ksmckay(x) vs Giallo (a+29) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 4 destroyers and 1 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 marine moved from Morocco to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 armour moved from French Equatorial Africa to Ethiopia
                  Americans take Ethiopia from Italians
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 1 marine
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 fighters and 1 marine in Normandy Bordeaux, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 marine and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 5 infantry, 1 marine and 3 mech_infantrys moved from Central United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 5 infantry, 1 marine, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 90 Sea Zone to 101 Sea Zone
            4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from French West Africa to United Kingdom
            4 fighters moved from 50 Sea Zone to New South Wales
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 submarine and 2 transports moved from 50 Sea Zone to 28 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 carrier and 3 destroyers placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
            Americans undo move 3.
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            9 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Burma
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from British Somaliland to Ethiopia
            1 infantry moved from Tanganyika Territory to Kenya
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 infantry moved from Egypt to Alexandria
            3 tactical_bombers moved from Egypt to 98 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 cruiser moved from 76 Sea Zone to 71 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber, 1 destroyer and 3 tactical_bombers
                Italians defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 bomber, 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from 98 Sea Zone to Persia
            1 bomber moved from 98 Sea Zone to Gibraltar
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns, 6 artilleries and 16 infantry moved from India to Burma
            3 infantry moved from Persia to Iraq
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            2 infantry and 1 mech_infantry placed in Union of South Africa
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 1,67
    Italians regular : -0,17
    Japanese regular : -0,67
    Germans regular : -0,67
    British regular : 1,50
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 3 mech_infantrys moved from Ukraine to Rostov
            1 armour and 2 mech_infantrys moved from Bryansk to Rostov
            1 fighter moved from Greece to Rostov
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour, 1 fighter and 5 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Rostov, round 3 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 armour moved from Tunisia to Libya
            1 fighter moved from Rostov to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            2 infantry moved from Southern France to France
            3 infantry moved from Northern Italy to Western Germany
            2 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Russians regular : -0.33
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Northern Territory
            1 infantry moved from Syria to Iraq
            1 cruiser moved from 50 Sea Zone to 62 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters in Northern Territory, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win with 4 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Northern Territory to New South Wales
            1 transport moved from 50 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 aaGuns and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,5,2,5,1,6,6,2,1,5,5,5,1,5,5,5,5,3,6,1,1
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Northern Territory
            1 infantry moved from Syria to Iraq
            1 cruiser moved from 50 Sea Zone to 62 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters in Northern Territory, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win with 4 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from Northern Territory to New South Wales
            1 transport moved from 50 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 aaGuns and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,5,2,5,1,6,6,2,1,5,5,5,1,5,5,5,5,3,6,1,1
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 carriers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Bryansk to Tambov
            1 bomber moved from Yugoslavia to Tambov
            1 bomber moved from Germany to Tambov
            3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Yugoslavia to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 5 fighters, 3 infantry and 4 tactical_bombers
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 marine
                    British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 7/12 hits, 5.67 expected hits
                    Americans roll dice for 1 aaGun, 1 infantry and 1 marine in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans, 1 marine owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for Americans: 1 marine
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 marine
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 bombers in Tambov, round 3 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Tambov to Rostov
            13 armour and 22 mech_infantrys moved from Bryansk to Volgograd
            3 aaGuns moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Ukraine to Volgograd
            11 artilleries and 20 infantry moved from Bryansk to Rostov
            3 infantry moved from Novgorod to Karelia
            1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun and 2 infantry moved from Western Germany to Germany
            1 tactical_bomber moved from Holland Belgium to Germany
            1 fighter moved from Holland Belgium to Germany
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            3 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
            1 aaGun moved from France to Western Germany
            1 mech_infantry moved from Western Germany to Germany
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            EDIT: 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 submarine moved from 122 Sea Zone to 116 Sea Zone
    
        Place Units - Germans
            3 carriers and 1 destroyer placed in 112 Sea Zone
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    British AA : -0.50
    Russians regular : 1.00
    Germans regular : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Archangel
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Bryansk
            12 infantry moved from Novosibirsk to Samara
            8 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            22 artilleries and 44 infantry moved from Russia to Samara
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Archangel to Russia
            2 aaGuns moved from Novosibirsk to Samara
            1 aaGun moved from Russia to Tambov
            3 aaGuns moved from Russia to Samara
            5 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -1,67
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Western Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
            2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
                ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry
                    ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits
                    ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits
                    2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits
                    ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry
                Casualties for Americans: 1 artillery, 5 fighters and 3 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            EDIT: 5 fighters moved from New South Wales to 54 Sea Zone
            2 battleships moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Anhwe to Kiangsi
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 destroyer and 4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -6.00
    ANZAC AA : -2.00
    ANZAC regular : 2.50
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Western Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
            2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
                ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry
                    ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits
                    ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits
                    2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits
                    ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry
                Casualties for Americans: 1 artillery, 5 fighters and 3 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            EDIT: 5 fighters moved from New South Wales to 54 Sea Zone
            2 battleships moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Anhwe to Kiangsi
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 destroyer and 4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -6.00
    ANZAC AA : -2.00
    ANZAC regular : 2.50
    

    Savegame

  • '19

    @Giallo please use second post

  • '19

    @Giallo sorry for edits. First was a non combat move made during combat phase, second was a game bug that kills the wrong planes first. Weird battle in NSW. AA completely whiffed, but then lucky after that.

  • '19

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Western Australia to 56 Sea Zone
            1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
            4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
            2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
            1 destroyer moved from 55 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 carrier moved from 55 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 transport moved from 55 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Queensland
            Battle in 62 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport
                Americans defend with 1 carrier
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits
                    1 carrier owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Midway
            Battle in New South Wales
                Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers
                ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry
                    ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits
                    ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits
                    2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits
                    ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits
                    5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits
                    ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers
                Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry
                Casualties for Americans: 1 artillery, 5 fighters and 3 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from New South Wales to 54 Sea Zone
            EDIT: 5 fighters moved from New South Wales to 54 Sea Zone
            2 battleships moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Anhwe to Kiangsu
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Hunan to Kiangsi
            2 mech_infantrys moved from Anhwe to Kiangsi
            1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 transport placed in 36 Sea Zone
            1 destroyer and 4 submarines placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -6.00
    ANZAC AA : -2.00
    ANZAC regular : 2.50
    

    Savegame

  • '19

    @Giallo sorry, this is final

  • '21 '20 '19 '18 '17 '16

    @ksmckay said in ksmckay(x) vs Giallo (a+29) BM3:

    @Giallo sorry, this is final

    Hmm this looks pretty bad I see. Let me think about this one

  • '19

    @giallo yeah, i think you were a bit to thin in pacific. I think i limited your options to 1% chances but we will see.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 4 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 carriers and 4 destroyers moved from 26 Sea Zone to 25 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
            2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo scramble?

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 112 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Denmark
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo scramble?

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