Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
2 artilleries moved from Romania to Bessarabia
Non Combat Move - Italians
1 aaGun moved from Greece to Bulgaria
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,6,4,5,6,6,1,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,1,6,6,4,6,2,5,1,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour, 22 artilleries and 31 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
8 armour and 23 mech_infantrys moved from Western Ukraine to Bryansk
2 bombers moved from Belarus to Russia
1 fighter moved from Novgorod to Russia
2 fighters moved from Belarus to Russia
4 mech_infantrys moved from Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Bryansk
Germans attack with 10 armour, 22 artilleries, 31 infantry and 34 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 22 artilleries, 31 infantry and 34 mech_infantrys in Bryansk, round 2 : 27/97 hits, 26,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 22 artilleries, 31 infantry and 34 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 2 cruisers and 5 submarines
5 submarines owned by the British submerged
Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
British roll dice for 2 cruisers in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
2 cruisers owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for British: 2 cruisers
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
2 artilleries and 3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Russia to Western Ukraine
4 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,1,5,6,4,4,5
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,67
British regular : 0,00
Russians AA : 1,67
@giallo said in Giallo(x) vs WindowWasher(+13) BM:
Russians roll AA dice in Russia : 2/2 hits, 0,33 expected hits
Sorry, I hate it when that happens… even when i benefit from it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
7 infantry moved from Tambov to Russia
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Vologda to Urals
4 infantry moved from Vologda to Russia
1 infantry moved from Tsagaan Olom to Suiyuyan
7 infantry moved from Suiyuyan to Hopei
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to Russia
1 aaGun moved from Suiyuyan to Hopei
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Hunan to Anhwe
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Guam to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 4 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Dutch New Guinea, round 2 : 4/12 hits, 6,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters moved from Burma to Kwangsi
3 mech_infantrys moved from Manchuria to Jehol
1 armour moved from Buyant-Uhaa to Jehol
6 artilleries moved from Yunnan to Hunan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier and 5 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : -0,17
Japanese regular : -2,50
UK_Pacific AA : 0,83
UK_Pacific regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Ukraine
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from India to French Indo China
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Greece
Battle in Norway
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Greece from Italians, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Ukraine to Russia
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Egypt to 99 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from 45 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
Japanese AA : -0.17
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Ukraine
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from India to French Indo China
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Greece
Battle in Norway
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Greece from Italians, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Ukraine to Russia
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Egypt to 99 Sea Zone
1 bomber moved from French Indo China to India
1 fighter moved from 45 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 18 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
5 fighters moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 mech_infantry moved from Syria to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
1 mech_infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Cyprus to 99 Sea Zone
1 artillery and 2 infantry moved from Crete to 99 Sea Zone
Combat - British
Battle in Sicily
Battle in 120 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 120 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 120 Sea Zone
Germans win, taking Sicily from Italians with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 95 Sea Zone to 99 Sea Zone
4 fighters moved from 95 Sea Zone to Greece
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
Place Units - British
2 mech_infantrys placed in Egypt
1 destroyer placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Persia
British undo move 2.
1 fighter placed in Egypt
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -0.33
Japanese AA : -0.17
Germans AA : -0.17
Germans regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Western Ukraine to Bryansk
2 artilleries moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Bulgaria to Romania
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,3,5,3,5,4,1,6,2,3,6,6,2,6
Italians collect 1 PU (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 58 PUs;
Germans buy 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Tambov
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to Archangel
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Southern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
10 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Western Ukraine to Bryansk
2 fighters moved from Western Ukraine to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Archangel
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 124 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Archangel to Novgorod
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
Germans undo move 3.
2 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,2,1,4,2,4,1,2,5,5,1,3,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Kazakhstan to Russia
1 infantry moved from Suiyuyan to Hopei
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Olgiy to Central Mongolia
Japanese take Tsagaan Olom from Russians
Japanese take Central Mongolia from Russians
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 armour, 3 artilleries and 5 mech_infantrys moved from Jehol to Anhwe
6 artilleries moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
2 fighters moved from Kwangsi to French Indo China
2 fighters moved from French Indo China to Kweichow
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 9 artilleries and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 9 artilleries and 8 mech_infantrys in Anhwe, round 2 : 7/18 hits, 6,17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 9 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 1/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from India to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to French Indo China
Place Units - Japanese
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 artillery, 1 bomber and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : 0,50
UK_Pacific AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Greece to 99 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Western United States to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Russia to Volgograd
1 bomber moved from India to Greece
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from 94 Sea Zone to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Volgograd to Greece
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 factory_minor placed in Greece
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.67
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
2 infantry moved from Tsinghai to Shensi
12 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 fighter and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Greece to 99 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Western United States to 25 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Russia to Volgograd
1 bomber moved from India to Greece
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from 94 Sea Zone to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Volgograd to Greece
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 factory_minor placed in Greece
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
2 infantry moved from Tsinghai to Shensi
12 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 26 PUs;
Combat Move - British
1 armour moved from Greece to Romania
British take Bulgaria from Germans
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 battleship, 2 carriers, 2 fighters and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 destroyer moved from 77 Sea Zone to 75 Sea Zone
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from India to West India
3 mech_infantrys moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
Combat - British
Battle in Romania
British attack with 1 armour
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Romania
British win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 31 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.67
Japanese regular : -1.00
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Caucasus
2 artilleries moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
1 fighter moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Romania
Italians win, taking Romania from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Romania to Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4,6,1,1,6,2,4,6,2,2,5,3,1
Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians regular : 0,83
British regular : 0,50