L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs; 
            Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            4 transports moved from 95 Sea Zone to 96 Sea Zone
            4 mech_infantrys moved from Libya to 96 Sea Zone
            4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy
            2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers
                Germans defend with 5 artilleries, 1 factory_minor and 4 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits
                    4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Americans: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 16 Sea Zone to 31 Sea Zone
            1 bomber moved from Midway to Wake Island
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Northern Italy to Southern France
            2 tactical_bombers moved from Northern Italy to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            3 infantry placed in Southern Italy
            Americans undo move 2.
            1 artillery and 2 infantry placed in Southern France
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.67
    Japanese AA : 0.50
    Germans regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs; 
            Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            4 transports moved from 95 Sea Zone to 96 Sea Zone
            4 mech_infantrys moved from Libya to 96 Sea Zone
            4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy
            2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers
                Germans defend with 5 artilleries, 1 factory_minor and 4 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits
                    4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Americans: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 16 Sea Zone to 31 Sea Zone
            1 bomber moved from Midway to Wake Island
            1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Northern Italy to Southern France
            2 tactical_bombers moved from Northern Italy to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
            1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            3 infantry placed in Southern Italy
            Americans undo move 2.
            1 artillery and 2 infantry placed in Southern France
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 units repaired.
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
            1 submarine moved from 71 Sea Zone to 78 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - British
            1 infantry moved from Iraq to Persia
            1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from West India to India
            1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from Southern Italy to Northern Italy
            1 fighter moved from United Kingdom to Northern Italy
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            3 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Union of South Africa
            3 infantry placed in Persia
            1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6,3,6,5,5,2,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -0.50
    Japanese regular : 0.00
    Japanese AA : 0.50
    Germans regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 infantry moved from Caucasus to Northwest Persia
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 3 infantry moved from South Australia to New South Wales
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery and 3 infantry moved from South Australia to New South Wales
            1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Belgian Congo to Rhodesia
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 16 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Rostov to Iraq
            2 armour and 3 mech_infantrys moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            1 tactical_bomber moved from Rostov to Persia
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 armour and 1 mech_infantry moved from Sikang to Volgograd
            1 bomber moved from Ukraine to Persia
            1 bomber moved from Ukraine to Persia
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Germany to Greater Southern Germany
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 artillery moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Smolensk
            1 fighter moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Samara
            1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/1 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/1 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 7 infantry
                    Germans roll dice for 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/1 hits, 3,67 expected hits
                    British roll dice for 7 infantry in Persia, round 2 : 3/1 hits, 2,33 expected hits
                    3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Persia
                    Germans roll dice for 2 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/1 hits, 3,17 expected hits
                    British roll dice for 3 infantry in Persia, round 3 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 7 infantry
            Battle in Eastern Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Iraq to Northwest Persia
            2 bombers moved from Persia to Northwest Persia
            1 tactical_bomber moved from Persia to Northwest Persia
            1 fighter moved from Smolensk to Ukraine
            1 bomber moved from Samara to Ukraine
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Novgorod to Poland
            1 mech_infantry moved from Ukraine to Romania
            1 aaGun moved from Denmark to Western Germany
            1 mech_infantry moved from Ukraine to Romania
            1 aaGun moved from Western Ukraine to Bryansk
            1 artillery moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 aaGun moved from Ukraine to Bessarabia
    
        Place Units - Germans
            1 artillery and 1 mech_infantry placed in Volgograd
            1 mech_infantry placed in Rostov
            1 mech_infantry and 1 tactical_bomber placed in Novgorod
            1 artillery placed in Novgorod
            2 infantry placed in Ukraine
            2 infantry placed in Rostov
            1 infantry placed in Volgograd
            3 infantry placed in Germany
            2 artilleries and 8 infantry placed in Western Germany
            Germans undo move 7.
            1 infantry placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,00
    Germans regular : -0,50
    British regular : -0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 16 PUs; 
            Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 3 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Olgiy to Timguska
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Russia to Samara
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            18 infantry moved from Russia to Vologda
            5 artilleries moved from Russia to Vologda
            2 armour and 3 mech_infantrys moved from Russia to Vologda
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 aaGuns moved from Russia to Vologda
    
        Place Units - Russians
            1 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            5 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 destroyer moved from 44 Sea Zone to 45 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            4 fighters moved from 39 Sea Zone to 45 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Hopei to Yunnan
            1 mech_infantry moved from Malaya to Shan State
            2 armour moved from Malaya to Shan State
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 armour moved from Tanganyika Territory to Belgian Congo
                  Japanese take Belgian Congo from British
            1 armour moved from Belgian Congo to French Equatorial Africa
                  Japanese take French Equatorial Africa from French
            1 infantry moved from Kenya to Ethiopia
                  Japanese take Ethiopia from British
            1 artillery moved from Kenya to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 2 destroyers; ANZAC defend with 2 destroyers and 1 transport
                    Japanese roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 3/1 hits, 2,33 expected hits
                    ANZAC roll dice for 4 destroyers and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
                    1 destroyer owned by the Americans, 2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Japanese roll dice for 4 fighters in 45 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win, taking Solomon Islands from ANZAC with 3 fighters remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for ANZAC: 2 destroyers and 1 transport
                Casualties for Americans: 2 destroyers
            Battle in 33 Sea Zone
                Japanese attack with 2 carriers, 5 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
                Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 4/1 hits, 4,17 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 2/1 hits, 1,67 expected hits
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/1 hits, 3,17 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 3/1 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 carriers and 3 destroyers
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber could not land in 33 Sea Zone and were removed
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Hopei to Chahar
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour, 1 bomber and 1 mech_infantry placed in Malaya
            1 mech_infantry placed in Kwangtung
            1 transport placed in 20 Sea Zone
            Japanese undo move 3.
            1 artillery and 1 infantry placed in Kwangtung
            Japanese undo move 2.
            1 armour and 2 mech_infantrys placed in Malaya
            1 bomber placed in Kiangsu
            2 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
            Japanese collect 76 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 2,33
    ANZAC regular : 0,33
    

    Savegame


  • @martin Ouch! Walked into that one. The battle of the Carolines was not good for the USN, and the ANZACs got wacked again!


  • @flyingbadger yes, and this helped me psychologically… I do not make too much progress towards India and Moscow; and the Americans start getting annyoing in Europe ;-)


  • @martin I felt like I had momentum after taking Rome, but have struggled to break though quicky since then whilst Moscow and India hold out. My supply lines get stretched and it takes a few turns for purchases to get to where they are needed.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs; 
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers and 2 fighters moved from Southern France to Western Germany
            4 infantry and 4 mech_infantrys moved from Northern Italy to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            1 artillery and 2 infantry moved from Southern France to France
            3 infantry moved from Normandy Bordeaux to France
            1 bomber moved from Wake Island to 20 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Martin Intercept in W.Germany?


  • @flyingbadger yes, I would like to intercept with both fighters. Thank you

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs; 
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers and 2 fighters moved from Southern France to Western Germany
            4 infantry and 4 mech_infantrys moved from Northern Italy to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            1 artillery and 2 infantry moved from Southern France to France
            3 infantry moved from Normandy Bordeaux to France
            1 bomber moved from Wake Island to 20 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 4 units heading to Western Germany
                Germans launches 2 interceptors out of Western Germany
                    Attackers Fire,  : 0/1 hits, 0.67 expected hits
                    Defenders Fire,  : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Cleaning up after air battles
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 bomber moved from 20 Sea Zone to Guam
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from Wake Island to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Southern France to Southern Italy
            1 armour, 2 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 95 Sea Zone to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
            3 transports moved from 95 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
            4 infantry placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Germans
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 bombers and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 submarine moved from 78 Sea Zone to 41 Sea Zone
            1 submarine moved from 58 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in Burma
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            3 infantry moved from Union of South Africa to Rhodesia
            1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 fighter moved from United Kingdom to France
            1 fighter moved from Northern Italy to France
            1 aaGun and 4 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun, 4 infantry and 3 transports moved from 95 Sea Zone to 81 Sea Zone
            1 aaGun and 4 infantry moved from 81 Sea Zone to Egypt
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Northern Italy to 98 Sea Zone
            2 fighters moved from Northern Italy to Egypt
    
        Place Units - British
            2 bombers and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 0.33
    Defenders Fire,  : 0.67
    Germans AA : -0.33
    Attackers Fire,  : -0.67
    British regular : -0.33
    

    Savegame


  • @flyingbadger Darn, forgot to kill you’re rouge transport near Australia…


  • @flyingbadger shoot, I was waiting for you. Only now, I realized that it is my turn already.

    It is obvious that you wanted, should and could kill the transport with no risk. I will edit it away.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Iraq
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

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