I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
@the-captain right on. I’ll add the Italy factories on condition. Yea forgot London only. at least you reminded me before I over achieved. lol
So this is what we have now:
Germany, W Germany and Romania
Russia, Ukraine, lenningrad and stalingrad
Japan and Korea
EUS, CUS and WUS
UK
S and N Italy if German controlled
That ought to cover the most used areas. Edit can be used for other major German or Russian moved factories.
Here’s my G1 builds
I may have gone too heavy on Paras. Idk. I really wanted a sub. Think those wolfpacks could rock. Figure the ss inf and elite are a no brainer. We’ll see how it goes : )
@The-Captain Do damaged BBs and CVs still need to be at a Harbor/Naval base to be repaired ? They need a undamaged factory to defend CVs seems clear but I’m not 100% sure on the other.
Thanks
Damaged BB and CV can be repaired at sea - they don’t need to be “in port”.
To make repairs, the cost is 3 IPC per Damage Hit.
:+1:
@the-captain right on. just got through USA turn 1 and no more issues yet :) A lot going on. I fortified every US island I could lol. Was bummed when I couldn’t fortify Alaska too Ha Ha Ha
Definitely makes your brain work. Hope I’m up for the challenge lol
Really like the way the rulebook is presented. Looks badass with all the photos.
One thing I find myself doing though, is scrolling through the different Sections for when units/rules activate. Some game start or early rounders, are in the later sections, so makes it harder for a quick reference.
Would be cool if there was a chronological one as well. I know you got the chart, which looks sweet, but think it’d be easier to reference.
Just a thought : )
Just to check. Germany bought 2 paras trun1. They can ncm to Romania turn 2 with their air move ?
Paratroopers can move 2 spaces by air - 3 spaces if they take of from an air base. So, yes, they can move to Romania from Germany…and from there to Caucasus…or any other valuable tty :-)
You’ve got a point there…
I’ll see what I can come up with, when I update with rules clarification later this year.
For now, players can use the “Cost of all units” chart and the Timetable. Both should be printed on paper and kept next to the game board.
We always use the Timetable as a quick reference guide - it is kept next to the game board together with the Expanded National Production Chart.
This is too fun lol.
Might need to restart so the commies can buy some landmines. Got a few minor fixes and adjustments. Russia and Italy dont need fortifiication builds. Can just edit in the unlikely scenario they’re needed. I’ll put out later. Think I can get the ships to repair in open sea.
:)
Yea, gonna roll with a restart. Need to keep 1 of those ss boys in Berlin so the Oberst can take over lol. Gotta stock up on landmines too. Maybe not for G1, wanna be aggressive, but uncle joe probably need some.
I can do a text thingy for the rules timeline and I might, but, Idk how to do the badass pictures and stuff though. I guess I should try and learn lol
We can work on the text together - let me know what text you want - and I might be able to fix it with pictures and stuff :-)
Send it to g40expansionrules@gmail.com :-)
@the-captain right on
yea was just thinking using the already badass stuff Keld did. Basically make it look like what you have, just rearranged in time order.
G2 think I’ll buy some landmines. Take a while to get to the coast. Spaced and sent all the ss boys to France, so no Ober. Gotta remember to save 1 next time. Scored a couple Pancer Generals though :)
This is too fun. Gotta remeber to buy enough dudes for the Army or Corps tho. I’m thinking a couple mechs and a tank for the commisar. They can all move two then.
Anyway good action. Gonna fix the extra Army group. Only need the active one.
Gonna auto spawn a wolfpack in 113 every turn too. Don’t have to buy and place that way. Might turn it off rd 8 or so ? Idk we’ll see
Yea this is a must do. Game is way different. Thought I’d steamroll the Philippines as usual but hello, couple fighters and Roosevelt actually fortified the islands lol had to bring an extra Carrier. Used the two Fighters from Truk but still, no Guam or Borneo. I always like to whack Singapore tho.
Highly recommended
Spaced paratrooper tech so air transports don’t work. Rommel was just getting ready to land in Africa lol. I’ll do that and the other fixes. Probably sometime later today
@barnee
Remember, US National Guard is activated in case Japan unprovoked attacks Allied units:+1:
@the-captain yea it took a moment to realize where all the extra dudes came from after Tojo and the boys sneak attacked lol
Yea just have to remove with edit in the unlikely event USA attacks japan first
@The-Captain can Commisars be air transported ?
Edit
Landmines ?