Nothing to see here - Martin / Harry testing


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Southern France
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            2 artilleries moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Southern France
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hunan
            2 artilleries moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Malta to Alexandria
            1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 armour moved from Anglo Egyptian Sudan to Alexandria
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from Shan State to 41 Sea Zone
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
                  UK_Pacific take 42 Sea Zone from Japanese
            2 artilleries moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Burma to Shan State
            1 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in 44 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alexandria
                British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 4/12 hits, 4,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 3 : 3/10 hits, 3,83 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to 81 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 armour moved from Persia to Caucasus
            2 aaGuns moved from Yunnan to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from Shan State to Hunan
            1 fighter moved from 41 Sea Zone to Shan State
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 tactical_bomber placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 submarine and 1 transport placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Italians regular : 0,67
    Japanese regular : 1,00
    British regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Southern Italy to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 armour moved from Greece to Yugoslavia
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 submarine; Americans defend with 1 transport
                1 submarine owned by the British submerged
                    Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Southern France
                Italians attack with 1 armour and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 2 infantry in Southern France, round 3 : 0/3 hits, 0,83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Dutch New Guinea to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 56 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to South Australia
            2 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from Queensland to 56 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Dutch New Guinea to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 56 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 56 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 56 Sea Zone to South Australia
            2 fighters moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Rostov
            3 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Archangel to Smolensk
            2 armour and 2 mech_infantrys moved from Belarus to Smolensk
            2 mech_infantrys moved from Novgorod to Smolensk
            1 armour moved from Baltic States to Smolensk
            4 mech_infantrys moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Smolensk
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Novgorod to Bryansk
            1 tactical_bomber moved from Novgorod to Smolensk
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                Germans win, taking 97 Sea Zone from British, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 2 infantry and 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits, 2,33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 6 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 5/17 hits, 6,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 6 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
            2 mech_infantrys moved from Western Ukraine to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 armour moved from Ukraine to Eastern Poland
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            2 tactical_bombers moved from Smolensk to Novgorod
            1 tactical_bomber moved from Bryansk to Ukraine
            2 fighters moved from Holland Belgium to 112 Sea Zone
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 infantry moved from Western Germany to Denmark
            1 tactical_bomber moved from Bryansk to Novgorod
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            2 artilleries and 1 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 artilleries and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    Russians regular : 2,67
    Germans regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya
                  British take Kenya from Italians
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Vologda to Smolensk
            10 infantry moved from Russia to Smolensk
            3 artilleries moved from Russia to Smolensk
            3 armour moved from Russia to Smolensk
            2 tactical_bombers moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            1 artillery moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            2 infantry moved from Tambov to Bryansk
            1 artillery moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 3 armour, 3 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
                Germans defend with 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys
                    Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/21 hits, 7,17 expected hits
                    Germans roll dice for 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Smolensk, round 2 : 7/15 hits, 6,00 expected hits
                    7 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Smolensk
                    Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Smolensk, round 3 : 3/14 hits, 6,00 expected hits
                    Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Smolensk, round 3 : 5/10 hits, 4,33 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
                    Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Smolensk, round 4 : 4/9 hits, 4,50 expected hits
                    Germans roll dice for 6 armour and 1 artillery in Smolensk, round 4 : 7/7 hits, 3,33 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Smolensk
                1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
                Germans win with 3 armour remaining. Battle score for attacker is -32
                Casualties for Russians: 3 armour, 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Samara to Vologda
            3 infantry moved from Samara to Russia
            1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery moved from Tambov to Russia
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            1 infantry moved from Kazakhstan to Volgograd
    
        Place Units - Russians
            3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 5,33
    Russians regular : -4,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 bomber moved from Amur to Yenisey
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 mech_infantry moved from Chahar to Hopei
            1 tactical_bomber moved from Kiangsu to Hopei
            1 fighter moved from Kiangsu to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Yenisey
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 aaGun and 3 infantry
                    Russians roll AA dice in Yenisey : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Yenisey, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Yenisey
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
                    Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 4 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
            1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 bomber moved from Yenisey to Buryatia
            1 artillery and 1 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Manchuria to Shantung
            2 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Manchuria to Siberia
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 armour placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : 2,33
    UK_Pacific regular : 0,33
    Russians regular : -1,00
    Russians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Germans
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/4 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
                Germans win with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,00
    Japanese regular : -0,33
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Chahar
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hunan
    
        Place Units - Chinese
            3 infantry placed in Hunan
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Japanese regular : -2,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Germans
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/4 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans retreated
                Germans win with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 25 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Chahar
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hunan
    
        Place Units - Chinese
            3 infantry placed in Hunan
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Shan State to 43 Sea Zone
            1 armour moved from Yunnan to Hopei
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Burma to India
            1 infantry moved from Burma to Yunnan
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 carrier, 1 destroyer and 1 fighter moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Persia to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Caucasus to Tambov
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            1 armour moved from Alexandria to Trans-Jordan
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                British attack with 3 fighters and 4 infantry
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 98 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - British
            3 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from 43 Sea Zone to Shan State
            1 bomber moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 carrier placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 factory_minor placed in Kwangtung
            1 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Americans regular : -3,00
    Japanese regular : -3,00
    Germans regular : 1,17
    British regular : 0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern France to France
            1 artillery moved from Northern Italy to France
            1 armour moved from Yugoslavia to Bessarabia
            1 artillery moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Greece to Albania
            1 armour moved from Southern France to Northern Italy
            1 armour moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from South Australia to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 102 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            2 mech_infantrys moved from Ukraine to Bryansk
            2 mech_infantrys moved from Belarus to Bryansk
            2 tactical_bombers moved from Novgorod to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Nenetsia
            1 tactical_bomber moved from Novgorod to Nenetsia
            1 tactical_bomber moved from Novgorod to Vologda
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
    
        Combat - Germans
            Battle in Nenetsia
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 4 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 1 fighter, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 2/8 hits, 2,83 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 2/6 hits, 2,50 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Bryansk, round 4 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Vologda to Novgorod
            1 tactical_bomber moved from Nenetsia to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            3 armour moved from Smolensk to Belarus
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            1 armour moved from Eastern Poland to Ukraine
            1 aaGun moved from Archangel to Belarus
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            Germans undo move 2.
            1 armour and 2 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to France: 1 artillery
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in France
            2 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 1,67
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Timguska
            1 artillery and 1 infantry moved from Russia to Vologda
            2 infantry moved from Volgograd to Rostov
            1 artillery moved from Tambov to Bryansk
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Rostov
            1 artillery moved from Tambov to Rostov
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Alexandria to Tobruk
                  Russians take Tobruk from Italians
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 4/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Tambov
    
        Place Units - Russians
            2 infantry placed in Volgograd
            3 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 2,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Shantung to Chahar
            1 bomber moved from Buryatia to Chahar
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
            1 artillery moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 bomber moved from Japan to Chahar
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Kwangtung
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Philippines to Kwangtung
            1 battleship moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Timguska
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 5/6 hits, 2,83 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Kwangtung to Formosa
            1 tactical_bomber moved from Kwangtung to 36 Sea Zone
            2 bombers moved from Chahar to Manchuria
            1 fighter moved from Chahar to Kiangsu
            1 tactical_bomber moved from Chahar to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 armour moved from Manchuria to Siberia
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            1 transport placed in 19 Sea Zone
            1 armour and 1 mech_infantry placed in Manchuria
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 2,83
    UK_Pacific regular : -0,33
    Russians regular : -0,33
    British regular : 0,83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 7 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 submarines and 5 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 12/17 hits, 9,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 8/15 hits, 7,67 expected hits
                Units damaged: 2 battleships owned by the Americans
                    3 tactical_bombers owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 11/16 hits, 9,00 expected hits
                    Japanese roll dice for 1 battleship, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits
                    1 tactical_bomber owned by the Japanese, 5 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
                Casualties for Americans: 1 carrier, 3 fighters, 4 submarines and 2 tactical_bombers
                Casualties for Japanese: 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 tactical_bombers
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 battleship and 1 submarine placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,17
    Japanese regular : -0,17
    Germans AA : -0,17
    

    Savegame

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