapons that are not used in modern warfare and/or outdated or they are from very unrealistc video games like C&C which does not capture the feel of modern combat.  Even the weapons that are legitmate weapons to have in an A&A Modern Warfare game dont have the most realistc rules. The course of your game should start out as the low-intesity wars of today but as powers build up their weapons it leads to semi-realistic and remotly possible World War 3 scenario.

    Right now you game appears as if its just a reogranization of world war 2 A&A plus a bunch of random units that dont reflect modern militaries or econamies.

    Also, making a modern A&A game with realistic countries does not limit you to making an unbalancded game.

    This is just off the top of my head, set the game 10 years into the future, and the story goes that the Indian and the Chinese econamies have cuaght up to the Unites States and European Union, and Russia has aquired an oil and natural gas monopoly. This allows each country to start with simialr IPCs and it represents a situation that is not all too unlikly either.

    I realize you give background on each country in the rulebook, but each country seems very seperate  from each other like they were formed on different planets and then suddenly transported to earth. Right now you  story seems very random and not based on anything.

    One of the reasons A&A is so great is that it is based on the rich story of world war 2.
    You should give your game a good story that is based on the modern world.


  • thanks for responding, but i think you are missing the important aspects of this game. The board is seperated into 8 regional areas similar to the game of Risk. This is based for the most part on geography and not politics.

    Also some of the islands and a few borders are also changed for playability. For example Russia is a very hard country to divide into regions because it would take up too much of the map as a single country but has no regonal borders. Most likely out of the communist style thinking that everyone is part of the central government and they don’t want people to get regional identities. I included the names chechnya and georgia just because they are in the news, but had to make up the borders cause they needed to be the right size for the map.

    But this game is a huge improvement over A&A for the following reasons:

    1. The board does not start pre-arrainged, so every game is totally different.
    2. Allies are made through the course of the game
    3. New pieces like generals and national rulers.
    4. Improved technology tree
    5. Faster game play
    6. Better combat and movement rules

    People comment on the colors or names of the superpowers, but if you actually played the game, you would see how well it plays.


  • Its not a nice thing to blast the game . Give this man his props that he has the courage to put his money on the table as an individual and make a very expensive investment.

    What you should do instead is offer constructive criticism so that he can make it better next time if you feel he missed the mark.

    What is important is if the game is playable rather than historical. AA is not historical but you play it, so why does this have to be the exception?


  • @Emperor_Taiki:

    Give me a break, just glancing at your map i see you have called what should be Russia’s capital region Chenchnya and almost half of those pacfic inlands are out of place.
    And as usual Moscow is placed in asia.

    actually Moscow is in Asia…  you are thinking as to a more modern delineation of Asia Pacific, but the general understanding of Asia is Dardanelles north generally speaking…

    @Emperor_Taiki:

    Also, making a modern A&A game with realistic countries does not limit you to making an unbalancded game.

    actually it’s not an AA game, that would be WoTC, this is a Superpowers, a new global game that is similar to AA, but not AA and made by CaptRick…

    Good on ya CaptRick!


  • CaptRick,

    Just try to remember that you can’t please everyone.


  • Im sorry, Im being a jerk

    Its just that I would realy enjoy if their was a Modern Warfare A&A that tried to reflect todays militaries and geopolitics in a smoewhat realistic way. A&A is of course not historical but it at least trys to be and it does represent some aspects of the war rather well. I think you could mkae a pretty good A&A variant out of Modern times and if you look at my posts i have offered a number of suggestions to accomplish that.


  • @Emperor_Taiki:

    Im sorry, Im being a jerk

    Its just that I would realy enjoy if their was a Modern Warfare A&A that tried to reflect todays militaries and geopolitics in a smoewhat realistic way. A&A is of course not historical but it at least trys to be and it does represent some aspects of the war rather well. I think you could mkae a pretty good A&A variant out of Modern times and if you look at my posts i have offered a number of suggestions to accomplish that.

    I mostly agree with you, but if the game is too complex, it will not be fun, unless in a software version. Some of the suggestions of units, rules etc, would not work for a boardgame, at least only a few can be included. Also, the reason why A&A is so successful is that the main versions, Classic, Revised, AA42 are “fairly” simple, there are not too many units and rules. For AA50 you have to be very dedicated unless you have played a lot of Revised, then the rules would be easier too learn.
    But I doubt that a game in this genre which are more complex than AA50 will sell many copies as a boardgame, a boardgame can only be so advanced/complex, but a PC game can include extremely much more, b/c you don’t have to know the rules, only the strats and the tactics.

    I would also like a modern A&A if it is fun to play, but only for a software version.


  • I own this game and its not complicated at all. Its right along MB AA except a few more units. I have loosely played a game but only to understand how it works.


  • @Imperious:

    I own this game and its not complicated at all. Its right along MB AA except a few more units. I have loosely played a game but only to understand how it works.

    What are your thoughts on this game?


  • Its basically MB AA, except with new units and new factions. I am not fond of the pieces. If they were done right Cpt Rick would have no trouble selling them because people like me would buy them for piece harvest.


  • @Imperious:

    Its basically MB AA, except with new units and new factions. I am not fond of the pieces. If they were done right Cpt Rick would have no trouble selling them because people like me would buy them for piece harvest.

    What is it about the pieces that you don’t like? The color, the quality, or both.


  • OMG.  The pieces are the wrong sizes and the wrong colors. I wish Rick would have gotten some nicer molds designed and came to our braintrust first before proceeding. We could have given him all the support he needed to make it really successful.  It was such a shock to me when i first saw this game because it was out of the blue and i know he spent alot of money to get it made. Together we could have helped him make a terrific game, but what we have is only a few decent bits. The land based missiles are nice, but most of the pieces are either too small or too large and are poorly made. The plastic they are made with is quality, but the detail is horrible.

    The map is ok and the rest is fine.


  • So with better pieces, you would have a decent game.


  • To the pieces make the game. I know its crazy, but i am not fond of neon green tanks


  • In the case of your game I understand why you chose the colors you did as the contrast makes it easier to see which pieces belongs to which player. I also think because the target audience is teenagers and adults who are interested in military history, they do not want to see brightly colored pieces as they see these as childish and would rather see more military colors as they fit the theme better.

    @Imperious:

    To the pieces make the game. I know its crazy, but i am not fond of neon green tanks

    See what I’m talking about CaptRick.


  • Yes, I agree with you guys. I hope to make a new version with new pieces and new colors and a few new rules but the same basic game. The playability of this game is first rate. Its faster play than A&A easier to setup, easier to play, better rules, better pieces, more balanced and the diplomacy aspects of it are fantastic.

    To date I’ve sold about 10% of the games (that’s about 250 copies) and if I am able to sell another 1000 or so I will start work on version #2.


  • Please by all means use our braintrust on these forums to get feedback for each decision you make. That way you have an army of people who play the type of game and are willing to help you do it right.

    We can do it step by step. Just when the time comes put everything on the table, and the people will come out of the woodworks to help you. Believe that.


  • @CaptRick:

    Yes, I agree with you guys. I hope to make a new version with new pieces and new colors and a few new rules but the same basic game. The playability of this game is first rate. Its faster play than A&A easier to setup, easier to play, better rules, better pieces, more balanced and the diplomacy aspects of it are fantastic.

    To date I’ve sold about 10% of the games (that’s about 250 copies) and if I am able to sell another 1000 or so I will start work on version #2.

    CaptRick and IL,  I have to applaud both of you as you both have created you own games for others to use. There are a lot of people out there including myself, who have a lot of ideas but never act upon them, but we are sure to criticize the  efforts of others. I usually try to criticize in a constructive fashion, and if I have failed, then please accept my apologies as I have the utmost respect for you guys.

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