We are talking about naval combat between surface naval ships.
My point is: the enemy doesn’t present themselves made to order, Fog of War and the numerous variables effecting the course of a turn’s engagements with respect to limitations of target acquisition.
It does not at Midway and Midway is not a surface naval action but its just carriers and carrier based aircraft fighting.
If Yamamoto’s main body was able to get in the action they were to be used to finish off the American fleet, but the battle was called off after the terrible loses. In ww2 the only time a warship could be targeted and not sighted was by the Yamato class battleship which was supposed to use its planes to act as spotters because the range of the Yamato’s guns was greater than the distance it could ‘see’ any targets. IN the actual war this was never used because this warship never got in any action that could use this advantage.
Quote from: Imperious Leader on Today at 12:02:23 pm
The example again for your edification was stated as : battleships and other surface warships fighting each other. I am not aware of this form of sea battle at Midway.
But for your edification, may I suggest Leyte Gulf then.
Or better yet, perhaps you can suggest a naval campaign of a turn’s length unfolding as you describe…
The Battle of Surigao Strait. Meanwhile, on October 24th, Rear Admiral Shoji Nishimura’s southern forces failed to synchronize with other Japanese central forces (Vice Admirals Shima and Kurita) because of strict radio silence that had been imposed. When Nishimura entered the narrow Surigao Strait, Shima was about 25 miles behind him, and Kurita was still in the Sibuyan Sea.
As the Japanese southern forces passed the cape of Panoan Island, they ran into a deadly trap set for them by Rear Admiral Jesse Oldendorf’s Seventh Fleet Support Force. In order for Nishimura to pass the strait and reach the Leyte landings, he would have to run a gauntlet of torpedoes from PT boats, evade two groups of destroyers, proceed up the strait under close-range fire from six battleships and then break through a screen of cruisers and destroyers.
Mistakenly, Nishimura’s fleet proceeded farther through the Surigao Strait. The destroyers Asagumo, Yamagumo, and Mishishio were hit by torpedoes that severely crippled them. Battleships Yamashiro and Mogami were then riddled by 16-inch armor-piercing shells delivered by American long-range battleships, ultimately sinking the Yamashiro.
Battle of Samar. On October 25, 1944, Admiral Kurita passed through San Bernardino Strait at 3 a.m. and progressed southward along the coast of Samar.
Under Admiral Thomas Kinkaid’s command, three groups of the Seventh Fleet, each with six escort carriers, eight destroyers and destroyer escorts, would ultimately be responsible for stopping Kurita. Admiral Thomas Sprague’s Task Unit Taffy 1, Admiral Felix Stump’s Task Unit Taffy 2, and Admiral Clifton Sprague’s Task Unit Taffy 3, led the way. Each escort carrier carried about 30 planes, comprising more than 500 aircraft in all.
Incorrect communications led Admiral Kinkaid to believe that Admiral Willis A. Lee’s Task Force 34 of battleships was guarding the San Bernardino Strait to the north, and that there would be no danger from that direction.
The Japanese detected Taffy 3 at 6:45 a.m. and took the Americans completely by surprise. Then, with 18-inch guns, Kurita targeted the escort carriers for the fleet carriers — thinking that he had the whole of the American Third fleet in his sights.
In defense, Admiral Sprague’s destroyers began to unleash munitions, scattering the Japanese formations as their ships turned to avoid torpedoes. The Yamato found itself between two torpedoes on parallel courses, and for 10 minutes it headed away from the action, unable to turn back for fear of being hit.
The American destroyers Hoel and Johnston, and destroyer escort Samuel B. Roberts, were sunk, while four others were damaged. However, they had provided enough time for Sprague to get his planes into the air. American fighter planes attacked with whatever they had aboard, including depth charges for some. With artillery raining down all around him, Sprague turned and fled south. The rear carrier Gambier Bay sank while most of the others were hit and damaged.
Taffy 3 could now see the light as Taffy 2 (the next unit to the south) appeared over the horizon, which forced Kurita to the north. The Japanese commander had suffered the loss of his heavy cruisers, the Chokai, Suzuya, and Chikuma, which had been sunk by Taffy 3’s desperate sea and air attacks.
With thoughts of perhaps once again steaming in the sea off Palawan, Kurita disengaged the Yamato, Haruna, Kongo and Nagato, followed by the few remaining cruisers and destroyers. As they turned and fled to the north and then west through the San Bernardino Strait under continuous air attack, the Nagato, Haruna and Kongo were severely damaged.
In these battles within the Leyte Gulf campaign,show the situation if surface gunnery warfare. In modeling this it looks like the idea that the Americans had more ships, so they allocated the destroyers to take the brunt of the Japanese ships, while the carriers retreated from the scene. Many of the main japanese ships were targeted and damaged or sunk. In terms of damage its not the case that only Battleships were damaged… cruisers were damaged and carriers sunk.
At leyte Kuritas fleet did sight and attempt to sink the jeep carriers only to find supporting ships screening the retreat of the carriers. He saw exactly what he was up against and so did the Americans. This case shows that the combatants knew who and what they were dealing with, otherwise the Americans would not be running away to protect Jeep carriers if Japanese were just attacking with destroyers. Note the damage on the japanese battleships, can also indicate that the Americans were targeting these because they had ranged guns that could still hit the carriers…so they needed to fight them
Under my rules the defender can retreat after any round. Under my system the BB that rolls a one can declare its target ( which can account for some other ships sinking than destroyers)
The damaged battleship in all these cases retires from combat. Its not realistic that they continue to fire and take the free hits and perform at 100%. So you not allow a player to take more than one free hit on his battleships and instead have a cost for repair…otherwise he just gets the free hits and loses…nothing.
I prefer this rather than taking the BB attack value down to a 2. This is because a battleship = 3-4 or more such ships and the damage does not necessarily mean that ALL the Battleships are damaged, but perhaps a number of them took a hit. I also think that the rule of altering the combat value of a 20 IPC unit to say 2 is much greater than a rule which says: you cant allocate a second first hit on another BB group, before you either sink a damaged BB, or allocate a hit on a new non- BB unit. The second is more realistic and better for the game.
You can also read up on the action of the Bismarck in may 1941 and how the Bismarck fought its battles with Hood,KGV and Prince of Whales. All combat was the same as it was at Leyte in terms of how warships fight surface actions.
check on Operation Rheinübung
Another example is the battle of Java Sea
http://en.wikipedia.org/wiki/Battle_of_the_Java_Sea
Quote from: Imperious Leader on Today at 12:02:23 pm
AS is describe earlier, a realistic solution is to line up the players fleet with less ships and the attacker matches up his ship with the defender….
Seriously… realistic? It’s hard enough to get your own forces to line up meekly let alone get everyone to square off for broadsides.
realistic in terms of history. Perhaps not fun for some players.
Don’t get me wrong if a Turn represented a couple of days and this was a tactical game then Bob’s your Uncle. But cherry picking your targets in A&A…?
Sorry. Not working for me.
Their is no one “sea battle” that lasts longer than a few days. The various campaigns are loosely modeled in AA, The combat at sea is modeling key battle. For example, Midway is not 6 months of real time! You must remember a turn could be between 4- 6 months representing many battles and only the most important battle is what your actually playing. Each battle does not necessarily model 6 months of fighting. Thats misguided.
Quote from: Imperious Leader on Today at 12:02:23 pm
4) When a BB is hit its new combat value is 2.
Whoa. I’m sorry but read up a bit. When I suggested losing one hit reduced the combat value of a BB didn’t you say it was… too complicated and made the BB such a bad buy no one would ever buy them?
Yes i will reread my 500+ WW2 books in my library. I will tell my Stanford History professors to take back the A’s and i will mail back my masters in History because i typed: “When a BB is hit its new combat value is 2.” :mrgreen:
I think the BB at 2 is a poor idea actually, but it could work but only as a secondary choice. I prefer the most KISS rule… which is only that you cant take a second first hit on a bb till you allocate a damaged BB first or another new non- BB ship. Thats the simplest rule to fix it w/o cost for damaged bb or reduction in BB attack to 2.