L21 BM4 Surfer (X) vs. Sovietishcat (L+18)

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 destroyer, 1 fighter, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Tambov to Russia
            2 infantry moved from Bryansk to Russia
            3 tactical_bombers moved from Rostov to Russia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            3 armour and 3 mech_infantrys moved from Rostov to Caucasus
            1 armour moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            14 armour and 28 mech_infantrys moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 3 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/10 hits, 4.00 expected hits
                    Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Russia
                Germans captures 10PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 21 armour and 31 mech_infantrys
                British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 21 armour and 31 mech_infantrys in Caucasus, round 2 : 15/52 hits, 15.67 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 21 armour and 30 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 mech_infantry moved from Volgograd to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 mech_infantry moved from Volgograd to Tsinghai
            1 infantry moved from Tsinghai to Shensi
            3 aaGuns, 18 artilleries and 26 infantry moved from Bryansk to Rostov
            2 tactical_bombers moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            1 bomber moved from Russia to Novgorod
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 aaGun and 3 infantry moved from France to Southern France
            3 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 fighter moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 infantry placed in France
            1 aaGun placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            1 fighter and 7 infantry placed in Western Germany
            3 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Rostov
            Germans undo move 6.
            3 infantry placed in Rostov
            2 infantry and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.50
    Germans regular : 0.33
    

    Savegame

  • '19

    @surfer Oh boy Germany is about to run over the world!

  • 2025 2024 '23 '22 '21 '20

    Merry Christmas!! Don’t let the Nazi invasion ruin it :)

  • '19

    @surfer Merry Christmas, as long as they do not reach Canada, I would be fine :rolling_on_the_floor_laughing:

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            7 artilleries and 70 infantry moved from Samara to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 7 artilleries and 70 infantry
                Germans defend with 1 airfield, 1 factory_minor and 4 infantry
                    Russians roll dice for 7 artilleries and 70 infantry in Russia, round 2 : 18/77 hits, 15,17 expected hits
                    Germans roll dice for 4 infantry in Russia, round 2 : 4/4 hits, 1,33 expected hits
                    4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans, taking Buryatia from Americans with 7 artilleries and 66 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Russia
            2 fighters moved from Egypt to Spain
            2 fighters and 1 tactical_bomber moved from Persia to Egypt
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2,67
    Russians regular : 2,83
    

    Savegame

  • '19

    @surfer I must say the 4 infs in Moscow sure knows how to hit.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Soviet Far East
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone
            1 marine moved from 17 Sea Zone to Iwo Jima
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 battleship and 2 carriers moved from 19 Sea Zone to 35 Sea Zone
                  Japanese take 20 Sea Zone from Americans
                  Japanese take 35 Sea Zone from Americans
            2 infantry moved from Kiangsu to Kiangsi
            1 bomber and 2 tactical_bombers moved from Kiangsu to Kiangsi
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
            2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kweichow to Hunan
            2 infantry moved from Anhwe to Hunan
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to Siberia
            2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Hunan
                Japanese attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Hunan, round 2 : 3/11 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Siberia
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Siberia, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/9 hits, 4.50 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Iwo Jima
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Samara from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 infantry moved from Guam to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Java
            2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            3 infantry moved from Korea to 6 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Siberia to Japan
            1 infantry moved from Manchuria to Amur
            1 aaGun, 5 artilleries and 8 infantry moved from Anhwe to Hunan
            1 aaGun moved from Kweichow to Hunan
            1 artillery moved from Hopei to Anhwe
            1 artillery moved from Shensi to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            4 infantry moved from 35 Sea Zone to Philippines
            3 fighters moved from Kiangsi to 35 Sea Zone
            3 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 bomber moved from Kiangsi to Kiangsu
            1 infantry moved from Novosibirsk to Samara
    
        Place Units - Japanese
            1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in Korea
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
            Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : -0.83
    Japanese regular : -1.83
    ANZAC regular : -0.67
    Russians regular : -0.33
    

    Savegame


  • @sovietishcat They smell blood…

  • '19

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Americans take 93 Sea Zone from Italians
            6 fighters moved from Spain to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 mech_infantry moved from Bolivia to Paraguay
                  Americans take Paraguay from Neutral_True
            1 infantry moved from Brazil to Peru
                  Americans take Peru from Neutral_True
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @surfer Scramble sz 97?


  • @sovietishcat Max scramble. All Italian ftrs.

  • '19

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Americans take 93 Sea Zone from Italians
            6 fighters moved from Spain to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 mech_infantry moved from Bolivia to Paraguay
                  Americans take Paraguay from Neutral_True
            1 infantry moved from Brazil to Peru
                  Americans take Peru from Neutral_True
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
                Italians defend with 1 battleship, 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 3/10 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 bomber, 3 carriers, 1 cruiser and 5 fighters in 97 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    Italians roll dice for 1 battleship and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 destroyers, 3 fighters and 1 submarine
                Casualties for Italians: 1 battleship, 1 destroyer and 3 fighters
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Italians regular : 1,00
    

    Savegame

  • '19

    @surfer I concede, I can’t survive on bad dice on big battles all the time, well played, was fun, very hard to crack the Axis.

  • 2025 2024 '23 '22 '21 '20

    @Sovietishcat Thanks! GG. I’m finding the combination of G2 + Japan focusing on reducing Russia to be a difficult strategy to fight as Allies. I’ve lost past 3 games when the opponent used it.

  • '19

    @surfer Next time I would have to ask for a higher bid! Are you up for a rematch?


  • @sovietishcat sure. Still want allies? Or maybe just swap sides?

Suggested Topics

  • 182
  • 41
  • 35
  • 86
  • 160
  • 126
  • 201
  • 85
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.5k

Users

40.1k

Topics

1.7m

Posts