@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 fighter moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Western Germany to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@odonis @pacifiersboard
scramble?
@odonis
no, thanks :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 fighter moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Western Germany to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
British roll dice for 1 cruiser in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 95 Sea Zone to Western Germany
1 artillery moved from Normandy Bordeaux to France
5 armour and 2 mech_infantrys moved from France to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Germany to Poland
1 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
1 aaGun moved from Poland to Slovakia Hungary
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 armour and 1 infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 artillery and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Ukraine to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Shan State
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 battleship moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.83 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Japanese regular : -3.50
UK_Pacific regular : -1.33
ANZAC regular : 0.50
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Combat Move - British
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat Hit Differential Summary :
@Odonis
scramble in sz97?
@pacifiersboard
Full scramble, max defence
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Combat Move - British
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Battle in British Somaliland
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking Morocco from Germans, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Combat Hit Differential Summary :
Italians regular : 0,67
British regular : -0,17
@Odonis
OoL?
@pacifiersboard
Can’t see your battle results. How many hits first round?
@odonis
Sub hit, which damaged the battleship. Two further hits now
@pacifiersboard
max defence
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 armour and 2 infantry in Morocco, round 2 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 bomber in Morocco, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Morocco
Germans win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 armour, 1 bomber and 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 31 Sea Zone to 10 Sea Zone
1 cruiser moved from 28 Sea Zone to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 31 Sea Zone
1 destroyer moved from 23 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Szechwan to Yunnan
4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Suiyuyan, round 5 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 11 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 12 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 12 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 13 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 13 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 14 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 14 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 15 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 15 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 16 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 16 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 17 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 17 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 18 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 18 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 19 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 19 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 20 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 20 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 21 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 21 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Kansu
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Morocco
Battle in British Somaliland
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking Morocco from Germans, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2,67 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for British: 1 fighter
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
EDIT: 1 fighter moved from 97 Sea Zone to Cyprus
1 bomber moved from 97 Sea Zone to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 airfield placed in Cyprus
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to India: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -6,00
Americans regular : 1,00
Italians regular : -1,17
Japanese regular : -2,33
Germans regular : 1,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/7 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/7 hits, 2.33 expected hits
1 bomber owned by the British and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 1.83 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 4 : 3/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 artillery in Egypt, round 5 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 bomber, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
Place Units - Italians
2 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@odonis @pacifiersboard
scramble in either SZ?
@odonis
full scramble to sz 99 only