crockett36 L vs jkeller X oob +30
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@crockett36 …and edited in …
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Libya to Tunisia 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Tunisia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 cruiser and 1 destroyer British defend with 1 destroyer Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 93 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 2/1 hits, 1.67 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 2/1 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Albania to Yugoslavia 2 infantry moved from Albania to Bulgaria 2 infantry moved from 97 Sea Zone to Albania 2 aaGuns moved from Northern Italy to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 13 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
French regular : -1.33 Italians regular : -1.67 British regular : -0.67
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Malaya to Shan State 2 fighters moved from New Zealand to Western Australia 1 fighter moved from Queensland to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 45 Sea Zone 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Malaya to Shan State 2 fighters moved from New Zealand to Western Australia 1 fighter moved from Queensland to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 45 Sea Zone 1 artillery moved from Queensland to South Australia 2 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from Syria to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 3 artilleries moved from France to Holland Belgium 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 2 bombers moved from Western Germany to Greece 1 fighter moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 4/1 hits, 4.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser Battle in Holland Belgium Germans attack with 3 artilleries, 1 fighter and 1 tactical_bomber French defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Holland Belgium, round 2 : 2/1 hits, 2.17 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 battleship moved from 113 Sea Zone to 112 Sea Zone 6 artilleries and 4 infantry moved from Germany to Poland 6 armour and 3 mech_infantrys moved from France to Germany 2 artilleries and 7 infantry moved from Yugoslavia to Romania 3 infantry moved from Bulgaria to Romania 1 fighter moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 2 bombers moved from Greece to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 3 aaGuns moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 10 mech_infantrys placed in Germany 2 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : -0.33 Germans regular : -0.67 British regular : 0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 16 infantry moved from Sakha to Amur 2 infantry moved from Sakha to Amur Non Combat Move - Russians 2 aaGuns moved from Sakha to Amur 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 2 infantry moved from Kazakhstan to Tsinghai 2 mech_infantrys moved from Volgograd to Tsinghai 8 infantry moved from Bessarabia to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Belarus 1 aaGun moved from Samara to Kazakhstan Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from Kwangsi to 45 Sea Zone 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 7 fighters moved from Kwangsi to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 1 fighter moved from Jehol to Yunnan 1 armour moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Soviet Far East 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 11 infantry Japanese roll dice for 1 artillery, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 9/1 hits, 8.33 expected hits Chinese roll dice for 11 infantry in Yunnan, round 2 : 3/1 hits, 3.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 8 fighters and 5 tactical_bombers in Yunnan, round 3 : 8/1 hits, 7.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 11 infantry Battle in 45 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 2 bombers in 45 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 bomber owned by the Japanese lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 bomber and 1 destroyer Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to Hainan 5 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 3 artilleries moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 4 infantry moved from Manchuria to Jehol 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 aaGun moved from 6 Sea Zone to Korea 2 infantry moved from Korea to Manchuria 2 cruisers moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Yunnan to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 4 fighters moved from Yunnan to Anhwe 1 infantry moved from Jehol to Chahar 1 fighter moved from Yunnan to Anhwe 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 3 carriers moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to Jehol 2 tactical_bombers moved from 6 Sea Zone to Jehol 5 fighters moved from Anhwe to Jehol 3 tactical_bombers moved from Anhwe to Jehol 2 tactical_bombers moved from Yunnan to Jehol 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Jehol 1 fighter moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Yunnan to Hunan 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -0.83 ANZAC regular : 0.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 23 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to Wake Island 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 15 Sea Zone 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Central United States 3 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 23 Sea Zone to 25 Sea Zone 1 fighter moved from Guam to Wake Island 1 destroyer moved from 48 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 15 Sea Zone 1 cruiser moved from 8 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber placed in Central United States 3 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Research Technology - British British spend 10 on tech rolls British roll 2,1 and gets 0 hits Purchase Units - British British buy 1 airfield, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 artillery moved from Ethiopia to Kenya 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Eastern Persia to Trans-Jordan 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 5 infantry moved from Shan State to Yunnan 5 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 2 fighters moved from New Brunswick Nova Scotia to Iceland 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan 1 bomber moved from Malta to Northern Italy Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Iraq to Persia British take Persia from Neutral_Allies 3 aaGuns moved from Burma to Yunnan 1 bomber moved from Northern Italy to Malta Place Units - British 1 airfield placed in Trans-Jordan 1 infantry placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 4 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : 0.67 Japanese regular : -0.67 British regular : 0.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Malta 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun, 1 bomber and 1 infantry British roll AA dice in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery and 1 bomber in Malta, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 3 : 0/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Malta Italians roll dice for 1 artillery and 1 bomber in Malta, round 4 : 1/0 hits, 1.00 expected hits British roll dice for 1 bomber in Malta, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Italians 1 armour moved from Southern France to Southern Italy 1 bomber moved from Malta to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from Yugoslavia to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern Italy to 97 Sea Zone 2 infantry moved from Bulgaria to Romania Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British AA : -0.17 British regular : -0.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Dutch New Guinea to New Guinea 3 fighters moved from Western Australia to Shan State Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Dutch New Guinea to New Guinea 3 fighters moved from Western Australia to Shan State Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 93 Sea Zone French take 93 Sea Zone from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Combat - French Battle in 96 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Southern Italy to 91 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports; French defend with 2 infantry Germans roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits British roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone 2 transports owned by the British and 2 infantry owned by the French lost in 91 Sea Zone Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 36 Casualties for Germans: 1 bomber, 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports Casualties for French: 2 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 93 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for French: 1 cruiser Non Combat Move - Germans 1 fighter moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 bomber moved from 91 Sea Zone to Southern France 2 artilleries and 10 infantry moved from Romania to Eastern Poland 3 aaGuns, 9 artilleries and 18 infantry moved from Poland to Eastern Poland 6 armour and 13 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 2 artilleries moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 3 aaGuns moved from Germany to Western Germany 7 infantry moved from Finland to Norway Place Units - Germans 1 infantry and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.33 British regular : 1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 6 infantry moved from Amur to Manchuria 3 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Tsinghai to Hopei 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 2 infantry moved from Tsinghai to Shensi 2 mech_infantrys moved from Tsinghai to Shensi 1 tactical_bomber moved from Tsinghai to Hopei 7 artilleries and 8 infantry moved from Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 2 fighters moved from Novgorod to Bryansk Combat - Russians Battle in Kweichow Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Hopei Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei Russians win, taking Hopei from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 4 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Karelia to Novgorod 1 aaGun moved from Amur to Manchuria 1 aaGun moved from Kazakhstan to Sikang 1 tactical_bomber moved from Hopei to Sikang Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to Korea 2 battleships, 2 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 20 Sea Zone to Korea 1 fighter moved from Hunan to Yunnan 3 artilleries and 6 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Chahar to Hopei 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 8 fighters and 7 tactical_bombers moved from Jehol to Yunnan 1 bomber moved from Hainan to Yunnan Combat - Japanese Battle in Borneo Battle in Celebes Battle in Kweichow Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Battle in Hopei Japanese attack with 4 infantry Russians defend with 1 armour Japanese roll dice for 4 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Hopei Japanese win, taking Java from Dutch, taking Hopei from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Yunnan Japanese attack with 4 artilleries, 1 bomber, 9 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 3 aaGuns, 10 infantry and 4 mech_infantrys; Chinese defend with 6 infantry British roll AA dice in Yunnan : 2/1 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 12/1 hits, 12.17 expected hits Chinese roll dice for 3 aaGuns, 16 infantry and 4 mech_infantrys in Yunnan, round 2 : 7/1 hits, 6.67 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 3 : 11/1 hits, 10.50 expected hits Chinese roll dice for 7 infantry and 4 mech_infantrys in Yunnan, round 3 : 4/1 hits, 3.67 expected hits 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 6 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 4 artilleries, 2 fighters and 7 infantry Casualties for British: 3 aaGuns, 10 infantry and 4 mech_infantrys Casualties for Chinese: 6 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 2 battleships in Korea, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 bomber, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Anhwe to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 48 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 1.50 British AA : 0.50 ANZAC regular : -0.17 Russians regular : 0.00
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@jkeller i’ll get to this tonight. sorry.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from Aleutian Islands to Alaska 3 fighters moved from Aleutian Islands to Alaska 1 bomber moved from Aleutian Islands to Alaska 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 cruiser moved from 4 Sea Zone to 1 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 3 Sea Zone 1 submarine moved from 15 Sea Zone to 4 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Alaska 1 submarine moved from 25 Sea Zone to 24 Sea Zone 4 submarines moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 4 infantry moved from 1 Sea Zone to Alaska 2 artilleries moved from 1 Sea Zone to Alaska 2 mech_infantrys moved from 1 Sea Zone to Alaska Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries and 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from Aleutian Islands to Alaska 3 fighters moved from Aleutian Islands to Alaska 1 bomber moved from Aleutian Islands to Alaska 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 cruiser moved from 4 Sea Zone to 1 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 3 Sea Zone 1 submarine moved from 15 Sea Zone to 4 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Alaska 1 submarine moved from 25 Sea Zone to 24 Sea Zone 4 submarines moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 4 infantry moved from 1 Sea Zone to Alaska 2 artilleries moved from 1 Sea Zone to Alaska 2 mech_infantrys moved from 1 Sea Zone to Alaska Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries and 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from Egypt to Alexandria 1 submarine moved from 39 Sea Zone to 76 Sea Zone 4 mech_infantrys moved from India to Yunnan 1 artillery and 2 infantry moved from Persia to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from Iceland to United Kingdom Combat - British Battle in 91 Sea Zone British attack with 1 submarine Germans defend with 1 battleship British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 91 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Yunnan British attack with 4 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Trans-Jordan to Egypt 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 2 destroyers and 2 submarines placed in 109 Sea Zone 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.33 British regular : -0.50