1d6: 5
Nothing to see here - Martin / Harry testing
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Non Combat Move - Italians Place Units - Italians 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 21 PUs; Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Battle in 35 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 fighter, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,1,5,6,3 ANZAC collect 12 PUs (2 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Japanese regular : 0,83 ANZAC regular : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 21 PUs; Combat Move - ANZAC 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Battle in 35 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 fighter, 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,1,5,6,3 ANZAC collect 12 PUs (2 lost to blockades); end with 33 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,83 ANZAC regular : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Karelia to Novgorod 3 armour, 3 infantry and 7 mech_infantrys moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Finland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 2 mech_infantrys moved from Poland to Baltic States 2 mech_infantrys moved from Poland to Eastern Poland 2 bombers moved from Western Germany to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 2 artilleries moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Caucasus 2 armour moved from Rostov to Caucasus 5 armour moved from Rostov to Volgograd 1 armour moved from Rostov to Volgograd 3 mech_infantrys moved from Rostov to Volgograd 1 artillery moved from Rostov to Caucasus 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Finland to 125 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry Germans roll dice for 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys in Novgorod, round 2 : 5/18 hits, 4,33 expected hits Russians roll dice for 2 aaGuns and 10 infantry in Novgorod, round 2 : 7/10 hits, 3,33 expected hits 3 infantry owned by the Russians, 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 3 armour, 1 artillery and 7 mech_infantrys in Novgorod, round 3 : 3/11 hits, 3,17 expected hits Russians roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 3 armour, 1 artillery and 5 mech_infantrys in Novgorod, round 4 : 4/9 hits, 2,83 expected hits Russians roll dice for 4 infantry in Novgorod, round 4 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 7 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns and 10 infantry Battle in 125 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Bryansk Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 3 : 2/5 hits, 2,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 bombers in Bryansk, round 4 : 2/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 4 infantry Battle in Volgograd Germans attack with 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/13 hits, 4,83 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Germans roll dice for 6 armour, 2 artilleries and 3 mech_infantrys in Volgograd, round 3 : 7/11 hits, 4,50 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Russians: 5 infantry Battle in Baltic States Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys British defend with 3 infantry; French defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/8 hits, 2,67 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 3/7 hits, 2,50 expected hits Russians roll dice for 4 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Caucasus, round 4 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for British: 3 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from Bryansk to Ukraine 3 infantry moved from Finland to Karelia 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 5 armour moved from Romania to Ukraine 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Ukraine to Rostov Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Ukraine 4 armour, 1 artillery and 5 infantry placed in Romania Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 6,17 Germans regular : -3,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk 1 armour moved from Russia to Western Ukraine Russians take Western Ukraine from Italians Combat - Russians Non Combat Move - Russians Place Units - Russians 1 armour, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to French Indo China 1 fighter moved from Philippines to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 tactical_bombers moved from Kwangsi to Hunan 2 fighters moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Anhwe 1 tactical_bomber moved from Kiangsu to Anhwe 1 artillery moved from Tsinghai to Shensi Japanese take Shensi from Chinese 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Battle in New Guinea Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/7 hits, 2,83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking New Guinea from ANZAC, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 battleship, 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 tactical_bomber owned by the Japanese retreated Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -18 Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 3/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/6 hits, 2,17 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2,17 expected hits Chinese roll dice for 2 mech_infantrys in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi 1 aaGun moved from Kiangsu to Anhwe 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Anhwe to Kwangsi 1 tactical_bomber moved from Anhwe to Kwangsi Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -2,50 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 unit repaired. 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship and 1 destroyer Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Changing ownership of Morocco from Italians to Americans EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 battleship, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 unit repaired. 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 battleship and 1 destroyer Japanese defend with 1 battleship and 1 cruiser Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 32 Casualties for Japanese: 1 battleship and 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Changing ownership of Morocco from Italians to Americans EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 battleship placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Tobruk to Libya 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 2 artilleries and 3 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 mech_infantry moved from Suiyuyan to Kansu Chinese take Kansu from Japanese Combat - British Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 carrier placed in 81 Sea Zone 2 fighters placed in 81 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 1,00 Japanese regular : 0,50 British regular : 0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Libya 2 infantry moved from Tunisia to Libya 2 artilleries moved from Tunisia to Libya 1 fighter and 1 tactical_bomber moved from Southern Italy to Libya 2 submarines moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; Russians defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 2/8 hits, 3,17 expected hits Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 1/5 hits, 1,83 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 3 : 6/7 hits, 3,00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from Russians with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Libya to Tunisia 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1,83 Russians regular : -1,00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 4 armour moved from Volgograd to Northwest Persia 2 armour moved from Caucasus to Northwest Persia 2 artilleries moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 artillery and 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Baltic States to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 3 armour and 2 mech_infantrys moved from Novgorod to Belarus 3 infantry moved from Karelia to Novgorod 1 bomber moved from Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 5 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 2 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Rostov to Volgograd 1 artillery moved from Rostov to Caucasus 1 artillery moved from Volgograd to Caucasus 1 artillery moved from Ukraine to Rostov 1 artillery moved from Volgograd to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Tambov Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 6 armour, 2 artilleries and 4 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in Northwest Persia, round 2 : 7/12 hits, 4,67 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Bryansk to Western Germany 4 armour moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Tambov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Normandy Bordeaux to France Place Units - Germans 1 carrier and 2 fighters placed in 112 Sea Zone 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Romania 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 0,50 Germans regular : 2,00 British regular : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk Non Combat Move - Russians Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 46 Sea Zone to 22 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 3 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 3 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 33 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 battleship and 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 battleship and 1 destroyer in 33 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 1 carrier remaining. Battle score for attacker is -11 Casualties for Japanese: 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship and 1 destroyer Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 6 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 2 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 aaGun moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 1 fighter and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 2,00 Japanese regular : -3,33 UK_Pacific regular : 0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : 1,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Chinese: 2 artilleries and 9 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Yunnan 1 infantry placed in Kansu 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : -3,17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from 94 Sea Zone to Tunisia 1 armour, 1 artillery and 1 mech_infantry moved from 94 Sea Zone to Tunisia 3 infantry moved from 94 Sea Zone to Tunisia 1 mech_infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 fighter, 2 infantry and 1 tactical_bomber Americans roll dice for 2 battleships and 1 cruiser in Tunisia, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 2/8 hits, 2,83 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1,83 expected hits 1 tactical_bomber owned by the Italians, 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Tunisia to 94 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 9 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers Chinese roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 3 tactical_bombers in Kwangsi, round 2 : 4/15 hits, 6,50 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 3 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 3 tactical_bombers in Kwangsi, round 3 : 6/13 hits, 5,83 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 4 : 4/10 hits, 4,83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Chinese: 2 artilleries and 9 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Yunnan 1 infantry placed in Kansu 1 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 armour, 2 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 mech_infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone 1 infantry moved from India to West India 1 tactical_bomber moved from Egypt to 94 Sea Zone 1 fighter moved from 81 Sea Zone to Egypt Combat - British Battle in Kwangsi British attack with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers Japanese defend with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Japanese roll AA dice in Kwangsi : 0/3 hits, 0,50 expected hits British roll dice for 2 armour, 2 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/18 hits, 6,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4,50 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the British lost in Kwangsi British roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 7/13 hits, 5,17 expected hits Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Kwangsi, round 3 : 4/7 hits, 3,83 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 48 Casualties for British: 1 artillery, 6 infantry and 2 mech_infantrys Casualties for Japanese: 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers Non Combat Move - British 1 fighter moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to India 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 3 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 2 artilleries moved from 94 Sea Zone to Tunisia 2 armour moved from Iraq to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 destroyer placed in 110 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 bomber placed in Egypt British undo move 3. 1 armour and 1 infantry placed in Egypt 1 bomber placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -0,67 Japanese regular : -2,50 Italians regular : 1,17 Japanese AA : -0,50 British regular : -1,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries and 1 mech_infantry moved from Libya to Tobruk Italians take Tobruk from Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone ANZAC take 54 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 33 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier ANZAC roll dice for 1 cruiser and 1 destroyer in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 2,50