L21 #4 trulpen (X) vs Giallo (A+21) BM3

  • '21 '20 '19 '18 '17 '16

    @giallo 16 hits


  • @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @giallo 16 hits

    For some reason I didn’t count the bombers. Max d likely, but I’ll check.


  • And 10 figs less also, haha.

    Nothing else than max d.

    Soak as much hits as possible now and then subs. Later might keep a des if I have ships left and US subs.

  • '21 '20 '19 '18 '17 '16

    @trulpen If you want to change anything let me know, japanese move or so


  • @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @trulpen If you want to change anything let me know, japanese move or so

    Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.

    Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.

    I won’t take offense if you continue the battle though. The mistake is mine.

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @trulpen If you want to change anything let me know, japanese move or so

    Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.

    Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.

    I won’t take offense if you continue the battle though. The mistake is mine.

    Im a fast player as well, sometimes you overlook things. It’s ok if you redo Japan.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Shantung to Jehol
            2 bombers moved from Yunnan to Jehol
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Jehol to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Burma
            3 infantry moved from Shan State to Burma
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kansu to Kweichow
            2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            2 submarines moved from 54 Sea Zone to 34 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            3 submarines moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            4 tactical_bombers moved from 46 Sea Zone to Java
            8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
            4 fighters moved from Japan to 34 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            1 submarine placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Malaya
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 4 fighters
            EDIT: Adding units owned by Japanese to Japan: 4 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 artillery, 4 infantry and 4 transports
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 6 infantry and 4 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 6 infantry and 4 transports
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Java: 3 infantry
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 3 infantry and 4 transports
            EDIT: Removing units owned by Japanese from Paulau Island: 1 harbour
            EDIT: Adding units owned by Japanese to Java: 1 harbour
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 6 destroyers
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 6 destroyers
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 8 submarines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 8 submarines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships, 1 cruiser and 3 marines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 battleships, 2 cruisers and 3 marines
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 9 carriers
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 9 carriers
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 10 fighters and 4 tactical_bombers
            EDIT: Removing units owned by Japanese from Java: 4 tactical_bombers
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 10 fighters and 8 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,67
    Japanese regular : 0,17
    

    Savegame


  • Thanks for allowing the change. I only changed the placement of the nb and positioning of the fleet and the 2 sb.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery moved from Sakha to Amur
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            3 bombers and 7 fighters moved from Korea to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery moved from Sakha to Amur
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            1 bomber moved from Korea to Shantung
            2 bombers moved from Korea to Jehol
            2 fighters moved from Korea to Jehol
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Johnston Island
            Battle in Guam
            Battle in Jehol
                Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shantung to Korea
            9 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            3 bombers and 2 fighters moved from Jehol to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
            Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : -0,33
    Japanese AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery moved from Sakha to Amur
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            1 bomber moved from Korea to Shantung
            2 bombers moved from Korea to Jehol
            2 fighters moved from Korea to Jehol
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Johnston Island
            Battle in Guam
            Battle in Jehol
                Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shantung to Korea
            9 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            3 bombers and 2 fighters moved from Jehol to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
            Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs; 
            British buy 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 bomber moved from Kazakhstan to Tsinghai
    
        Combat - British
            Battle in Tsinghai
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Scotland
                British attack with 3 fighters and 1 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to United Kingdom
            4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            5 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Tsinghai to India
            1 infantry moved from Syria to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2
            British collect 26 PUs (11 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,83
    Japanese regular : -0,33
    Japanese AA : -0,17
    Germans regular : 0,67
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 bomber moved from Greece to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Greece to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Southern Italy to 95 Sea Zone
            2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 bomber moved from Greece to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Greece to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Southern Italy to 95 Sea Zone
            2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Italians to Greece: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame


  • Sorry, didn’t want to land the italian tac on a german carrier, and remembered that the italian carrier had 1 german fig on it.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Rostov
                ANZAC attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
                ANZAC win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Rostov to Caucasus
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,17
    Germans regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Rostov
                ANZAC attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
                ANZAC win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Rostov to Caucasus
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC regular : 0,17
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 17 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Greece to Kazakhstan
            1 fighter moved from Greece to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Greece to Rostov
            2 transports moved from 109 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
            2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
            1 artillery moved from Brazil to French Guiana
                  Germans take French Guiana from Americans
    
        Combat - Germans
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Scotland
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield; French defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2,50 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Scotland
                Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
                    ANZAC roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Kazakhstan to Greece
            1 bomber moved from Persia to Volgograd
            1 fighter moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Greece
            EDIT: 1 carrier moved from 96 Sea Zone to 99 Sea Zone
            EDIT: 1 fighter moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from 101 Sea Zone to 103 Sea Zone
            1 fighter moved from Scotland to 103 Sea Zone
            1 carrier moved from 91 Sea Zone to 111 Sea Zone
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 111 Sea Zone
            2 submarines moved from 117 Sea Zone to 109 Sea Zone
            2 aaGuns moved from Germany to Western Germany
            1 infantry moved from Samara to Volgograd
            1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov
            3 armour moved from Bryansk to Volgograd
            1 artillery moved from Ukraine to Bryansk
            1 artillery and 4 infantry moved from Bryansk to Tambov
            1 artillery and 2 infantry moved from Romania to Bessarabia
            EDIT: 1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
            1 submarine moved from 117 Sea Zone to 101 Sea Zone
            10 mech_infantrys moved from Germany to Eastern Poland
            5 artilleries and 2 infantry moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Volgograd
            1 aaGun moved from Bryansk to Tambov
            1 armour and 2 mech_infantrys moved from Novgorod to Vologda
            1 fighter moved from 96 Sea Zone to Western Germany
            1 fighter moved from Gibraltar to 111 Sea Zone
            1 tactical_bomber moved from Scotland to Western Germany
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to Gibraltar
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Western Germany
            1 transport moved from 86 Sea Zone to 91 Sea Zone
    
        Place Units - Germans
            1 submarine and 2 transports placed in 112 Sea Zone
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Russia
            Germans undo move 1.
            1 transport placed in 112 Sea Zone
            1 transport placed in 97 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Yugoslavia
            1 artillery and 5 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    ANZAC regular : 0,67
    Russians regular : -0,33
    Germans regular : -1,33
    British regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 artillery moved from Caucasus to Rostov
            1 artillery moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Iraq
            1 tactical_bomber moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Caucasus to Northwest Persia
            4 aaGuns and 18 artilleries moved from Caucasus to Northwest Persia
            2 aaGuns and 3 infantry moved from Sikang to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,33
    

    Savegame


  • Have to ask again, please take a look at Calcutta. I’ll allow you to evacuate, if you want. With everything that can attack it’s another wash-out. Might be that you meant it though and then I’ll consider battles more carefully.

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