hopefully fixed now
bjergmose vs. Malthe
-
@bjergmose Ok. Det virkede som den bedste måde at håndtere briterflåden på. Selvom det blev blodigt…bjergmose.tsvg
-
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 ANZAC regular : -0,67
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,33 ANZAC regular : -0,67
-
vil du scramble med briterne og franskmædneene i den engelske kanal? Jeg kommer med alt, der kan nå
-
@malthe-munkøe afhænger af hvad du har købt…har du købt ind til sealion skal jeg lige se map ellers er der fuld scramble. tag fransk ftr til sidst…næstsidst efter bb.
-
@bjergmose ok. ingen sea lion…
-
@malthe-munkøe Rimelig vilde terninger i det søslag ,…bjergmose.tsvg
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Novgorod to Karelia 7 infantry moved from Novgorod to Karelia 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from Belarus to Baltic States 2 fighters moved from Novgorod to Baltic States 18 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Amur 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Karelia Russians attack with 9 infantry Germans defend with 1 infantry Russians roll dice for 9 infantry in Karelia, round 2 : 1/9 hits, 1,50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 8 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Amur Russians attack with 21 infantry Japanese defend with 1 infantry Russians roll dice for 21 infantry in Amur, round 2 : 5/21 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Novgorod 2 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 4 infantry moved from Russia to Bryansk 2 infantry moved from Kazakhstan to Caucasus 1 armour and 1 mech_infantry moved from Sikang to Caucasus 1 tactical_bomber moved from Szechwan to Russia 2 aaGuns moved from Buryatia to Amur 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 artillery and 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 3 artilleries placed in Novgorod 1 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,00 Russians regular : 0,33
-
@bjergmose AA guns kan også tælle for hits i global ikke?
-
@malthe-munkøe korrekt
-
@bjergmose bjergmose.tsvg Der er en bug så japan ikke kan få lov til at placere fabrik i kwangtung og inf i japan
-
@malthe-munkøe evt. edit fabrik og inf ind
-
@bjergmose er det en stor fabrik? de kan kun sættes i originalt 3+ ipc lande
-
@bjergmose nå ja det er anderledes i global… kan man bygge 3 ting i lille fabrik uanset feltets værdi? det er ikke stor fabrik
-
@malthe-munkøe yup. 3 units i lille 10 i stor. burde kunne sættes i kwangtung.
-
@malthe-munkøe Ja det må være som edit
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in 6 Sea Zone Americans attack with 1 fighter, 1 tactical_bomber and 1 transport Japanese defend with 1 carrier and 1 transport Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 23 Casualties for Japanese: 1 carrier and 1 transport Battle in Korea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters moved from 26 Sea Zone to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Burma to India Place Units - Americans 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,33
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 3 artilleries and 9 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 2 artilleries, 9 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Kweichow, round 2 : 4/15 hits, 3,83 expected hits Japanese roll dice for 2 artilleries, 9 infantry and 1 mech_infantry in Kweichow, round 2 : 6/12 hits, 4,00 expected hits 4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kweichow, round 3 : 3/9 hits, 2,83 expected hits Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 3 : 2/8 hits, 2,67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 4 : 0/7 hits, 2,50 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 4 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 5 : 1/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 5 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 6 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 6 : 2/4 hits, 1,33 expected hits 2 artilleries owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -21 Casualties for Chinese: 3 artilleries and 11 infantry Casualties for Japanese: 8 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 artillery and 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -4,17 Japanese regular : 2,67
-
@bjergmose Tager du også briternes tur?
-
@malthe-munkøe yup