Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 armour and 1 infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
Combat - British
Battle in Persia
British attack with 5 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 armour
British roll dice for 5 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/8 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 infantry moved from Norway to Finland
2 destroyers and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 carrier moved from 3 Sea Zone to 7 Sea Zone
2 fighters moved from 3 Sea Zone to Caucasus
1 transport moved from 23 Sea Zone to 27 Sea Zone
2 infantry moved from Union of South Africa to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Belgian Congo
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 artillery moved from Belgian Congo to Anglo-Egypt Sudan
1 infantry moved from Rhodesia to Italian Africa
1 aaGun moved from Trans-Jordan to Egypt
2 fighters moved from Union of South Africa to Egypt
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 infantry placed in Union of South Africa
1 armour and 1 infantry placed in United Kingdom
1 factory placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
British regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 infantry moved from Belorussia to Archangel
1 armour moved from East Poland to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 2 infantry moved from East Poland to Belorussia
2 armour moved from Bulgaria Romania to Belorussia
1 infantry moved from Bulgaria Romania to East Poland
1 artillery and 2 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Italy to Balkans
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00
Italians regular : 0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour and 9 infantry; Remaining resources: 12 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
2 bombers moved from Russia to Evenki National Okrug
2 fighters moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Archangel
1 fighter moved from 4 Sea Zone to Archangel
1 fighter moved from 59 Sea Zone to 49 Sea Zone
1 carrier moved from 59 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Archangel
Americans attack with 2 fighters and 4 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 2 fighters and 4 infantry in Archangel, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Archangel
Americans win, taking Archangel from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Evenki National Okrug
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 2 bombers and 2 fighters in Evenki National Okrug, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Evenki National Okrug, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Evenki National Okrug
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Americans
2 fighters moved from Archangel to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 aaGun moved from Finland to 4 Sea Zone
1 aaGun moved from 4 Sea Zone to Archangel
1 fighter moved from Evenki National Okrug to Russia
2 bombers moved from Evenki National Okrug to Russia
1 artillery and 6 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 armour and 1 infantry moved from Western Canada to Eastern Canada
2 transports moved from 2 Sea Zone to 1 Sea Zone
3 transports moved from 2 Sea Zone to 1 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Alaska to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 fighter moved from Western United States to 50 Sea Zone
1 fighter moved from 49 Sea Zone to 50 Sea Zone
2 destroyers and 2 submarines moved from 59 Sea Zone to 50 Sea Zone
Place Units - Americans
1 armour placed in Western United States
9 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 2 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 40 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.17
Italians regular : 0.17
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germans
Rocket attack in Russia does 3 damage to factory owned by Russians
Rockets in Poland roll: 3
Rocket attack in United Kingdom does 5 damage to factory owned by British
Rockets in Germany roll: 5
Non Combat Move - Germans
4 infantry moved from France to Germany
9 artilleries and 19 infantry moved from Poland to Baltic States
4 infantry moved from Baltic States to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
7 armour moved from Germany to Poland
1 fighter moved from Germany to Poland
Place Units - Germans
6 armour placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens;
Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Novosibirsk
1 submarine moved from 34 Sea Zone to 30 Sea Zone
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
1 infantry moved from Russia to Urals
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Russia
1 fighter moved from Novosibirsk to Caucasus
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from India to Persia
1 armour moved from Burma to Persia
4 fighters moved from 34 Sea Zone to Persia
1 infantry moved from Chinghai to Kazakh S.S.R.
1 armour moved from Chinghai to Urals
1 armour moved from Ningxia to Kazakh S.S.R.
1 armour moved from Yakut S.S.R. to Urals
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone
2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,17
Japanese rolls : 0,00
Apologies for my tardiness. Work was crazy the pas few days.
@The_Good_Captain Could you determine your OOL of the battle in SZ50. Also, just to be sure, should I first sacrifice the Russian infantry or the UK infantry in Persia (although I sincerely hope I roll more than one hit).
Drop the subs then the destroyers.
I’ll have to wait to see the results of any second round before I declare the rest though.
As for the Middle East fight. I’m at work and can’t recall the situation exactly. Will let you know in a few hours.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from India to Persia
1 armour moved from Burma to Persia
4 fighters moved from 34 Sea Zone to Persia
1 infantry moved from Chinghai to Kazakh S.S.R.
1 armour moved from Chinghai to Urals
1 armour moved from Ningxia to Kazakh S.S.R.
1 armour moved from Yakut S.S.R. to Urals
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone
2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 50 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Japanese roll dice for 2 bombers and 2 fighters in 50 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits
Americans roll dice for 1 carrier and 2 fighters in 50 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Battle in Persia
Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
British defend with 1 aaGun, 5 armour, 1 artillery and 1 infantry; Russians defend with 1 infantry
British roll AA dice in Persia : 1/4 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Persia
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Persia, round 2 : 3/7 hits, 3,33 expected hits
British roll dice for 5 armour, 1 artillery and 2 infantry in Persia, round 2 : 6/8 hits, 3,50 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
1 fighter owned by the Japanese retreated
British win with 4 armour remaining. Battle score for attacker is -30
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 2 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 armour owned by the Japanese retreated to Chinghai
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Persia to 34 Sea Zone
1 fighter moved from 50 Sea Zone to Burma
1 bomber moved from 50 Sea Zone to Burma
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Suiyuan to Ningxia
2 transports moved from 36 Sea Zone to 49 Sea Zone
2 armour and 2 infantry moved from Borneo to 49 Sea Zone
2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Burma
3 armour moved from French Indo-China Thailand to India
3 infantry moved from French Indo-China Thailand to Burma
1 transport moved from 36 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in Manchuria
2 armour and 2 infantry placed in Borneo
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,33
British AA : 0,33
Japanese rolls : 0,00
Russians regular : 1,33
British regular : 2,50
@the_good_captain Second round finished the fleet battle. Persia I removed the Russian infantry to save a British tank. Feel free to adjust this if desired.
@lederhosenmachtfrei I went for the IJN fleet… I scored 3 hits. One on the battleship, no brainer. Where would you like the other two?
@the_good_captain One carrier and a cruiser for this round. Next round depends on what you have left.
you sank both subs. i went for second round with the four fighters and got two kills. what say you?
@the_good_captain Remove destroyer + fighter
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 fighters moved from Caucasus to 34 Sea Zone
2 fighters moved from Egypt to 34 Sea Zone
2 submarines moved from 15 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to France
British take France from Germans
4 armour moved from Persia to Chinghai
Combat - British
Battle in Chinghai
British attack with 4 armour
Japanese defend with 1 armour and 2 infantry
British roll dice for 4 armour in Chinghai, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Chinghai, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Chinghai
British win, taking Chinghai from Japanese with 4 armour remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 infantry
Battle in 34 Sea Zone
British attack with 4 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 carrier owned by the Japanese, 2 submarines owned by the British and 1 cruiser owned by the Japanese lost in 34 Sea Zone
British roll dice for 4 fighters in 34 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone
British roll dice for 3 fighters in 34 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 34 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone
1 transport owned by the Japanese lost in 34 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 53
Casualties for British: 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Non Combat Move - British
1 fighter moved from 34 Sea Zone to Caucasus
1 aaGun moved from Persia to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 transport moved from 23 Sea Zone to 27 Sea Zone
2 infantry moved from Union of South Africa to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Belgian Congo
1 fighter moved from 34 Sea Zone to Egypt
1 carrier and 3 destroyers moved from 7 Sea Zone to 13 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Place Units - British
2 fighters placed in United Kingdom
1 armour and 1 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 armour, 1 artillery and 2 infantry moved from Belorussia to Archangel
1 infantry moved from Italy to France
1 fighter moved from Italy to France
Combat - Italians
Battle in Archangel
Italians attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 aaGun and 3 infantry; Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/4 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Archangel
Italians roll dice for 2 armour in Archangel, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Italians lost in Archangel
Italians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Archangel
Italians roll dice for 1 armour in Archangel, round 6 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 3 infantry
Battle in France
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in France
Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from France to East Poland
1 infantry moved from Ukraine to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 1 infantry moved from Bulgaria Romania to East Poland
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from East Poland to Belorussia
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Italy
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00
Italians regular : 0,83
Russians regular : 0,33
British regular : -0,33
@hansworst @Ozymandiac I secured three hits here. How would you guys like them distributed?
Hi Captain,
You can take down my poor Italian warrior first. They have utterly proven te be useless historically.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from Karelia S.S.R. to Belorussia
2 bombers moved from Russia to Belorussia
1 fighter moved from Russia to Belorussia
Combat - Americans
Battle in Belorussia
Americans attack with 2 bombers, 3 fighters and 2 infantry
Germans defend with 6 infantry; Italians defend with 1 infantry
Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits
Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia
Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits
Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia
Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Americans win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 2 bombers and 2 infantry
Casualties for Germans: 6 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
3 fighters moved from Belorussia to Norway
1 aaGun moved from Archangel to 4 Sea Zone
1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to United Kingdom
2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone
2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom
1 transport moved from 2 Sea Zone to 6 Sea Zone
9 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Western United States
7 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Americans rolls : 0.00