@simon33 sz33 marine is on the cruiser
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 17 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Persia 1 bomber moved from Greece to Kazakhstan 1 fighter moved from Greece to Kazakhstan 1 fighter and 1 tactical_bomber moved from Greece to Rostov 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 artillery moved from Brazil to French Guiana Germans take French Guiana from Americans Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Scotland Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield; French defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2,50 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kazakhstan to Greece 1 bomber moved from Persia to Volgograd 1 fighter moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Greece EDIT: 1 carrier moved from 96 Sea Zone to 99 Sea Zone EDIT: 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from 101 Sea Zone to 103 Sea Zone 1 fighter moved from Scotland to 103 Sea Zone 1 carrier moved from 91 Sea Zone to 111 Sea Zone 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 111 Sea Zone 2 submarines moved from 117 Sea Zone to 109 Sea Zone 2 aaGuns moved from Germany to Western Germany 1 infantry moved from Samara to Volgograd 1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov 3 armour moved from Bryansk to Volgograd 1 artillery moved from Ukraine to Bryansk 1 artillery and 4 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Romania to Bessarabia EDIT: 1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone 1 submarine moved from 117 Sea Zone to 101 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 5 artilleries and 2 infantry moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 1 fighter moved from 96 Sea Zone to Western Germany 1 fighter moved from Gibraltar to 111 Sea Zone 1 tactical_bomber moved from Scotland to Western Germany 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Western Germany 1 transport moved from 86 Sea Zone to 91 Sea Zone Place Units - Germans 1 submarine and 2 transports placed in 112 Sea Zone 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Russia Germans undo move 1. 1 transport placed in 112 Sea Zone 1 transport placed in 97 Sea Zone 1 submarine placed in 112 Sea Zone 3 infantry placed in Normandy Bordeaux 2 infantry placed in Yugoslavia 1 artillery and 5 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Volgograd Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0,17 ANZAC regular : 0,67 Russians regular : -0,33 Germans regular : -1,33 British regular : -0,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Combat Move - Russians 1 artillery moved from Caucasus to Rostov 1 artillery moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Iraq 1 tactical_bomber moved from Rostov to Northwest Persia 3 mech_infantrys moved from Caucasus to Northwest Persia 4 aaGuns and 18 artilleries moved from Caucasus to Northwest Persia 2 aaGuns and 3 infantry moved from Sikang to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,33
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Have to ask again, please take a look at Calcutta. I’ll allow you to evacuate, if you want. With everything that can attack it’s another wash-out. Might be that you meant it though and then I’ll consider battles more carefully.
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@trulpen just attack it, thanks for asking
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 11 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India 3 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 5 infantry moved from 39 Sea Zone to India 2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 2 marines moved from 39 Sea Zone to India 10 fighters and 8 tactical_bombers moved from 42 Sea Zone to India 1 bomber moved from Japan to 21 Sea Zone 1 bomber moved from Japan to Jehol 6 carriers moved from 42 Sea Zone to 39 Sea Zone 4 destroyers moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
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Scramble to z39?
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Obviously missed to move the sub from z6. Will disregard the battle outcome and move it to z36.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Shantung to Jehol 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 11 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India 3 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 5 infantry moved from 39 Sea Zone to India 2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 2 marines moved from 39 Sea Zone to India 10 fighters and 8 tactical_bombers moved from 42 Sea Zone to India 1 bomber moved from Japan to 21 Sea Zone 1 bomber moved from Japan to Jehol 6 carriers moved from 42 Sea Zone to 39 Sea Zone 4 destroyers moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Ceylon Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 6 Sea Zone Americans defend with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 13 fighters, 21 submarines, 3 tactical_bombers and 1 transport Battle in Jehol Japanese attack with 1 bomber and 2 infantry Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Japanese winAmericans win with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 13 fighters, 21 submarines, 3 tactical_bombers and 1 transport remaining, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in India Japanese attack with 2 armour, 12 artilleries, 10 fighters, 23 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers British defend with 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters and 24 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2,33 expected hits Japanese roll dice for 2 armour, 12 artilleries, 8 fighters, 23 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers in India, round 2 : 28/58 hits, 21,33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 3 fighters and 24 infantry in India, round 2 : 11/35 hits, 12,67 expected hits 11 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 bomber owned by the British, 5 artilleries owned by the British and 24 infantry owned by the British lost in India Japanese roll dice for 2 armour, 12 artilleries, 8 fighters, 12 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers in India, round 3 : 14/47 hits, 19,50 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 3 fighters in India, round 3 : 4/5 hits, 2,83 expected hits 4 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 12 artilleries, 8 fighters, 8 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 2 fighters and 15 infantry Casualties for British: 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters and 24 infantry Casualties for ANZAC: 1 fighter triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 20 Sea Zone 1 bomber moved from 21 Sea Zone to Yunnan 1 bomber moved from Jehol to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shantung to Anhwe 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 3 carriers moved from 42 Sea Zone to 37 Sea Zone 6 fighters and 6 tactical_bombers moved from India to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 submarine moved from 42 Sea Zone to 49 Sea Zone 1 submarine moved from 42 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 47 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 63 Sea Zone 1 submarine moved from 42 Sea Zone to 62 Sea Zone Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 carriers and 1 destroyer placed in 37 Sea Zone 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,5,2,1,4,3,2,6,3,2,2,4,4,5,5,5,5,2,3,5,2,2,4,6,2,5,6,1,4,5,3,2,5,3,6,3,2,5,2,1,6,3,2,6,1,4,3,1,1,3,2,2,2,3,6,4,4,4,3,2,5,6,1,3,3,3,2,2,5,5,4,5,2,4,5,2,1,5,4 Japanese collect 57 PUs (9 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 3,83 British AA : 1,00 UK_Pacific regular : -0,50
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@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Obviously missed to move the sub from z6. Will disregard the battle outcome and move it to z36.
Managed to edit it before commencing battle.
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 4 bombers and 7 fighters moved from Korea to Japan 1 armour moved from Korea to Jehol 1 armour and 1 mech_infantry moved from Manchuria to Jehol 1 artillery moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat Hit Differential Summary :
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@giallo tokens scramble etc.
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo tokens scramble etc.
No scramble, but throw in 1 kamikaze at a cr just to prevent shore bombardment.
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 4 bombers and 7 fighters moved from Korea to Japan 1 armour moved from Korea to Jehol 1 armour and 1 mech_infantry moved from Manchuria to Jehol 1 artillery moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Gilbert Islands Battle in 20 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Gilbert Islands from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Americans attack with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 19 submarines and 1 transport Japanese defend with 1 submarine 19 submarines owned by the Americans submerged Americans roll dice for 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan Americans attack with 1 artillery, 4 bombers, 20 fighters and 3 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 21 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 artillery, 4 bombers, 19 fighters and 3 tactical_bombers in Japan, round 2 : 13/27 hits, 14,50 expected hits Japanese roll dice for 3 aaGuns, 8 fighters, 21 infantry and 2 tactical_bombers in Japan, round 2 : 14/31 hits, 13,33 expected hits 10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 14 fighters owned by the Americans lost in Japan Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 7/13 hits, 7,50 expected hits Japanese roll dice for 8 fighters, 11 infantry and 2 tactical_bombers in Japan, round 3 : 10/21 hits, 10,00 expected hits 7 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Japan 3 bombers owned by the Americans retreated Japanese win with 8 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -185 Casualties for Americans: 1 artillery, 1 bomber, 20 fighters and 3 tactical_bombers Casualties for Japanese: 3 aaGuns and 17 infantry Non Combat Move - Americans 3 bombers moved from Japan to Midway 1 fighter moved from 1 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central America to Central United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 3 infantry placed in Korea 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,50 Japanese AA : -0,50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 1,00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 4 bombers and 7 fighters moved from Korea to Japan 1 armour moved from Korea to Jehol 1 armour and 1 mech_infantry moved from Manchuria to Jehol 1 artillery moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Battle in Gilbert Islands Battle in 20 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking Gilbert Islands from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Jehol Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Americans attack with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 19 submarines and 1 transport Japanese defend with 1 submarine 19 submarines owned by the Americans submerged Americans roll dice for 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan Americans attack with 1 artillery, 4 bombers, 20 fighters and 3 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 21 infantry and 2 tactical_bombers Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 1 artillery, 4 bombers, 19 fighters and 3 tactical_bombers in Japan, round 2 : 13/27 hits, 14,50 expected hits Japanese roll dice for 3 aaGuns, 8 fighters, 21 infantry and 2 tactical_bombers in Japan, round 2 : 14/31 hits, 13,33 expected hits 10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 14 fighters owned by the Americans lost in Japan Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 7/13 hits, 7,50 expected hits Japanese roll dice for 8 fighters, 11 infantry and 2 tactical_bombers in Japan, round 3 : 10/21 hits, 10,00 expected hits 7 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Japan 3 bombers owned by the Americans retreated Japanese win with 8 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -185 Casualties for Americans: 1 artillery, 1 bomber, 20 fighters and 3 tactical_bombers Casualties for Japanese: 3 aaGuns and 17 infantry Non Combat Move - Americans 3 bombers moved from Japan to Midway 1 fighter moved from 1 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central America to Central United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 3 infantry placed in Korea 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6 Americans collect 57 PUs (1 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 18 PUs; British buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 armour moved from Caucasus to Rostov British take Rostov from Germans 1 armour moved from Rostov to Bryansk 10 artilleries and 18 infantry moved from Caucasus to Northwest Persia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 6 mech_infantrys moved from Caucasus to Northwest Persia 3 armour and 3 mech_infantrys moved from Caucasus to Persia 3 armour and 3 mech_infantrys moved from Caucasus to Iraq 11 mech_infantrys moved from Caucasus to Northwest Persia 2 fighters moved from Caucasus to Iraq 2 fighters moved from Caucasus to Persia 4 tactical_bombers moved from Caucasus to Northwest Persia Combat - British Battle in Bryansk British attack with 1 armour Germans defend with 1 artillery British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk British win, taking Bryansk from Italians with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Scotland British attack with 3 fighters and 4 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry British roll dice for 3 fighters and 4 infantry in Scotland, round 2 : 1/7 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 3 fighters and 2 infantry in Scotland, round 3 : 0/5 hits, 1,83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 3 fighters and 2 infantry in Scotland, round 4 : 1/5 hits, 1,83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 3 fighters and 2 infantry in Scotland, round 5 : 0/5 hits, 1,83 expected hits Germans roll dice for 2 artilleries in Scotland, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Scotland 3 fighters owned by the British retreated Germans win with 2 artilleries remaining. Battle score for attacker is -6 Casualties for British: 4 infantry Casualties for Germans: 2 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom Place Units - British 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,1,2,6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 British collect 32 PUs (8 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,50 Italians regular : -0,33 Japanese regular : 1,50 Japanese AA : -0,50 Germans regular : 0,00 British regular : -5,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 fighter Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Caucasus Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for ANZAC: 1 fighter Non Combat Move - Italians 1 bomber moved from Caucasus to Greece 1 tactical_bomber moved from Caucasus to 96 Sea Zone 2 aaGuns, 2 artilleries and 7 infantry moved from Tobruk to Alexandria 4 transports moved from 96 Sea Zone to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 6 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun, 9 infantry and 5 transports moved from 95 Sea Zone to 96 Sea Zone 1 aaGun and 9 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0,17 British regular : 0,33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 2 aaGuns, 4 artilleries, 1 fighter and 13 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 2 aaGuns, 4 artilleries, 1 fighter and 13 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5 ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Volgograd to Rostov Germans take Rostov from British 1 armour and 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from British 1 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Greece to Bryansk 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 artillery moved from French Guiana to Suriname Germans take Suriname from Dutch 1 fighter moved from Volgograd to Kazakhstan 1 bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Greece to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in Bryansk Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys British defend with 1 armour Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Bryansk Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus 1 bomber moved from Bryansk to Russia 1 bomber moved from Bryansk to Greece 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Greece to Alexandria 1 tactical_bomber moved from Western Germany to Alexandria 1 submarine moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Eire to Scotland 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 3 infantry moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Bessarabia to Ukraine 10 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 armour and 2 mech_infantrys moved from Vologda to Kansu 13 armour and 20 mech_infantrys moved from Volgograd to Caucasus 2 fighters moved from 111 Sea Zone to Scotland 1 fighter moved from 103 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 fighter moved from Gibraltar to Greece 1 fighter moved from 103 Sea Zone to Gibraltar 2 mech_infantrys moved from Volgograd to Caucasus Place Units - Germans 1 factory_minor placed in Scotland 1 submarine placed in 97 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 1 fighter placed in Western Germany 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia 4 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -0,50 British regular : -0,50