HF - no scramble
L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V
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@flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
@flyingbadger Scramble?
@trulpen Talking to myself in the last post…
Scramble?
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No scrambles, thanks.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 3 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 26 Sea Zone to Midway 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway Combat - Americans Battle in 9 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 submarine and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 2 artilleries, 4 fighters, 4 infantry, 2 marines and 1 tactical_bomber Japanese defend with 1 airfield, 2 infantry and 2 marines Americans roll dice for 2 artilleries, 4 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Midway, round 2 : 6/13 hits, 5.00 expected hits Japanese roll dice for 2 infantry and 2 marines in Midway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 marines owned by the Japanese and 2 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 artilleries, 4 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry and 2 marines Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 32 Sea Zone to 26 Sea Zone 1 bomber moved from 32 Sea Zone to Hawaiian Islands 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 113 Sea Zone 2 armour, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 93 Sea Zone 2 armour and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 artillery moved from French West Africa to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 94 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 104 Sea Zone 3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Combat Move - British 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Crete 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Eastern India to Burma 3 fighters moved from Eastern India to Burma Combat - British
Combat Hit Differential Summary :
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@trulpen Scramble?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 5 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 carriers and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone 3 fighters and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 26 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 26 Sea Zone to Midway 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway Combat - Americans Battle in 9 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 submarine and 3 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win with 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 2 artilleries, 4 fighters, 4 infantry, 2 marines and 1 tactical_bomber Japanese defend with 1 airfield, 2 infantry and 2 marines Americans roll dice for 2 artilleries, 4 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Midway, round 2 : 6/13 hits, 5.00 expected hits Japanese roll dice for 2 infantry and 2 marines in Midway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 2 marines owned by the Japanese and 2 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 artilleries, 4 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry and 2 marines Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone 2 tactical_bombers moved from 32 Sea Zone to 26 Sea Zone 3 fighters moved from 32 Sea Zone to 26 Sea Zone 1 bomber moved from 32 Sea Zone to Hawaiian Islands 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 113 Sea Zone 2 armour, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 93 Sea Zone 2 armour and 2 infantry moved from 93 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from United Kingdom to Gibraltar 1 artillery moved from French West Africa to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 94 Sea Zone Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 104 Sea Zone 3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 3 destroyers and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone 2 artilleries and 2 infantry moved from 100 Sea Zone to Crete 2 fighters and 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Eastern India to Burma 3 fighters moved from Eastern India to Burma Combat - British Battle in Crete British attack with 2 artilleries and 2 infantry Germans defend with 1 infantry British roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Crete British win, taking Crete from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 101 Sea Zone British attack with 3 fighters and 2 tactical_bombers Germans defend with 1 destroyer and 1 transport British roll dice for 3 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 101 Sea Zone 1 transport owned by the Germans lost in 101 Sea Zone British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 transport Battle in Burma British attack with 1 armour, 1 artillery, 3 fighters, 20 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 3 fighters, 20 infantry and 1 mech_infantry in Burma, round 2 : 7/26 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 3 fighters, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Burma to Eastern India 1 artillery and 4 infantry moved from Western India to Eastern India 3 aaGuns moved from Eastern India to Burma 2 artilleries and 5 infantry moved from Baluchistan to Western India 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India 1 artillery and 3 infantry moved from Southern Persia to Baluchistan 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 infantry moved from Iraq to Southern Persia 1 armour moved from Alexandria to Trans-Jordan 1 aaGun moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Egypt 1 infantry moved from Eire to Scotland Place Units - British 3 destroyers placed in 100 Sea Zone 3 infantry placed in Southern Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 Germans regular : -0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Malta to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Southern Italy 1 infantry moved from Bulgaria to Greece 1 artillery moved from Bulgaria to Albania 1 armour moved from Ukraine to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 99 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Southern Persia 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Southern Persia 1 artillery and 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Northern Caucasus to Southern Caucasus Germans take Southern Caucasus from Russians 2 infantry moved from Rostov to Tambov 1 infantry moved from Ukraine to Kursk 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 infantry moved from Rostov to Tambov 2 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 115 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Scotland 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 115 Sea Zone 1 infantry moved from Norway to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Scotland 1 fighter moved from 115 Sea Zone to Scotland 1 infantry moved from Ukraine to Kursk 1 bomber moved from Ukraine to Kursk 1 artillery moved from Ukraine to Kursk 4 artilleries and 20 infantry moved from Nenetsia to Kirov 2 armour and 2 mech_infantrys moved from Nenetsia to Kirov 1 fighter moved from Western Germany to 113 Sea Zone Combat - Germans Battle in Kursk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Kursk, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Kursk, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Scotland Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kirov Germans attack with 2 armour, 4 artilleries, 20 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 4 artilleries, 20 infantry and 2 mech_infantrys in Kirov, round 2 : 11/28 hits, 7,00 expected hits Russians roll dice for 1 infantry in Kirov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kirov Germans win, taking Kirov from Russians with 2 armour, 4 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines British defend with 1 destroyer Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 113 Sea Zone Germans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 127 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Scotland to 113 Sea Zone 1 infantry moved from Rostov to Northern Caucasus 1 artillery and 5 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 3 artilleries moved from Archangel to Nenetsia 1 armour, 2 infantry and 1 mech_infantry moved from Nenetsia to Kirov 1 bomber moved from Kursk to Rostov 2 fighters moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern Italy EDIT: 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 submarines moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Rostov 1 aaGun moved from Western Germany to France 1 infantry moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Vologda 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Nenetsia to Kirov 1 infantry moved from Leningrad to Northern Belarus Place Units - Germans 1 carrier, 1 fighter and 1 submarine placed in 113 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 99 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Leningrad Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -1,67 Germans regular : 3,67 British regular : 1,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Stalingrad 4 infantry moved from Samara to Stalingrad Combat - Russians Non Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy 2 aaGuns, 2 artilleries and 9 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Samara to Komi 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tula 1 armour and 1 mech_infantry moved from Urals to Samara 3 artilleries and 34 infantry moved from Russia to Samara 1 artillery and 9 infantry moved from Northern Sinkiang to Urals 2 aaGuns moved from Russia to Samara 1 armour and 1 mech_infantry moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Samara to Stalingrad Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Olgiy to Timguska Japanese take Timguska from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 bomber moved from Japan to 9 Sea Zone 1 bomber moved from Tsinghai to Northern Sinkiang 4 infantry moved from 25 Sea Zone to Midway 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to Midway 1 submarine moved from 7 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 47 Sea Zone to 32 Sea Zone 1 destroyer moved from 50 Sea Zone to 32 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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Scramble to Midway or z32?
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The eventual shore bombardment has not been selected yet, which I think is in accordance with the rules. If you want we can check them to be sure.
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@trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:
Scramble to Midway or z32?
Scramble 3 fighters to Midway please.
I’m fine with you not selecting the shore bombardment yet. Interestingly this came up in a game between two other people, there doesn’t seem to be a rule for it or at least not one that’s easy to find. This is from that game, the attacker wanted to know if there was going to be a scramble to the other territory before deciding where to bombard, the defender wanted to know where the bombardment was going before deciding where to scramble. They couldn’t find a rule so just sorted it out amongst themselves.
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Ok, I believe there is a wording in the rules solving this issue. I’ll check it up.
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It’s clear as day in the rules, but it’s actually part of the CM-phase and not conducting battle.
“Phase 2: Combat Move (Powers at War Only)
[…]
Scramble
Scrambling is a special movement that the defender can
make at the end of this phase. It must be done after all of
the attacker’s combat movements have been completed
and all attacks have been declared. The attacker may
not change any combat movements or attacks after the
defender has scrambled.” (p 12, Europe) -
One problem with 3A though is that it chooses all ships that can conduct shore bombardment, while it’s actually possible to not choose all ships. It’s player enforced, but it’s easiest to just move out the ships that will not participate before executing battles. Has to be done during CM though, which might look weird.