@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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@trulpen 17 hits
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits Germans roll dice for 12 armour, 18 artilleries, 1 bomber, 26 infantry and 24 mech_infantrys in Volgograd, round 2 : 35/81 hits, 28,83 expected hits 1 mech_infantry owned by the Russians, 34 infantry owned by the Russians and 17 infantry owned by the Germans lost in Volgograd 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 3 mech_infantrys owned by the Russians and 20 artilleries owned by the Russians retreated to Caucasus Germans win with 12 armour, 18 artilleries, 1 bomber, 9 infantry and 24 mech_infantrys remaining. Battle score for attacker is -55 Casualties for Russians: 34 infantry and 1 mech_infantry Casualties for Germans: 17 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 aaGuns and 3 infantry moved from Shensi to Sikang Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 6,17 Russians regular : -0,50
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@giallo bad luck there
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo bad luck there
Yes, with better luck perhaps UK could’ve followed up with a crushing attack. I was gambling saving the sb hoping for a save.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shantung to Jehol 2 bombers moved from Yunnan to Jehol 1 submarine moved from 62 Sea Zone to 46 Sea Zone 8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 46 Sea Zone Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Jehol to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Kweichow 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 submarines moved from 54 Sea Zone to 34 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone 3 submarines moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 4 tactical_bombers moved from 46 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone 4 fighters moved from Japan to 34 Sea Zone Place Units - Japanese 1 harbour placed in Paulau Island 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 0,17
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 34 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 4 bombers and 7 fighters moved from Korea to 34 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from New South Wales to Queensland 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery moved from Sakha to Amur Combat - Americans Battle in Johnston Island Battle in New Guinea Battle in 34 Sea Zone Americans attack with 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters, 14 submarines and 3 tactical_bombers Japanese defend with 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 4 infantry, 3 marines, 8 submarines, 4 tactical_bombers and 4 transports Americans roll dice for 14 submarines in 34 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits Units damaged: 5 carriers owned by the Japanese Americans roll dice for 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 16/33 hits, 17,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,50
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@giallo 16 hits
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo 16 hits
For some reason I didn’t count the bombers. Max d likely, but I’ll check.
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And 10 figs less also, haha.
Nothing else than max d.
Soak as much hits as possible now and then subs. Later might keep a des if I have ships left and US subs.
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@trulpen If you want to change anything let me know, japanese move or so
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen If you want to change anything let me know, japanese move or so
Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.
Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.
I won’t take offense if you continue the battle though. The mistake is mine.
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@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen If you want to change anything let me know, japanese move or so
Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.
Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.
I won’t take offense if you continue the battle though. The mistake is mine.
Im a fast player as well, sometimes you overlook things. It’s ok if you redo Japan.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Shantung to Jehol 2 bombers moved from Yunnan to Jehol 1 submarine moved from 62 Sea Zone to 46 Sea Zone 8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 46 Sea Zone Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 2 bombers and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Jehol to Kwangsi 1 artillery and 3 infantry moved from Yunnan to Burma 3 infantry moved from Shan State to Burma 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Kweichow 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 submarines moved from 54 Sea Zone to 34 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone 3 submarines moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 4 tactical_bombers moved from 46 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone 4 fighters moved from Japan to 34 Sea Zone Place Units - Japanese 1 harbour placed in Paulau Island 1 submarine placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Malaya 3 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 4 fighters EDIT: Adding units owned by Japanese to Japan: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 artillery, 4 infantry and 4 transports EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 6 infantry and 4 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 6 infantry and 4 transports EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to Java: 3 infantry EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 3 infantry and 4 transports EDIT: Removing units owned by Japanese from Paulau Island: 1 harbour EDIT: Adding units owned by Japanese to Java: 1 harbour EDIT: Removing units owned by Japanese from 34 Sea Zone: 6 destroyers EDIT: Adding units owned by Japanese to 42 Sea Zone: 6 destroyers EDIT: Removing units owned by Japanese from 34 Sea Zone: 8 submarines EDIT: Adding units owned by Japanese to 42 Sea Zone: 8 submarines EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships, 1 cruiser and 3 marines EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 battleships, 2 cruisers and 3 marines EDIT: Removing units owned by Japanese from 34 Sea Zone: 9 carriers EDIT: Adding units owned by Japanese to 42 Sea Zone: 9 carriers EDIT: Removing units owned by Japanese from 34 Sea Zone: 10 fighters and 4 tactical_bombers EDIT: Removing units owned by Japanese from Java: 4 tactical_bombers EDIT: Adding units owned by Japanese to 42 Sea Zone: 10 fighters and 8 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 0,17
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Thanks for allowing the change. I only changed the placement of the nb and positioning of the fleet and the 2 sb.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 3 bombers and 7 fighters moved from Korea to Japan
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Shantung 2 bombers moved from Korea to Jehol 2 fighters moved from Korea to Jehol Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Johnston Island Battle in Guam Battle in Jehol Americans attack with 3 bombers, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shantung to Korea 9 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Manchuria 3 bombers and 2 fighters moved from Jehol to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 6 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1 Americans collect 47 PUs (10 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,33 Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Central United States to Central America Americans take Central America from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 64 Sea Zone to 10 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery moved from Sakha to Amur 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Shantung 2 bombers moved from Korea to Jehol 2 fighters moved from Korea to Jehol Combat - Americans Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Johnston Island Battle in Guam Battle in Jehol Americans attack with 3 bombers, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shantung to Korea 9 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Korea to Manchuria 3 bombers and 2 fighters moved from Jehol to Korea 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 6 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1 Americans collect 47 PUs (10 lost to blockades); end with 47 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs; British buy 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Kazakhstan to Tsinghai 1 bomber moved from Kazakhstan to Tsinghai Combat - British Battle in Tsinghai British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 3 fighters and 1 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 5 armour and 3 mech_infantrys moved from Iraq to Caucasus 1 bomber moved from Tsinghai to India 1 infantry moved from Syria to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2 British collect 26 PUs (11 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,83 Japanese regular : -0,33 Japanese AA : -0,17 Germans regular : 0,67 British regular : -0,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Greece to Iraq Combat - Italians Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Greece to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun moved from Southern Italy to 95 Sea Zone 2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British AA : -0,17