assumed no scramble.
Giallo(x) vs WindowWasher(+13) BM
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@Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 armour moved from Greece to Romania 2 artilleries moved from Yugoslavia to Romania Combat - Italians Non Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 aaGun moved from Syria to 99 Sea Zone 1 aaGun, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Italians collect 13 PUs (2 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
@Giallo i accidentally bought something i cant place with india, do i keep the money? place it next round? or is it just gone?
If you repair your factory next round, you can place them.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk 1 bomber moved from Karelia to Bryansk 1 armour and 4 mech_infantrys moved from Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine 4 mech_infantrys moved from Belarus to Western Ukraine 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 6 armour and 12 mech_infantrys moved from Belarus to Western Ukraine 1 artillery and 1 infantry moved from Baltic States to Belarus 7 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Belarus 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 8 armour and 23 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 armour and 23 mech_infantrys in Western Ukraine, round 2 : 8/31 hits, 7,83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 8 armour and 23 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Greece to Belarus 1 tactical_bomber moved from Greece to Belarus 3 fighters and 3 tactical_bombers moved from Syria to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Southern Italy 4 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 124 Sea Zone to 122 Sea Zone 1 bomber moved from Greece to Belarus 1 infantry moved from Northern Italy to Southern Italy Place Units - Germans 1 fighter and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 armour moved from Ukraine to Russia 6 infantry moved from Samara to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Vologda 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Dzavhan to Tsagaan Olom 2 infantry moved from Kansu to Tsinghai 1 aaGun and 6 infantry moved from Kansu to Suiyuyan 1 aaGun and 6 infantry moved from Novosibirsk to Vologda Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 artilleries moved from Manchuria to Jehol 1 mech_infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 bomber moved from French Indo China to India 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from Siberia to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Dutch New Guinea Non Combat Move - Japanese 1 bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Kwangtung 1 fighter moved from Kwangtung to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 2 carriers and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific AA : -0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to 94 Sea Zone 2 fighters, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan Americans attack with 1 bomber, 2 fighters and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.33 Italians regular : 0.67 Germans regular : 1.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -0.67
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scramble decision incoming
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Combat Move - British 1 fighter moved from Algeria to 97 Sea Zone 1 destroyer and 2 submarines moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 cruisers, 2 destroyers and 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Persia to West India 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 carrier moved from 81 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British
Combat Hit Differential Summary :
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@Giallo Scramble 97? if so which planes?
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@windowwasher said in Giallo(x) vs WindowWasher(+13) BM:
@Giallo Scramble 97? if so which planes?
no scramble
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to 94 Sea Zone 2 fighters, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer and 1 submarine moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan Americans attack with 1 bomber, 2 fighters and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 1 fighter moved from Algeria to 97 Sea Zone 1 destroyer and 2 submarines moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 cruisers, 2 destroyers and 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 battleship moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Persia to West India 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 carrier moved from 81 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Malta Battle in Crete British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Crete, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Malta from Italians, taking Crete from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Cyprus British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 39 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 97 Sea Zone British attack with 2 cruisers, 3 destroyers, 5 fighters and 5 submarines Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 2 cruisers, 3 destroyers and 5 fighters in 97 Sea Zone, round 2 : 2/10 hits, 4.50 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 5 submarines in 97 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 2 cruisers, 1 destroyer and 5 fighters in 97 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits Italians roll dice for 1 battleship and 3 transports in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 2 cruisers, 5 fighters and 5 submarines remaining. Battle score for attacker is 55 Casualties for British: 3 destroyers Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports Non Combat Move - British 5 fighters moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from French West Africa to Egypt Place Units - British 3 submarines placed in 98 Sea Zone 2 mech_infantrys placed in Persia British undo move 1. 1 destroyer placed in 106 Sea Zone 1 submarine placed in 109 Sea Zone 2 submarines placed in 98 Sea Zone British undo move 3. 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -2.33 Japanese regular : -1.17 Italians regular : 1.50 Germans regular : 1.67 British regular : -2.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Western Ukraine 2 artilleries moved from Romania to Bessarabia Non Combat Move - Italians 1 aaGun moved from Greece to Bulgaria Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,6,4,5,6,6,1,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,1,6,6,4,6,2,5,1,3 Italians collect 1 PU (10 lost to blockades); end with 1 PU Turning on Edit Mode EDIT: Removing units owned by British from 96 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour, 22 artilleries and 31 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 8 armour and 23 mech_infantrys moved from Western Ukraine to Bryansk 2 bombers moved from Belarus to Russia 1 fighter moved from Novgorod to Russia 2 fighters moved from Belarus to Russia 4 mech_infantrys moved from Poland to Western Ukraine 3 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone 1 submarine moved from 122 Sea Zone to 120 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/2 hits, 0,33 expected hits 2 bombers killed by AA Bombing raid in Russia causes 0 damage total. Battle in Bryansk Germans attack with 10 armour, 22 artilleries, 31 infantry and 34 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 22 artilleries, 31 infantry and 34 mech_infantrys in Bryansk, round 2 : 27/97 hits, 26,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 22 artilleries, 31 infantry and 34 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 97 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 2 cruisers and 5 submarines 5 submarines owned by the British submerged Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits British roll dice for 2 cruisers in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 2 cruisers owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter Casualties for British: 2 cruisers Cleaning up after air battles Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy 2 artilleries and 3 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 3 fighters moved from Russia to Western Ukraine 4 aaGuns moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,1,5,6,4,4,5 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,67 British regular : 0,00 Russians AA : 1,67
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@giallo said in Giallo(x) vs WindowWasher(+13) BM:
Russians roll AA dice in Russia : 2/2 hits, 0,33 expected hits
Sorry, I hate it when that happens… even when i benefit from it