Nothing to see here - Martin / Harry testing

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from Alexandria to Egypt
            1 bomber moved from Tunisia to Southern Italy
            3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 73 Sea Zone to 76 Sea Zone
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Soviet Far East
            Battle in Southern France
            Battle in 76 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 submarine owned by the Americans lost in 76 Sea Zone
                Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 3 destroyers and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : 0,33
    Italians AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from Alexandria to Egypt
            1 bomber moved from Tunisia to Southern Italy
            3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 73 Sea Zone to 76 Sea Zone
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Soviet Far East
            Battle in Southern France
            Battle in 76 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 submarine owned by the Americans lost in 76 Sea Zone
                Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 3 destroyers and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Americans: 3 destroyers and 2 submarines
                Casualties for Japanese: 2 submarines
            Battle in 112 Sea Zone
                Americans attack with 4 destroyers and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Germans: 2 submarines
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Southern Italy to Algeria
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2
            Americans collect 54 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : -0,33
    Germans regular : -0,83
    Italians AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from Alexandria to Egypt
            1 bomber moved from Tunisia to Southern Italy
            3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 73 Sea Zone to 76 Sea Zone
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Soviet Far East
            Battle in Southern France
            Battle in 76 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 submarine owned by the Americans lost in 76 Sea Zone
                Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 3 destroyers and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Americans: 3 destroyers and 2 submarines
                Casualties for Japanese: 2 submarines
            Battle in 112 Sea Zone
                Americans attack with 4 destroyers and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Germans: 2 submarines
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Southern Italy to Algeria
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2
            Americans collect 54 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Ukraine to Bessarabia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Ethiopia
            1 armour moved from Tanganyika Territory to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            1 destroyer and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Bessarabia
                British attack with 1 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Bessarabia
                Germans win, taking Normandy Bordeaux from Germans with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Yugoslavia
                British attack with 1 armour
                Germans defend with 1 infantry
                    British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ethiopia
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : 0,00
    Japanese regular : -0,33
    Germans regular : -0,50
    British regular : 0,83
    Italians AA : -0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from Alexandria to Egypt
            1 bomber moved from Tunisia to Southern Italy
            3 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 73 Sea Zone to 76 Sea Zone
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Strategic bombing raid in Southern Italy
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Soviet Far East
            Battle in Southern France
            Battle in 76 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 76 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 submarine owned by the Americans lost in 76 Sea Zone
                Japanese win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 26 Sea Zone
                Americans attack with 3 destroyers and 2 submarines
                Japanese defend with 1 battleship, 3 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/12 hits, 5,33 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
                Casualties for Americans: 3 destroyers and 2 submarines
                Casualties for Japanese: 2 submarines
            Battle in 112 Sea Zone
                Americans attack with 4 destroyers and 1 submarine
                Germans defend with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 4 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 112 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 3 fighters in 112 Sea Zone, round 3 : 4/5 hits, 2,67 expected hits
                    1 submarine owned by the Americans, 1 submarine owned by the Germans and 3 destroyers owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is -26
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Germans: 2 submarines
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 bomber moved from Southern Italy to Algeria
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
            1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,6,4,1,3,6,5,3,6,4,2,2
            Americans collect 54 PUs (1 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Ukraine to Bessarabia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Ethiopia
            1 armour moved from Tanganyika Territory to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
            1 destroyer and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Bessarabia
                British attack with 1 armour
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Bessarabia
                Germans win, taking Normandy Bordeaux from Germans with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Yugoslavia
                British attack with 1 armour
                Germans defend with 1 infantry
                    British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ethiopia
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia
                    British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Italians regular : 0,00
    Japanese regular : -0,33
    Germans regular : -0,50
    British regular : 0,83
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
            Italians collect 5 PUs (2 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 mech_infantrys moved from Romania to Ukraine
            1 mech_infantry moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Romania to Ukraine
            1 armour moved from Romania to Ukraine
            1 fighter moved from 115 Sea Zone to Belarus
            1 artillery moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 mech_infantrys moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to 105 Sea Zone
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to 96 Sea Zone
            1 tactical_bomber moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Western Germany to 93 Sea Zone
            1 mech_infantry moved from Germany to Yugoslavia
            1 mech_infantry moved from Germany to Yugoslavia
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Southern Italy to Southern France
            1 carrier, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 105 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 105 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 1 bomber and 1 tactical_bomber
                British defend with 2 destroyers and 1 transport
                    Germans roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    2 destroyers owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 2 destroyers and 1 transport
            Battle in Yugoslavia
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Yugoslavia, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Yugoslavia
                Germans win, taking Yugoslavia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 fighter and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Southern France
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from 105 Sea Zone to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from 96 Sea Zone to Western Germany
            1 armour and 3 mech_infantrys moved from Germany to Romania
            1 tactical_bomber moved from Ukraine to Romania
            1 fighter moved from Belarus to Romania
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Novgorod
            1 infantry placed in France
            3 armour and 4 mech_infantrys placed in Germany
            1 artillery placed in Novgorod
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Russians regular : 0,67
    Germans regular : 3,67
    British regular : 1,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 mech_infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
            2 mech_infantrys moved from Russia to Belarus
            1 artillery moved from Smolensk to Belarus
            1 bomber moved from Russia to Novgorod
            3 mech_infantrys moved from Bryansk to Ukraine
            2 armour moved from Bryansk to Ukraine
            1 artillery moved from Smolensk to Belarus
            1 mech_infantry moved from Bryansk to Belarus
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Bryansk to Volgograd
            1 artillery moved from Russia to Tambov
            4 artilleries moved from Russia to Smolensk
    
        Combat - Russians
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Ukraine
                Russians attack with 2 armour and 3 mech_infantrys
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 0/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 3 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 5 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 5 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 6 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 6 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 3 mech_infantrys
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 3 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 4 : 4/5 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0,83
    Germans regular : -2,83
    Russians regular : -1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            2 artilleries and 2 infantry moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Persia to Volgograd
            1 infantry moved from Eastern Persia to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Siberia to Sakha
            1 artillery moved from Amur to Sakha
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Malaya to Java
            1 bomber moved from Philippines to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship and 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/7 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Volgograd
                Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Russians defend with 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/5 hits, 1,83 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
                Japanese win, taking Volgograd from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
            Battle in Sakha
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Trans-Jordan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; French defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the French lost in Trans-Jordan
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 infantry
            Battle in 30 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 30 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to Caroline Islands
            1 bomber moved from 44 Sea Zone to Caroline Islands
            1 bomber moved from Java to Malaya
            1 infantry moved from Siberia to Amur
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 tactical_bomber moved from Volgograd to Kazakhstan
    
        Place Units - Japanese
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            2 armour and 1 mech_infantry placed in French Indo China
            1 tactical_bomber placed in Japan
            1 submarine placed in 37 Sea Zone
            1 destroyer and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 86 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 4,83
    ANZAC regular : -0,67
    UK_Pacific regular : 0,00
    Russians regular : -2,50
    British regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Egypt: 1 armour
            EDIT: Turning off Edit Mode
            Germans buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Poland to Baltic States
            2 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Yugoslavia
            6 infantry moved from Greater Southern Germany to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Germany to France
            1 fighter moved from Slovakia Hungary to Baltic States
            1 armour moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Baltic States
            1 fighter moved from Western Germany to Bessarabia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Egypt: 1 armour
            EDIT: Turning off Edit Mode
            Germans buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Poland to Baltic States
            2 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Yugoslavia
            6 infantry moved from Greater Southern Germany to Yugoslavia
            3 armour moved from Greater Southern Germany to France
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            1 tactical_bomber moved from Germany to France
            1 fighter moved from Slovakia Hungary to Baltic States
            1 armour moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Baltic States
            1 fighter moved from Western Germany to Bessarabia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer, 2 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 7 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 8 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 10 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer, 1 submarine and 1 transport
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 1 fighter and 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                French win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
            Battle in France
                Germans attack with 6 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/19 hits, 6,33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 6 infantry owned by the Germans, 5 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 6 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/11 hits, 5,00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 2/6 hits, 2,67 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 6/9 hits, 4,33 expected hits
                    French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 1 artillery, 6 infantry and 3 mech_infantrys
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Baltic States
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                1 fighter owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Yugoslavia
                Germans attack with 1 armour, 2 artilleries and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 0/9 hits, 2,50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Yugoslavia, round 3 : 5/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 1/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 fighter moved from Bessarabia to Romania
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            2 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Norway to Finland
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            2 bombers moved from 110 Sea Zone to Western Germany
            2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from France to Western Germany
            2 artilleries moved from Germany to Poland
            9 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 armour moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Baltic States to Poland
            1 fighter moved from Baltic States to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French regular : 3,33
    Neutral_Allies regular : -1,33
    Russians regular : 1,33
    Germans regular : -2,83
    British regular : -0,50
    French AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Amur to Siberia
            2 infantry moved from Amur to Buryatia
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Sakha to Buryatia
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
            1 fighter moved from Novgorod to Baltic States
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 fighter moved from Baltic States to Novgorod
            2 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 infantry moved from Caucasus to Rostov
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 aaGun moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            2 aaGuns moved from Sakha to Buryatia
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Novgorod
            1 artillery placed in Novgorod
            3 infantry placed in Ukraine
            2 infantry and 1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : -1,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Siberia
            2 bombers moved from Japan to Yunnan
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            4 infantry moved from Korea to Amur
            2 infantry moved from Manchuria to Amur
            2 tactical_bombers moved from Japan to Amur
            2 fighters moved from Japan to Amur
            1 artillery moved from Kiangsi to Kwangsi
            1 fighter moved from Manchuria to Hunan
            1 infantry moved from Manchuria to Amur
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Hunan
                Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/6 hits, 2,17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 3 : 3/6 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 infantry
            Battle in Siberia
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Siberia
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 3 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Japanese attack with 2 fighters, 7 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Amur, round 2 : 4/11 hits, 3,50 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Amur to Manchuria
            1 tactical_bomber moved from Manchuria to Jehol
            1 fighter moved from Amur to Manchuria
            1 fighter moved from Amur to Jehol
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Okinawa to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Korea to Kiangsi
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Siberia to Manchuria
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Japanese regular : 2,67
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 6 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 7 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4,33
    Japanese regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Burma to Shan State
            1 artillery moved from India to Burma
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Alexandria to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 118 Sea Zone
            1 transport moved from 109 Sea Zone to 118 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from Scotland to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 cruiser moved from 91 Sea Zone to 118 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            4 infantry moved from India to Burma
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from Central United States to Hawaiian Islands
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 0/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 5 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 6 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 7 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 7 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Burma to Shan State
            1 artillery moved from India to Burma
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Alexandria to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 118 Sea Zone
            1 transport moved from 109 Sea Zone to 118 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from Scotland to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 cruiser moved from 91 Sea Zone to 118 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            4 infantry moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 22
                Casualties for British: 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 1,17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
            3 aaGuns moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from 96 Sea Zone to Malta
            1 infantry moved from Union of South Africa to Rhodesia
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            1 artillery placed in Union of South Africa
            1 submarine and 1 transport placed in 71 Sea Zone
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : -4,33
    Italians regular : -0,17
    Japanese regular : -0,67
    Germans AA : 0,83
    Neutral_Axis regular : -0,33
    British regular : 1,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Tobruk to Alexandria
            1 armour moved from Tobruk to Alexandria
            1 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    British roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    1 cruiser owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone
                1 bomber owned by the Italians retreated
                British win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is -10
                Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Kenya
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                Italians win, taking Kenya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
                2 fighters owned by the British could not land and were killed
    
        Non Combat Move - Italians
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 armour moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            1 armour moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 0,17
    British regular : 1,00
    

    Savegame

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