Sounds interesting?
Like Magic?
Every country starts off with their capital in play, that produces X IPC a turn, with a bank, and a factory.
Bank is used to collect unused IPC.
And factory is used to create or produce one of three units, land unit, air unit, naval unit.
Each turn, you can play a territory card, that produces X IPC a turn
There will be tech cards, equipment cards, special effects cards, tactics card (blitz, flanking, dug in defenders,) etc.
There will be generic unit cards, inf, art, arm, ftr, bmb, etc, etc, that each country can use and country specific cards (advanced units, etc).
I can figure out attack and defense pretty easily.
Land units, only block land units.
Air blocks all units
Naval units block air and naval units, can only be used if your territory has a Seazone.
SBR’s can be incorporated, aa guns would require being manned by inf (gunners), with each territory having X aa guns (more gunners you have more chance to shoot down planes but less to be used for regular offense or defense).
What I can’t figure out is what everyone is playing for? In Magic, each player has life.
What about AA Card game? What is the objective? To capture territories?
If anyone can come up with an objective then I think we can figure out the rest based on other TC games?
Maybe your capitals all produce X IPC (same IPC value), with a National Unity value of X, and goal is to reduce it to 0?
Just a thought.