L21 #4 trulpen (X) vs Giallo (A+21) BM3

  • '21 '20 '19 '18 '17 '16

    @trulpen 17 hits


  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Caucasus to Volgograd
            20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys
                    Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits
                    Germans roll dice for 12 armour, 18 artilleries, 1 bomber, 26 infantry and 24 mech_infantrys in Volgograd, round 2 : 35/81 hits, 28,83 expected hits
                    1 mech_infantry owned by the Russians, 34 infantry owned by the Russians and 17 infantry owned by the Germans lost in Volgograd
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                3 mech_infantrys owned by the Russians and 20 artilleries owned by the Russians retreated to Caucasus
                Germans win with 12 armour, 18 artilleries, 1 bomber, 9 infantry and 24 mech_infantrys remaining. Battle score for attacker is -55
                Casualties for Russians: 34 infantry and 1 mech_infantry
                Casualties for Germans: 17 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            2 aaGuns and 3 infantry moved from Shensi to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 6,17
    Russians regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo bad luck there


  • @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @giallo bad luck there

    Yes, with better luck perhaps UK could’ve followed up with a crushing attack. I was gambling saving the sb hoping for a save.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Shantung to Jehol
            2 bombers moved from Yunnan to Jehol
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Jehol to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Burma
            3 infantry moved from Shan State to Burma
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kansu to Kweichow
            2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            2 submarines moved from 54 Sea Zone to 34 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            3 submarines moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            4 tactical_bombers moved from 46 Sea Zone to Java
            8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
            4 fighters moved from Japan to 34 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            1 submarine placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Malaya
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,67
    Japanese regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 submarine moved from 21 Sea Zone to 34 Sea Zone
            2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            4 bombers and 7 fighters moved from Korea to 34 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery moved from Sakha to Amur
    
        Combat - Americans
            Battle in Johnston Island
            Battle in New Guinea
            Battle in 34 Sea Zone
                Americans attack with 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters, 14 submarines and 3 tactical_bombers
                Japanese defend with 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 4 infantry, 3 marines, 8 submarines, 4 tactical_bombers and 4 transports
                    Americans roll dice for 14 submarines in 34 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 16/33 hits, 17,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo 16 hits


  • @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @giallo 16 hits

    For some reason I didn’t count the bombers. Max d likely, but I’ll check.


  • And 10 figs less also, haha.

    Nothing else than max d.

    Soak as much hits as possible now and then subs. Later might keep a des if I have ships left and US subs.

  • '21 '20 '19 '18 '17 '16

    @trulpen If you want to change anything let me know, japanese move or so


  • @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @trulpen If you want to change anything let me know, japanese move or so

    Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.

    Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.

    I won’t take offense if you continue the battle though. The mistake is mine.

  • '21 '20 '19 '18 '17 '16

    @trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:

    @trulpen If you want to change anything let me know, japanese move or so

    Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.

    Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.

    I won’t take offense if you continue the battle though. The mistake is mine.

    Im a fast player as well, sometimes you overlook things. It’s ok if you redo Japan.


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Shantung to Jehol
            2 bombers moved from Yunnan to Jehol
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Jehol
                Japanese attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Jehol to Kwangsi
            1 artillery and 3 infantry moved from Yunnan to Burma
            3 infantry moved from Shan State to Burma
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kansu to Kweichow
            2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            2 submarines moved from 54 Sea Zone to 34 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            3 submarines moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            4 tactical_bombers moved from 46 Sea Zone to Java
            8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
            4 fighters moved from Japan to 34 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            1 submarine placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Malaya
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 4 fighters
            EDIT: Adding units owned by Japanese to Japan: 4 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 artillery, 4 infantry and 4 transports
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 6 infantry and 4 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 6 infantry and 4 transports
            EDIT: Removing units owned by Japanese from Burma: 1 infantry
            EDIT: Removing units owned by Japanese from Shan State: 1 infantry
            EDIT: Adding units owned by Japanese to Java: 3 infantry
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 3 infantry and 4 transports
            EDIT: Removing units owned by Japanese from Paulau Island: 1 harbour
            EDIT: Adding units owned by Japanese to Java: 1 harbour
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 6 destroyers
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 6 destroyers
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 8 submarines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 8 submarines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships, 1 cruiser and 3 marines
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 battleships, 2 cruisers and 3 marines
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 9 carriers
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 9 carriers
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 10 fighters and 4 tactical_bombers
            EDIT: Removing units owned by Japanese from Java: 4 tactical_bombers
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 10 fighters and 8 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,67
    Japanese regular : 0,17
    

    Savegame


  • Thanks for allowing the change. I only changed the placement of the nb and positioning of the fleet and the 2 sb.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery moved from Sakha to Amur
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            3 bombers and 7 fighters moved from Korea to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery moved from Sakha to Amur
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            1 bomber moved from Korea to Shantung
            2 bombers moved from Korea to Jehol
            2 fighters moved from Korea to Jehol
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Johnston Island
            Battle in Guam
            Battle in Jehol
                Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shantung to Korea
            9 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            3 bombers and 2 fighters moved from Jehol to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
            Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : -0,33
    Japanese AA : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Central United States to Central America
                  Americans take Central America from Italians
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 64 Sea Zone to 10 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery moved from Sakha to Amur
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            1 bomber moved from Korea to Shantung
            2 bombers moved from Korea to Jehol
            2 fighters moved from Korea to Jehol
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Johnston Island
            Battle in Guam
            Battle in Jehol
                Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Shantung to Korea
            9 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Korea to Manchuria
            3 bombers and 2 fighters moved from Jehol to Korea
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
            Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs; 
            British buy 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 bomber moved from Kazakhstan to Tsinghai
    
        Combat - British
            Battle in Tsinghai
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Scotland
                British attack with 3 fighters and 1 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to United Kingdom
            4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            5 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Tsinghai to India
            1 infantry moved from Syria to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2
            British collect 26 PUs (11 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : 0,83
    Japanese regular : -0,33
    Japanese AA : -0,17
    Germans regular : 0,67
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 bomber moved from Greece to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Greece to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun moved from Southern Italy to 95 Sea Zone
            2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame

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