Game 1 of 2025
Cap Vs Mouse
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan 3 fighters moved from 64 Sea Zone to 65 Sea Zone 3 fighters moved from 64 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 57 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 57 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 57 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 65 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 65 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 65 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Trans-Jordan Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Trans-Jordan to India 3 fighters moved from 65 Sea Zone to 64 Sea Zone 2 fighters moved from 57 Sea Zone to 64 Sea Zone 3 armour, 1 artillery and 2 infantry moved from Alaska to 64 Sea Zone 3 armour, 1 artillery, 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 5 fighters, 2 infantry and 4 transports moved from 64 Sea Zone to 62 Sea Zone 1 armour moved from French Madagascar to 32 Sea Zone 1 armour and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Rhodesia 2 armour and 1 artillery moved from Chinghai to Ningxia 1 armour moved from Chinghai to Sikang 2 infantry moved from India to Persia 2 armour moved from Manchuria to Stanovoj Chrebet 3 armour, 1 artillery and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 battleship moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 35 Sea Zone 2 fighters placed in 35 Sea Zone 2 armour and 1 infantry placed in Manchuria 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.67 British regular : -0.67
Territory Summary for Japanese :
Alaska : 1 flag Borneo : 1 flag, 4 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag, 3 armour, 1 artillery and 2 infantry Chinghai : 1 flag East Indies : 1 flag French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour and 1 factory Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry Ningxia : 1 flag, 2 armour and 1 artillery Persia : 1 flag, 6 infantry Philippine Islands : 1 flag, 1 armour Rhodesia : 1 armour Sikang : 1 flag, 1 armour Soviet Far East : 1 flag, 1 artillery Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Trans-Jordan : 1 flag, 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 33 Sea Zone : 1 transport 35 Sea Zone : 1 carrier and 2 fighters 36 Sea Zone : 1 battleship and 1 destroyer 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 5 fighters and 5 transports
Production/PUs Summary :
Germans : 29 / 29 Russians : 27 / 27 Japanese : 49 / 49 British : 23 / 29 Italians : 12 / 13 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 4 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour and 4 infantry moved from United Kingdom to 7 Sea Zone 4 armour, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 4 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone 4 armour, 4 fighters and 4 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 4 armour, 1 bomber, 4 fighters and 4 infantry Germans defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory, 1 fighter and 5 infantry Germans roll AA dice in Germany : 1/5 hits, 0.83 expected hits 1 fighter owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 bomber, 3 fighters and 4 infantry in Germany, round 2 : 3/12 hits, 4.83 expected hits Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in Germany, round 2 : 2/8 hits, 2.83 expected hits 3 infantry owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 4 armour, 1 bomber, 3 fighters and 2 infantry in Germany, round 3 : 4/10 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Germany, round 3 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Germany British captures 29PUs while taking Germans capital British win, taking Germany from Germans with 4 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 22 Casualties for British: 1 fighter and 3 infantry Casualties for Germans: 1 artillery, 1 bomber, 1 fighter and 5 infantry Non Combat Move - British 3 fighters moved from Germany to 5 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 4 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans AA : 0.17 Germans regular : -1.50 British regular : -2.00
Production/PUs Summary :
Germans : 19 / 0 Russians : 27 / 27 Japanese : 49 / 49 British : 33 / 62 Italians : 12 / 13 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 2 infantry moved from Italy to Balkans Place Units - Italians 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 19 / 0 Russians : 27 / 27 Japanese : 49 / 49 British : 33 / 62 Italians : 12 / 12 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese Combat - Americans Non Combat Move - Americans 1 artillery and 3 infantry moved from Morocco Algeria to Libya 1 carrier, 1 destroyer and 2 fighters moved from 46 Sea Zone to 56 Sea Zone 2 fighters moved from Western United States to 56 Sea Zone 2 bombers moved from Western United States to United Kingdom Place Units - Americans 1 cruiser and 1 destroyer placed in 56 Sea Zone 2 armour and 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 3 infantry moved from Poland to Germany 2 armour moved from Baltic States to Germany 2 armour moved from East Poland to Germany 4 infantry moved from Northwestern Europe to Germany 1 infantry moved from France to Germany Combat - Germans Battle in Germany Germans attack with 4 armour and 8 infantry British defend with 1 aaGun, 4 armour, 1 factory and 1 infantry Germans roll dice for 4 armour and 8 infantry in Germany, round 2 : 4/12 hits, 3.33 expected hits British roll dice for 4 armour and 1 infantry in Germany, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Germany Germans roll dice for 4 armour and 6 infantry in Germany, round 3 : 5/10 hits, 3.00 expected hits British roll dice for 1 armour in Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 4 armour and 6 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for British: 4 armour and 1 infantry Non Combat Move - Germans 1 infantry moved from Baltic States to Poland 2 infantry moved from East Poland to Poland 2 infantry moved from Bulgaria Romania to Balkans 2 artilleries and 6 infantry moved from Ukraine to Bulgaria Romania Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 British regular : -0.83
Territory Summary for Germans :
Balkans : 2 infantry Baltic States : 1 flag East Poland : 1 flag France : 1 infantry Germany : 1 aaGun, 4 armour, 1 factory and 6 infantry Northwestern Europe : 1 infantry Poland : 3 infantry Bulgaria Romania : 2 artilleries, 1 factory and 6 infantry Ukraine : 1 flag
Production/PUs Summary :
Germans : 29 / 29 Russians : 27 / 27 Japanese : 43 / 49 British : 27 / 62 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 40
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Novosibirsk to Chinghai Chinese take Chinghai from Japanese 3 artilleries and 3 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from Kazakh S.S.R. to Persia 1 armour moved from Russia to Persia 2 fighters moved from Russia to Persia 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Eastern Ukraine to Ukraine Russians take Ukraine from Germans Combat - Russians Battle in Persia Russians attack with 2 armour, 3 artilleries, 2 fighters and 3 infantry Japanese defend with 6 infantry Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 3 infantry in Persia, round 2 : 4/10 hits, 4.00 expected hits Japanese roll dice for 6 infantry in Persia, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia 2 fighters owned by the Russians retreated 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Kazakh S.S.R. Japanese win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia 2 armour moved from Evenki National Okrug to Russia 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk 2 infantry moved from Russia to Kazakh S.S.R. 2 artilleries moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 4 infantry placed in Caucasus 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00 Russians regular : 0.00
Production/PUs Summary :
Germans : 25 / 29 Russians : 31 / 31 Japanese : 42 / 49 British : 27 / 62 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from Manchuria to Ningxia 1 armour moved from Ningxia to Sikang 2 infantry moved from Manchuria to Suiyuan 2 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Soviet Far East to Yakut S.S.R. 3 armour moved from Buryatia S.S.R. to Yakut S.S.R. 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 infantry moved from India to Persia Place Units - Japanese 3 armour placed in India 3 armour placed in Manchuria 3 infantry placed in Japan 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 25 / 29 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 62 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 21 PUs; 0 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour, 3 fighters and 3 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 4 armour, 1 bomber, 3 fighters and 3 infantry Germans defend with 1 aaGun, 4 armour, 1 factory and 6 infantry Germans roll AA dice in Germany : 0/4 hits, 0.67 expected hits British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 bomber, 3 fighters and 3 infantry in Germany, round 2 : 5/11 hits, 4.67 expected hits Germans roll dice for 4 armour and 6 infantry in Germany, round 2 : 3/10 hits, 4.00 expected hits 6 infantry owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 4 armour, 1 bomber and 3 fighters in Germany, round 3 : 3/8 hits, 4.17 expected hits Germans roll dice for 4 armour in Germany, round 3 : 3/4 hits, 2.00 expected hits 3 armour owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Germany British roll dice for 3 armour and 2 fighters in Germany, round 4 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Germany British captures 29PUs while taking Germans capital British win, taking Germany from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 1 bomber, 2 fighters and 3 infantry Casualties for Germans: 4 armour and 6 infantry Non Combat Move - British 1 fighter moved from Germany to 5 Sea Zone Place Units - British 4 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans AA : -0.67 Germans regular : 0.50 British regular : -1.00
Production/PUs Summary :
Germans : 15 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 37 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to Germany 1 armour and 1 fighter moved from Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 armour, 1 fighter and 2 infantry British defend with 1 aaGun, 3 armour and 1 factory British roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Italians lost in Germany Italians roll dice for 1 armour and 2 infantry in Germany, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 3 armour in Germany, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Italians and 2 armour owned by the British lost in Germany Italians roll dice for 1 armour and 1 infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Germany, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Germany Italians roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Germany, round 6 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Germany British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter and 2 infantry Casualties for British: 3 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Germany from British to Germans EDIT: Adding units owned by Italians to Germany: 1 armour and 1 infantry EDIT: Adding units owned by Italians to Germany: 1 fighter EDIT: Turning off Edit Mode 5 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans 1 fighter moved from Germany to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.00 British AA : 0.83 British regular : -0.50
Territory Summary for Italians :
Balkans : 1 artillery and 5 infantry Germany : 1 armour and 1 infantry Italy : 1 aaGun, 1 factory, 1 fighter and 8 infantry Rhodesia : 1 flag, 1 infantry Union of South Africa : 1 flag
Production/PUs Summary :
Germans : 25 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 40
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits Bombing raid in Italy rolls: 2,2 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Non Combat Move - Americans 2 bombers moved from Italy to United Kingdom 2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria 2 artilleries and 3 infantry moved from Libya to Egypt Place Units - Americans 2 transports placed in 10 Sea Zone 2 armour, 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians AA : -0.33
Production/PUs Summary :
Germans : 25 / 0 Russians : 31 / 31 Japanese : 42 / 42 British : 27 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 41
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Non Combat Move - Germans 2 infantry moved from Balkans to Germany 3 infantry moved from Bulgaria Romania to Balkans Turn Complete - Germans Germans collect 25 PUs; end with 25 PUs
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Kazakh S.S.R. to Persia 1 artillery and 1 infantry moved from Kazakh S.S.R. to Persia 2 fighters moved from Russia to Persia 2 infantry moved from Caucasus to Persia Combat - Russians Battle in Persia Russians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Japanese defend with 5 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Persia, round 2 : 2/7 hits, 2.50 expected hits Japanese roll dice for 5 infantry in Persia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Persia Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Persia, round 3 : 4/5 hits, 2.17 expected hits Japanese roll dice for 3 infantry in Persia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Japanese: 5 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia 1 armour moved from Kazakh S.S.R. to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Belorussia to East Poland 2 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from Russia to Kazakh S.S.R. 1 submarine moved from 54 Sea Zone to 57 Sea Zone Place Units - Russians 1 fighter and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Russians regular : 1.33
Production/PUs Summary :
Germans : 25 / 25 Russians : 31 / 31 Japanese : 41 / 42 British : 28 / 87 Italians : 12 / 12 Chinese : 1 / 0 Americans : 40 / 41
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 destroyers moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 62 Sea Zone to 57 Sea Zone 5 armour and 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 3 armour and 1 artillery moved from Ningxia to Chinghai 2 armour moved from Sikang to Chinghai 3 armour and 1 fighter moved from India to Persia 1 infantry moved from Trans-Jordan to Persia 1 armour moved from French Indo-China Thailand to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 49 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 1 armour moved from India to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to Italian Africa 1 armour moved from 34 Sea Zone to Italian Africa 1 armour moved from Rhodesia to Italian Africa Combat - Japanese Battle in Chinghai Japanese attack with 5 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 4/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 5 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 57 Sea Zone Japanese attack with 2 destroyers and 1 fighter Russians defend with 1 submarine Japanese roll dice for 2 destroyers and 1 fighter in 57 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 57 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Evenki National Okrug Japanese attack with 5 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 artillery in Evenki National Okrug, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 5 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in East Indies Japanese attack with 1 armour and 3 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in East Indies, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 1 armour and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Italian Africa Japanese attack with 2 armour and 2 fighters Americans defend with 2 infantry Japanese roll dice for 2 armour and 2 fighters in Italian Africa, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Italian Africa Japanese roll dice for 1 armour and 2 fighters in Italian Africa, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 2 infantry in Italian Africa, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the Americans lost in Italian Africa Japanese win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 2 armour Casualties for Americans: 2 infantry Battle in Persia Japanese attack with 3 armour, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Persia, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Persia to India 2 fighters moved from Italian Africa to 35 Sea Zone 1 fighter moved from 57 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Suiyuan to Ningxia 2 armour moved from Manchuria to Stanovoj Chrebet 1 armour moved from Manchuria to Ningxia 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 destroyers placed in 62 Sea Zone 3 infantry placed in Manchuria Japanese undo move 2. 3 infantry placed in India 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 Russians regular : 0.50 British regular : -1.67
Territory Summary for Japanese :
Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag, 5 armour and 1 artillery East Indies : 1 flag, 1 armour and 3 infantry Evenki National Okrug : 1 flag, 5 armour French Indo-China Thailand : 2 infantry French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 3 armour and 1 factory Ningxia : 1 flag, 1 armour and 2 infantry Persia : 1 flag, 3 armour and 1 infantry Philippine Islands : 1 flag, 1 armour Sikang : 1 flag Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 2 armour Suiyuan : 1 flag Trans-Jordan : 1 flag Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry Yunnan : 1 flag 34 Sea Zone : 1 transport 35 Sea Zone : 1 carrier and 2 fighters 36 Sea Zone : 1 transport 38 Sea Zone : 1 battleship, 1 destroyer and 2 transports 57 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 6 fighters and 2 transports
Production/PUs Summary :
Germans : 25 / 25 Russians : 30 / 31 Japanese : 48 / 50 British : 23 / 87 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 41
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 46 PUs; 0 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour, 1 fighter and 3 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Italy causes 3 damage total. Battle in Germany British attack with 4 armour, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 factory and 2 infantry; Italians defend with 1 armour and 1 infantry Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 fighter and 3 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits Germans roll dice for 1 armour and 3 infantry in Germany, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Germany British captures 25PUs while taking Germans capital British win, taking Germany from Germans with 4 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Italians: 1 armour and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Italy to United Kingdom 1 fighter moved from Germany to 5 Sea Zone Place Units - British 4 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.50 British regular : 0.33 Italians AA : -0.17
Production/PUs Summary :
Germans : 15 / 0 Russians : 30 / 31 Japanese : 48 / 50 British : 33 / 104 Italians : 12 / 12 Chinese : 0 / 0 Americans : 40 / 41
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 8 PUs; 0 techTokens; Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Rhodesia to Italian Africa Italians take Italian Africa from British 1 artillery and 5 infantry moved from Balkans to Germany 1 fighter moved from Italy to Germany Combat - Italians Battle in Germany Italians attack with 1 artillery, 1 fighter and 5 infantry British defend with 1 aaGun, 4 armour, 1 factory and 1 infantry British roll AA dice in Germany : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 5 infantry in Germany, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 4 armour and 1 infantry in Germany, round 2 : 2/5 hits, 2.33 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Germany Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Germany, round 3 : 4/5 hits, 1.50 expected hits British roll dice for 3 armour in Germany, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Italians and 3 armour owned by the British lost in Germany Italians win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 4 infantry Casualties for British: 4 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Germany to Italy 2 infantry moved from Italy to Balkans 1 infantry moved from Italy to Balkans Place Units - Italians 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 British AA : -0.17 British regular : 0.17
Territory Summary for Italians :
Balkans : 3 infantry Germany : 1 artillery and 1 infantry Italian Africa : 1 flag, 1 infantry Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 6 infantry Rhodesia : 1 flag Union of South Africa : 1 flag
Production/PUs Summary :
Germans : 25 / 0 Russians : 30 / 31 Japanese : 48 / 50 British : 22 / 104 Italians : 13 / 13 Chinese : 0 / 0 Americans : 40 / 41
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 armour and 2 infantry moved from Morocco Algeria to 12 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Japanese 2 armour, 1 destroyer, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to France 2 bombers moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 2/2 hits, 0.33 expected hits 2 bombers killed by AA Bombing raid in Italy causes 0 damage total. Battle in France Americans attack with 2 armour and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 armour and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 2 armour, 1 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 2 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 artilleries and 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 3 armour and 3 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.67 Italians AA : 1.67
Production/PUs Summary :
Germans : 19 / 0 Russians : 30 / 31 Japanese : 47 / 50 British : 23 / 104 Italians : 13 / 13 Chinese : 0 / 0 Americans : 46 / 49
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Non Combat Move - Germans 1 infantry moved from Northwestern Europe to Germany 3 infantry moved from Poland to Germany 3 infantry moved from Balkans to Germany 2 artilleries moved from Bulgaria Romania to Czechoslovakia Hungary 3 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Turn Complete - Germans Germans collect 19 PUs; end with 19 PUs
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 artilleries and 3 infantry moved from Kazakh S.S.R. to Chinghai 2 fighters moved from Russia to Chinghai 1 armour moved from Russia to Chinghai 1 artillery and 6 infantry moved from Caucasus to Persia 1 armour and 1 fighter moved from Russia to Persia 1 armour moved from Russia to Chinghai 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Persia Russians attack with 1 armour, 1 artillery, 1 fighter and 6 infantry Japanese defend with 3 armour and 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Persia, round 2 : 1/9 hits, 2.50 expected hits Japanese roll dice for 3 armour and 1 infantry in Persia, round 2 : 3/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Persia Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Persia, round 3 : 5/6 hits, 2.00 expected hits Japanese roll dice for 3 armour in Persia, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Japanese: 3 armour and 1 infantry Battle in Chinghai Russians attack with 2 armour, 3 artilleries, 2 fighters and 4 infantry Japanese defend with 5 armour and 1 artillery Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 4 infantry in Chinghai, round 2 : 4/11 hits, 4.17 expected hits Japanese roll dice for 5 armour and 1 artillery in Chinghai, round 2 : 3/6 hits, 2.83 expected hits 1 artillery owned by the Japanese, 3 infantry owned by the Russians and 3 armour owned by the Japanese lost in Chinghai Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 infantry in Chinghai, round 3 : 4/8 hits, 3.33 expected hits Japanese roll dice for 2 armour in Chinghai, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Chinghai Russians win, taking Chinghai from Japanese with 2 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 4 infantry Casualties for Japanese: 5 armour and 1 artillery Non Combat Move - Russians 2 fighters moved from Chinghai to Russia 1 fighter moved from Persia to Russia 1 infantry moved from Russia to Novosibirsk 5 infantry moved from Russia to Kazakh S.S.R. 1 artillery moved from Russia to Kazakh S.S.R. 1 infantry moved from Belorussia to East Poland Place Units - Russians 2 armour placed in Russia 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83 Russians regular : 2.00
Production/PUs Summary :
Germans : 14 / 19 Russians : 35 / 35 Japanese : 45 / 50 British : 24 / 104 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 5 armour, 1 factory and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 3 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 armour and 3 infantry moved from 39 Sea Zone to Australia 1 artillery and 3 infantry moved from India to Persia 1 fighter moved from India to Persia 2 fighters moved from 35 Sea Zone to Persia 5 armour moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Persia Japanese attack with 1 artillery, 3 fighters and 3 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Persia, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Persia, round 3 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Novosibirsk Japanese attack with 5 armour Russians defend with 1 infantry Japanese roll dice for 5 armour in Novosibirsk, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 1 armour and 3 infantry British defend with 1 aaGun and 1 artillery; Americans defend with 2 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 3 infantry in Australia, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour and 3 infantry in Australia, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 armour and 2 infantry in Australia, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Australia Japanese roll dice for 1 armour and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 6 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 7 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Australia, round 8 : 2/2 hits, 0.67 expected hits British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Japanese: 3 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Persia to India 2 fighters moved from Persia to 35 Sea Zone 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 2 destroyers moved from 57 Sea Zone to 60 Sea Zone 1 infantry moved from Ningxia to Sikang 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 3 armour moved from Manchuria to Ningxia 3 fighters moved from 62 Sea Zone to Ningxia 1 transport moved from 34 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 factory placed in East Indies 3 armour placed in India 2 armour and 1 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 0.67 British regular : -1.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun and 1 armour Borneo : 1 flag, 1 infantry Burma : 1 flag Buryatia S.S.R. : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag, 2 armour, 1 artillery and 2 infantry French Madagascar : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 factory and 2 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry Ningxia : 1 flag, 4 armour, 3 fighters and 1 infantry Novosibirsk : 1 flag, 4 armour Persia : 1 flag, 1 artillery and 2 infantry Philippine Islands : 1 flag, 1 armour Sikang : 1 flag, 1 infantry Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Yakut S.S.R. : 1 flag Yunnan : 1 flag 35 Sea Zone : 1 carrier, 2 fighters and 1 transport 37 Sea Zone : 1 transport 39 Sea Zone : 1 battleship, 1 destroyer and 2 transports 60 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 2 destroyers, 3 fighters and 2 transports
Production/PUs Summary :
Germans : 14 / 19 Russians : 33 / 35 Japanese : 50 / 51 British : 21 / 104 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 65 PUs; 0 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 4 armour, 3 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour, 1 fighter and 3 infantry moved from 5 Sea Zone to Germany 2 bombers moved from United Kingdom to Germany Combat - British Battle in Germany British attack with 4 armour, 2 bombers, 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 factory and 7 infantry; Italians defend with 1 artillery and 1 infantry Germans roll AA dice in Germany : 2/3 hits, 0.50 expected hits 1 bomber owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 4 armour, 1 bomber and 3 infantry in Germany, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 1 artillery and 8 infantry in Germany, round 2 : 4/9 hits, 3.00 expected hits 2 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Germany British roll dice for 3 armour and 1 bomber in Germany, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 6 infantry in Germany, round 3 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 2 armour owned by the British lost in Germany 1 bomber owned by the British retreated British roll dice for 1 armour in Germany, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 4 infantry in Germany, round 4 : 1/5 hits, 1.67 expected hits 1 armour owned by the British lost in Germany Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -39 Casualties for British: 4 armour, 1 bomber, 1 fighter and 3 infantry Casualties for Germans: 3 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 4 armour, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans AA : 1.50 Germans regular : -0.00 British regular : -2.50
Production/PUs Summary :
Germans : 14 / 19 Russians : 33 / 35 Japanese : 50 / 51 British : 21 / 86 Italians : 13 / 13 Chinese : 1 / 0 Americans : 46 / 49