@Emperor:
A no NO game really favors the Allies, probably not a true test of the strategy. Try it in a game with NO’s and see how it works.
Just played 1 NO game, and it worked quit well.
To pile seven inf in Bury (if at least just for 1 turn, then you can pull them back), 4 Rus inf in China, and then make the Aussie fleet in an out of the way area, strengthend, and able to make Japan worry about protecting valuable Islands as well does hold the Japs back a little.
They can’t really attack Bury (they can but it isn’t worth it), this forces the Tran at Japan to unload in Man if they want to defend it. They may even not benefit too much from attacking Bury on T2 and still have the threat of 7 inf there and 4 inf on china (which may be one space over now, so there could concievably be a chance of the 2 groups linking up). Doing an all INF build russia T1 makes up for the INF not comming in and by T2 ,if you want, you could build mass art for offensive punch.
The Japanese navy has to play very tight and conservative and almost defensive. And if the US player is still building capital ships (and maybe the occasional tranny) this forces the Jap player to build ships in response, once again slowing Japan down. I don’t know if it is worth it, but an aussie IC is defiantly very viable (though probably not a T1 IC), while the US protects with the navy maby it could build INF trannies and maybe light navy to take over Japanese Islands/mainland/africa/india (once again I don’t know if that would be worth it).
And china while it will still eventually be taken over, it is going to take a few more turns (especially if you pump a Rus inf in every so often). and you may even have the opportunity to attack with actual chinese forces on occasion. On top of which if Japan isn’t careful or under commits it could turn into a real hemmorage for Japan. And in South Asia I think there may be a chance for the Brits to hold India or at least make a counter attack on India on T2 (if you pull out and meet up with the Jordan forces and hopefully the EGY airplane) preventing Japan from securing India for one full turn more, and probably 1 turn more a factory doesn’t get placed there by the Japs.
It looks like there are a lot of things you could do by using this set up, depending on how much you want to commit to Japan. The NO potential is decent too, you could potentialy deprive japan of 10 NO’s for a little bit, while giving the UK 5 or 10 (If you use the fleet to hit EGY you could net 5 for the Brits and deprive 5 to Italy), and the US could be getting as many as 15 NO’s. Even if not, it feels good to at least have the potential to take away japanese NO’s It could be very little, and you still would I think at least give them a bigger speed bump then they are used to.