@pacifiersboard Ok, lets switch to the newer version.
L21 BM3 jkeller (Axis) vs Avner(Allies + 19)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 infantry moved from Jehol to Manchuria 2 bombers moved from Kwangsi to Manchuria 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 tactical_bomber moved from 75 Sea Zone to 79 Sea Zone 1 fighter moved from 75 Sea Zone to 79 Sea Zone 1 destroyer moved from 75 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to 39 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 75 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Burma to 41 Sea Zone 1 carrier moved from 75 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Celebes 2 battleships moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Battle in 39 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for British: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 marine Americans defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Sumatra, round 2 : 0/4 hits, 1.17 expected hits Americans roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Sumatra, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 3 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 79 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 transport; French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the French and 1 transport owned by the British lost in 79 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone 1 aaGun moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 3 mech_infantrys moved from Yunnan to Burma 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 2 fighters moved from Kwangsi to 6 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 2 bombers moved from Manchuria to Shantung 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Burma 1 fighter moved from 39 Sea Zone to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Jehol 2 infantry moved from Anhwe to Hunan 1 transport moved from 36 Sea Zone to 6 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 tactical_bombers moved from Celebes to 42 Sea Zone 2 fighters moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 2 carriers, 2 submarines and 2 transports placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -2.17 Japanese regular : -3.17 ANZAC regular : 0.00 British regular : 0.67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Gibraltar to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians
Combat Hit Differential Summary :
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scramble?
submerge sz44?
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no to scramble and yes to submerge
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Gibraltar to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 submarine; Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 destroyer and 1 submarine Casualties for Germans: 1 submarine Battle in Sicily Non Combat Move - Americans 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Korea 1 fighter moved from 26 Sea Zone to Korea 1 fighter moved from 26 Sea Zone to Korea 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar Place Units - Americans 1 bomber and 2 fighters placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Italians regular : -0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Kansu to Yunnan 18 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 18 infantry Japanese defend with 1 infantry Chinese roll dice for 18 infantry in Kweichow, round 2 : 0/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 18 infantry in Kweichow, round 3 : 1/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -4,67 Japanese regular : 0,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Gibraltar to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 submarine; Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Italians: 1 destroyer and 1 submarine Casualties for Germans: 1 submarine Battle in Sicily Non Combat Move - Americans 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Hawaiian Islands to Korea 1 fighter moved from 26 Sea Zone to Korea 1 fighter moved from 26 Sea Zone to Korea 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar Place Units - Americans 1 bomber and 2 fighters placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Kansu to Yunnan 18 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 18 infantry Japanese defend with 1 infantry Chinese roll dice for 18 infantry in Kweichow, round 2 : 0/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 18 infantry in Kweichow, round 3 : 1/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from West India to India 1 infantry moved from West India to India 1 fighter moved from West India to India 1 fighter moved from West India to India 1 tactical_bomber moved from Persia to India Combat - British Battle in India British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 mech_infantry moved from Persia to West India 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 fighter moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 1 tactical_bomber moved from India to West India 1 bomber moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 infantry moved from Brazil to British Guiana 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 1 transport placed in 71 Sea Zone 2 fighters placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -4,67 Americans regular : -1,00 Japanese regular : -0,33 Italians regular : -0,67 British regular : -1,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Rostov 3 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 3 fighters moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 3 fighters Americans defend with 1 marine Italians roll dice for 3 fighters in Sicily, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 marine in Sicily, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Sicily Italians win with 3 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Caucasus Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 3 fighters moved from Sicily to Southern Italy 3 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Libya: 2 infantry EDIT: Changing ownership of Tobruk from ANZAC to Italians EDIT: Adding units owned by Italians to Tobruk: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.33 Russians regular : 0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 transport moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Northwest Persia Germans take Northwest Persia from Russians 6 mech_infantrys moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Novgorod to Tambov 1 bomber moved from Novgorod to Tambov 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 3 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Poland to Belarus 1 armour moved from Germany to Baltic States 9 mech_infantrys moved from Germany to Baltic States 1 battleship, 1 cruiser and 1 transport moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Tambov to Bryansk 1 bomber moved from Tambov to Novgorod 1 mech_infantry moved from Volgograd to Northwest Persia Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 fighter and 1 infantry placed in Western Germany 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany 3 infantry placed in France 1 destroyer placed in 113 Sea Zone Germans undo move 7. 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia Combat - Russians Non Combat Move - Russians 1 mech_infantry moved from Persia to Trans-Jordan Place Units - Russians 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,2,5,5,5,1,4,5,3,3,5,5,3,2,6,6,1,5,1,4,4 Russians collect 16 PUs (3 lost to blockades); end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Jehol 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Sumatra to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 3 infantry moved from Burma to India 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 2 infantry moved from French Indo China to Shan State 1 artillery moved from Hunan to Kwangsi 2 bombers moved from Shantung to Yunnan 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Celebes 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to 44 Sea Zone 2 battleships moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 fighter moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 submarine and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Philippines, round 2 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Philippines, round 3 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Philippines, round 4 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 submarine Battle in India Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 7PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Burma 1 aaGun moved from Hunan to Kwangsi 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 5 carriers moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 2 infantry and 1 mech_infantry placed in French Indo China 1 artillery and 5 infantry placed in Japan 1 factory_minor placed in Kiangsu Japanese undo move 4. 1 factory_minor placed in Kiangsu Japanese undo move 4. 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -2.17 UK_Pacific regular : -0.67 ANZAC regular : -0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 3 fighters moved from Korea to Anhwe 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Sumatra Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 44 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 submarine EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Anhwe to Kweichow 1 bomber moved from Western United States to Buryatia 1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun moved from Tunisia to Algeria 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from 95 Sea Zone to Egypt 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : -0,67 Germans AA : 0,83
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sorry, i forgot to cancel the attack in sz44
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Kweichow to Hopei 3 infantry moved from Kweichow to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 3 fighters moved from Korea to Anhwe 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Sumatra Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 44 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 fighter EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 submarine EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Anhwe to Kweichow 1 bomber moved from Western United States to Buryatia 1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun moved from Tunisia to Algeria 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from 95 Sea Zone to Egypt 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Kweichow to Hopei 3 infantry moved from Kweichow to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from West India to India 1 infantry moved from West India to India 1 infantry moved from West India to India 1 tactical_bomber moved from West India to India 1 fighter moved from Eastern Persia to India 1 fighter moved from Eastern Persia to India 1 bomber moved from Eastern Persia to Volgograd 1 tactical_bomber moved from Eastern Persia to India 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in French Madagascar Battle in India British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 3,17 expected hits Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in India British win, taking 97 Sea Zone from Italians, taking French Madagascar from Neutral_Axis, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from India to West India 3 fighters moved from Eastern Persia to Shensi 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Union of South Africa 1 mech_infantry moved from Iraq to Egypt Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,67 Japanese regular : 1,33 Germans AA : 1,67 British regular : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour moved from Caucasus to Iraq Italians take Iraq from British 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Bessarabia to Rostov 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to France Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,3,1 Italians collect 13 PUs (10 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour moved from Caucasus to Iraq Italians take Iraq from British 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Bessarabia to Rostov 3 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Western Germany to France Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,3,1 Italians collect 13 PUs (10 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 mech_infantrys EDIT: Adding units owned by Italians to Yugoslavia: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Java Battle in Borneo Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 21 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 1 mech_infantry moved from Northwest Persia to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Trans-Jordan 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Archangel 1 infantry moved from Volgograd to Samara 2 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Belarus to Bryansk 1 armour and 9 mech_infantrys moved from Baltic States to Bryansk 2 infantry moved from Novgorod to Belarus Combat - Germans Battle in Trans-Jordan Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Trans-Jordan Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 7 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from Volgograd to Novosibirsk 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 8 mech_infantrys moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Western Germany to France 1 bomber moved from Novgorod to Southern Italy Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in France 9 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,1,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.67