Had to edit souther france again to Italy, expect some more bugs
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 39 PUs; British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 104 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 1 fighter moved from India to 79 Sea Zone 1 artillery and 2 infantry moved from India to Burma 2 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Eastern Persia to West India 1 mech_infantry moved from India to West India 1 artillery and 1 infantry moved from India to West India 1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
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@martin Scramble from W.Germany to SZ112?
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@flyingbadger thank you, but no thank you :-)
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@martin Any preference over casualty order? (There were 5 hits in the first round)
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@FlyingBadger hmm, with 5 hits, you should sink my entire Navy…
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@martin are we talking SZ112?
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@martin That’s the plan! But I think you have 7hp as you have 2 carriers in there that could absorb 2 of the hits, guess normally those would be saved if the planes depended on them but don’t think that’s the case here.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Algeria to Southern Italy 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 5 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Normandy Bordeaux to Southern France 1 bomber moved from Southern Italy to Southern France 4 fighters moved from Southern Italy to 93 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 mech_infantry moved from Morocco to Algeria 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Southern France 1 bomber, 1 fighter and 2 tactical_bombers placed in Western United States 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 39 PUs; British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 104 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 1 fighter moved from India to 79 Sea Zone 1 artillery and 2 infantry moved from India to Burma 2 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Eastern Persia to West India 1 mech_infantry moved from India to West India 1 artillery and 1 infantry moved from India to West India 1 submarine moved from 42 Sea Zone to 44 Sea Zone Combat - British Battle in 79 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Germans defend with 2 carriers, 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 5/1 hits, 5.17 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 carrier owned by the Germans lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/1 hits, 5.17 expected hits Germans roll dice for 1 carrier and 1 cruiser in 112 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits Units damaged: 1 battleship owned by the British 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer and 1 submarine Battle in West India British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Burma British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 5 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 5 infantry in Burma, round 2 : 2/1 hits, 1.67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Japanese: 5 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Burma to India 1 fighter moved from 79 Sea Zone to India 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Tunisia to Algeria 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom Place Units - British 1 artillery placed in United Kingdom 1 destroyer and 2 transports placed in 109 Sea Zone British undo move 2. 1 factory_minor placed in Persia 1 destroyer and 2 transports placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,6,6,1,1,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.50 Japanese regular : -0.67 Germans AA : -0.17 Germans regular : -0.50 British regular : -0.17 Italians AA : -0.17
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@Martin Went ahead with the battle as I couldn’t see any way the order of losses would have changed anything, but let me know if I was wrong.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Caucasus 1 bomber moved from Ukraine to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 bomber Russians defend with 3 infantry Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus 1 bomber owned by the Italians retreated Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Southern Italy 1 infantry moved from Bryansk to Rostov Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 Russians regular : 0,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria Non Combat Move - French 1 infantry moved from Italian Somaliland to Kenya 1 fighter moved from United Kingdom to Southern France Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 2 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Western Ukraine to Tambov 4 armour and 4 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Novgorod to Russia 2 tactical_bombers moved from Western Ukraine to Caucasus Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@FlyingBadger do you intercept with two fighter from Russia? Germany performs a strategic bombing with 4 strat. bombers and 2 escorting fighters.
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@martin No intercept. I’ll keep them for the defence of… some rubble after that raid.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 2 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Bryansk to Tambov 1 tactical_bomber moved from Western Ukraine to Tambov 4 armour and 4 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Novgorod to Russia 2 tactical_bombers moved from Western Ukraine to Caucasus Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,5,6 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Tambov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour, 4 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 4 armour, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/0 hits, 4,00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/1 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Rostov 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Novgorod to Finland 2 infantry moved from Western Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Western Ukraine 3 artilleries moved from France to Western Germany 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Finland to Norway 2 mech_infantrys moved from Western Ukraine to Rostov 2 fighters moved from Russia to Western Ukraine 1 infantry moved from Western Germany to Denmark 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Rostov 1 tactical_bomber moved from Tambov to Western Ukraine 3 bombers moved from Russia to Novgorod 1 mech_infantry moved from Rostov to Caucasus Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 16 mech_infantrys EDIT: Removing units owned by Germans from Western Ukraine: 16 mech_infantrys EDIT: Adding units owned by Germans to Rostov: 5 armour EDIT: Removing units owned by Germans from Western Ukraine: 5 armour EDIT: Adding units owned by Germans to Ukraine: 5 artilleries EDIT: Removing units owned by Germans from Western Ukraine: 5 artilleries EDIT: Adding units owned by Germans to Ukraine: 2 infantry EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry EDIT: Adding units owned by Germans to Ukraine: 2 fighters and 1 tactical_bomber EDIT: Removing units owned by Germans from Western Ukraine: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 1 factory_minor placed in Rostov 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 2 mech_infantrys placed in Ukraine 4 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,17 Russians AA : 0,33
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@FlyingBadger I needed to edit a few non-combat moves from Western Ukraine to Ukraine.
4 German tanks in Caucasus are a bit pale - I don’t know what is going on there. Maybe it is a bug.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Archangel 4 infantry moved from Vologda to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 3 : 3/1 hits, 2.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 14 infantry moved from Vologda to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 infantry moved from Kansu to Shensi 1 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Central Mongolia to Dzavhan Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.50
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@martin Seems okay, hopefully just a graphical thing. If anything fundamental is affected hopefully we can edit it to sort it out anyway.