I am using Ver 2.7
NL (X) vs The_Good_Captain (L)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Rocket attack in Norway does 1 damage to factory owned by British Rockets in Germany roll: 1 Battle in Karelia S.S.R. Germans attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 armour; Russians defend with 1 aaGun and 1 factory Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Germany 1 infantry moved from Northwestern Europe to France 1 infantry moved from Northwestern Europe to Germany 1 aaGun moved from Germany to Poland 5 artilleries moved from Germany to Poland 9 infantry moved from Germany to Poland 4 infantry moved from East Poland to Baltic States 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Eastern Ukraine to Belorussia 4 artilleries moved from Germany to Poland 6 infantry moved from Germany to Poland 3 infantry moved from Germany to Poland Place Units - Germans 7 armour placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0,50 Germans regular : -0,17 Russians AA : -0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 19 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 28 Sea Zone to 34 Sea Zone 1 armour, 2 fighters and 1 infantry moved from Russia to Persia 2 artilleries and 7 infantry moved from Caucasus to Persia 5 armour and 5 infantry moved from Novosibirsk to Persia 2 infantry moved from Archangel to Karelia S.S.R. Combat - Russians Battle in 34 Sea Zone Russians attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Karelia S.S.R. Russians attack with 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 factory Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia Russians attack with 6 armour, 2 artilleries, 2 fighters and 13 infantry Japanese defend with 6 armour, 4 artilleries and 7 infantry Russians roll dice for 6 armour, 2 artilleries, 2 fighters and 13 infantry in Persia, round 2 : 10/23 hits, 7.17 expected hits Japanese roll dice for 6 armour, 4 artilleries and 7 infantry in Persia, round 2 : 3/17 hits, 6.67 expected hits 7 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 3 infantry owned by the Russians lost in Persia Russians roll dice for 6 armour, 2 artilleries, 2 fighters and 10 infantry in Persia, round 3 : 8/20 hits, 6.67 expected hits Japanese roll dice for 6 armour and 1 artillery in Persia, round 3 : 5/7 hits, 3.33 expected hits 1 artillery owned by the Japanese, 5 infantry owned by the Russians and 6 armour owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 6 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 43 Casualties for Russians: 8 infantry Casualties for Japanese: 6 armour, 4 artilleries and 7 infantry Non Combat Move - Russians 1 aaGun moved from Caucasus to Persia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Novosibirsk to Russia 1 infantry moved from Urals to Novosibirsk 1 artillery and 1 infantry moved from Urals to Russia 1 infantry moved from Russia to Archangel 4 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 1 fighter moved from Persia to Caucasus 1 fighter moved from Persia to Russia Turn Complete - Russians Russians collect 19 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -2.00 Germans regular : -0.33 Russians regular : 4.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Evenki National Okrug to Novosibirsk 1 armour moved from Yakut S.S.R. to Novosibirsk 2 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 infantry moved from Sikang to Chinghai 1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry moved from India to Persia 1 artillery and 1 infantry moved from French Madagascar to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 battleship moved from 32 Sea Zone to 34 Sea Zone 1 cruiser moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to Persia 2 fighters moved from 32 Sea Zone to Persia 1 destroyer moved from 32 Sea Zone to 34 Sea Zone 1 armour moved from Burma to Persia Combat - Japanese Battle in Novosibirsk Japanese attack with 1 armour and 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Persia Japanese attack with 2 armour, 2 artilleries, 2 bombers, 7 fighters and 3 infantry Russians defend with 1 aaGun, 6 armour, 2 artilleries and 5 infantry Russians roll AA dice in Persia : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 7 fighters and 3 infantry in Persia, round 2 : 8/16 hits, 8,50 expected hits British roll dice for 6 armour, 2 artilleries and 5 infantry in Persia, round 2 : 5/13 hits, 5,33 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Persia Japanese roll dice for 2 armour, 2 bombers and 7 fighters in Persia, round 3 : 8/11 hits, 7,00 expected hits British roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2,50 expected hits 2 fighters owned by the Japanese, 5 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia Japanese win, taking Persia from British with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for Russians: 6 armour, 2 artilleries and 5 infantry Non Combat Move - Japanese 2 bombers moved from Persia to French Indo-China Thailand 1 fighter moved from Persia to French Indo-China Thailand 4 fighters moved from Persia to 34 Sea Zone 1 carrier moved from 35 Sea Zone to 34 Sea Zone 1 carrier moved from 32 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from Borneo to 49 Sea Zone 1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 transport moved from 35 Sea Zone to 49 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 2 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Hupeh to Chinghai 1 armour moved from Hupeh to Burma 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Stanovoj Chrebet to Evenki National Okrug 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. 1 armour moved from Manchuria to Ningxia 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 factory placed in Manchuria 1 artillery and 2 infantry placed in India 2 armour and 2 infantry placed in Borneo 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -1,33 Japanese rolls : 0,00 Russians regular : 0,33 British regular : 0,17 Russians AA : -1,50
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia 1 armour and 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Trans-Jordan to Persia Combat - British Battle in Persia British attack with 5 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 armour British roll dice for 5 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/8 hits, 3.33 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 infantry moved from Norway to Finland 2 destroyers and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 3 Sea Zone to 7 Sea Zone 2 fighters moved from 3 Sea Zone to Caucasus 1 transport moved from 23 Sea Zone to 27 Sea Zone 2 infantry moved from Union of South Africa to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Belgian Congo 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 artillery moved from Belgian Congo to Anglo-Egypt Sudan 1 infantry moved from Rhodesia to Italian Africa 1 aaGun moved from Trans-Jordan to Egypt 2 fighters moved from Union of South Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - British 2 infantry placed in Union of South Africa 1 armour and 1 infantry placed in United Kingdom 1 factory placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 British regular : -1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 infantry moved from Belorussia to Archangel 1 armour moved from East Poland to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 2 infantry moved from East Poland to Belorussia 2 armour moved from Bulgaria Romania to Belorussia 1 infantry moved from Bulgaria Romania to East Poland 1 artillery and 2 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Italy to Balkans Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,33 Russians regular : -0,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour and 9 infantry; Remaining resources: 12 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 4 infantry moved from 4 Sea Zone to Archangel 2 bombers moved from Russia to Evenki National Okrug 2 fighters moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Archangel 1 fighter moved from 4 Sea Zone to Archangel 1 fighter moved from 59 Sea Zone to 49 Sea Zone 1 carrier moved from 59 Sea Zone to 50 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Archangel Americans attack with 2 fighters and 4 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 2 fighters and 4 infantry in Archangel, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Archangel Americans win, taking Archangel from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Evenki National Okrug Americans attack with 2 bombers and 2 fighters Japanese defend with 1 armour and 1 artillery Americans roll dice for 2 bombers and 2 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Evenki National Okrug Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Americans 2 fighters moved from Archangel to Karelia S.S.R. 1 transport moved from 4 Sea Zone to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 aaGun moved from Finland to 4 Sea Zone 1 aaGun moved from 4 Sea Zone to Archangel 1 fighter moved from Evenki National Okrug to Russia 2 bombers moved from Evenki National Okrug to Russia 1 artillery and 6 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 armour and 1 infantry moved from Western Canada to Eastern Canada 2 transports moved from 2 Sea Zone to 1 Sea Zone 3 transports moved from 2 Sea Zone to 1 Sea Zone 2 destroyers moved from 3 Sea Zone to 4 Sea Zone 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 fighter moved from Western United States to 50 Sea Zone 1 fighter moved from 49 Sea Zone to 50 Sea Zone 2 destroyers and 2 submarines moved from 59 Sea Zone to 50 Sea Zone Place Units - Americans 1 armour placed in Western United States 9 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 4 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 2 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 40 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.17 Italians regular : 0.17 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour; Remaining resources: 2 PUs; 0 techTokens; Combat - Germans Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Poland roll: 3 Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in Germany roll: 5 Non Combat Move - Germans 4 infantry moved from France to Germany 9 artilleries and 19 infantry moved from Poland to Baltic States 4 infantry moved from Baltic States to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 7 armour moved from Germany to Poland 1 fighter moved from Germany to Poland Place Units - Germans 6 armour placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Caucasus to Novosibirsk 1 submarine moved from 34 Sea Zone to 30 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 2 infantry moved from Karelia S.S.R. to Archangel 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Russia to Urals 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Russia 1 fighter moved from Novosibirsk to Caucasus 1 fighter moved from Novosibirsk to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from India to Persia 1 armour moved from Burma to Persia 4 fighters moved from 34 Sea Zone to Persia 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Urals 1 armour moved from Ningxia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Urals 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone 2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,17 Japanese rolls : 0,00
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Apologies for my tardiness. Work was crazy the pas few days.
@The_Good_Captain Could you determine your OOL of the battle in SZ50. Also, just to be sure, should I first sacrifice the Russian infantry or the UK infantry in Persia (although I sincerely hope I roll more than one hit).
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Drop the subs then the destroyers.
I’ll have to wait to see the results of any second round before I declare the rest though.
As for the Middle East fight. I’m at work and can’t recall the situation exactly. Will let you know in a few hours.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 infantry moved from India to Persia 1 armour moved from Burma to Persia 4 fighters moved from 34 Sea Zone to Persia 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Chinghai to Urals 1 armour moved from Ningxia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Urals 1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone 2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone Combat - Japanese Battle in 50 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 50 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone Japanese roll dice for 2 bombers and 2 fighters in 50 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits Americans roll dice for 1 carrier and 2 fighters in 50 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber, 1 carrier, 1 destroyer and 2 fighters Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarines Battle in Persia Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry British defend with 1 aaGun, 5 armour, 1 artillery and 1 infantry; Russians defend with 1 infantry British roll AA dice in Persia : 1/4 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Persia Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Persia, round 2 : 3/7 hits, 3,33 expected hits British roll dice for 5 armour, 1 artillery and 2 infantry in Persia, round 2 : 6/8 hits, 3,50 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia 1 fighter owned by the Japanese retreated British win with 4 armour remaining. Battle score for attacker is -30 Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 2 infantry Casualties for Russians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 armour owned by the Japanese retreated to Chinghai Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Urals Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Persia to 34 Sea Zone 1 fighter moved from 50 Sea Zone to Burma 1 bomber moved from 50 Sea Zone to Burma 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Suiyuan to Ningxia 2 transports moved from 36 Sea Zone to 49 Sea Zone 2 armour and 2 infantry moved from Borneo to 49 Sea Zone 2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Burma 3 armour moved from French Indo-China Thailand to India 3 infantry moved from French Indo-China Thailand to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in India 3 armour placed in Manchuria 2 armour and 2 infantry placed in Borneo 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 0,33 British AA : 0,33 Japanese rolls : 0,00 Russians regular : 1,33 British regular : 2,50
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@the_good_captain Second round finished the fleet battle. Persia I removed the Russian infantry to save a British tank. Feel free to adjust this if desired.
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@lederhosenmachtfrei I went for the IJN fleet… I scored 3 hits. One on the battleship, no brainer. Where would you like the other two?
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@the_good_captain One carrier and a cruiser for this round. Next round depends on what you have left.
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you sank both subs. i went for second round with the four fighters and got two kills. what say you?
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@the_good_captain Remove destroyer + fighter
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - British British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 fighters moved from Caucasus to 34 Sea Zone 2 fighters moved from Egypt to 34 Sea Zone 2 submarines moved from 15 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to France British take France from Germans 4 armour moved from Persia to Chinghai Combat - British Battle in Chinghai British attack with 4 armour Japanese defend with 1 armour and 2 infantry British roll dice for 4 armour in Chinghai, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Chinghai, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Chinghai British win, taking Chinghai from Japanese with 4 armour remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 infantry Battle in 34 Sea Zone British attack with 4 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits 1 carrier owned by the Japanese, 2 submarines owned by the British and 1 cruiser owned by the Japanese lost in 34 Sea Zone British roll dice for 4 fighters in 34 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone British roll dice for 3 fighters in 34 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 34 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone 1 transport owned by the Japanese lost in 34 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 53 Casualties for British: 2 fighters and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Non Combat Move - British 1 fighter moved from 34 Sea Zone to Caucasus 1 aaGun moved from Persia to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 transport moved from 23 Sea Zone to 27 Sea Zone 2 infantry moved from Union of South Africa to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Belgian Congo 1 fighter moved from 34 Sea Zone to Egypt 1 carrier and 3 destroyers moved from 7 Sea Zone to 13 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 British regular : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour, 1 artillery and 2 infantry moved from Belorussia to Archangel 1 infantry moved from Italy to France 1 fighter moved from Italy to France Combat - Italians Battle in Archangel Italians attack with 2 armour, 1 artillery and 2 infantry Americans defend with 1 aaGun and 3 infantry; Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/4 hits, 1,67 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour in Archangel, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Archangel Italians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Archangel Italians roll dice for 1 armour in Archangel, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel Russians win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 2 infantry Casualties for Americans: 3 infantry Battle in France Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from France to East Poland 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from East Poland to Belorussia 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,83 Russians regular : 0,33 British regular : -0,33
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@hansworst @Ozymandiac I secured three hits here. How would you guys like them distributed?