L21 BM3 Ghostglider vs. Giallo

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter and 8 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 3 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 4 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 5 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 6 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 7 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 7 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 8 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            Chinese undo move 3.
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Japanese regular : -5,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Combat Move - British
            1 unit repaired.
            1 bomber and 1 tactical_bomber moved from Malta to Alexandria
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            3 fighters moved from Scotland to Gibraltar
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Morocco
                British attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 infantry in Morocco, round 3 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/9 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 3,33 expected hits
                    1 artillery owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Neutral_Axis regular : -0,67
    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    3 hits 2nd round


  • please keep ARM+FTR

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Guam to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 infantry placed in Central United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter and 8 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 10 infantry
                Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 0/11 hits, 2,17 expected hits
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 2 : 3/8 hits, 2,67 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 2/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Kweichow, round 3 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Kweichow, round 4 : 0/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 5 : 0/6 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 5 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 6 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 6 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 7 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 7 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 8 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 8 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 2 artilleries, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
            Chinese undo move 3.
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 bomber and 1 tactical_bomber moved from Malta to Alexandria
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            1 cruiser moved from 55 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            3 fighters moved from Scotland to Gibraltar
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Morocco
                British attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 infantry in Morocco, round 3 : 2/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                British win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/9 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 3,33 expected hits
                    1 artillery owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 3/5 hits, 2,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 1/5 hits, 2,33 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the Germans and 1 artillery owned by the Italians lost in Alexandria
                    British roll dice for 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Alexandria, round 4 : 2/4 hits, 2,17 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Alexandria, round 4 : 2/2 hits, 1,17 expected hits
                    1 fighter owned by the Germans, 1 artillery owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Germans: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            1 tactical_bomber moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Belgian Congo
            1 fighter moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
            1 tactical_bomber moved from India to British Somaliland
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 aaGuns and 2 infantry moved from Scotland to United Kingdom
            1 battleship and 2 cruisers moved from 109 Sea Zone to 92 Sea Zone
            1 battleship moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 fighter and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 28 PUs
            Some Units in India change ownership: 1 fighter and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Italians regular : 0,17
    Japanese regular : -5,00
    Neutral_Axis regular : -0,67
    British regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 infantry moved from Bulgaria to Greece
            1 armour moved from Yugoslavia to Greece
            2 fighters moved from Western Germany to Greece
            1 bomber moved from Southern Italy to Egypt
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 transports moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Egypt
                Italians attack with 2 artilleries, 1 bomber and 3 infantry
                British defend with 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Trans-Jordan from British, taking Egypt from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 3 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 tactical_bomber
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 5 infantry
                British defend with 1 aaGun and 5 infantry
                    British roll AA dice in Greece : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 5 infantry in Greece, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Greece, round 2 : 3/5 hits, 1.67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 3 : 2/5 hits, 1.83 expected hits
                    British roll dice for 4 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour and 2 fighters in Greece, round 4 : 2/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Greece, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 armour owned by the Italians lost in Greece
                Italians win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour and 5 infantry
                Casualties for British: 1 aaGun and 5 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from Tobruk to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from France to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British AA : -0.33
    British regular : 3.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 56 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Bulgaria to Greece
                  Germans take Greece from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Norway to Finland
            5 infantry moved from Finland to Karelia
            1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
            1 aaGun moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Romania to Bessarabia
            6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
            8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Poland to Baltic States
            2 aaGuns, 8 artilleries and 15 infantry moved from Poland to Eastern Poland
            1 artillery moved from Northern Italy to France
            1 infantry moved from Yugoslavia to Bulgaria
            3 fighters moved from Western Germany to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
            1 tactical_bomber moved from Southern Italy to Western Germany
            2 bombers moved from Southern Italy to Western Germany
    
        Place Units - Germans
            2 infantry placed in France
            2 infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 113 Sea Zone
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Belarus to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 0,17
    Germans regular : -0,17
    

    Savegame


  • @ghostglider cr hits in113


  • please kill sub, thanks

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Belarus to Baltic States
            1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                Casualties for Russians: 1 cruiser and 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Baltic States
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 1 infantry
                    Germans roll AA dice in Baltic States : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun, 2 artilleries and 3 infantry moved from Ukraine to Bryansk
            7 artilleries moved from Russia to Bryansk
            2 aaGuns and 16 infantry moved from Amur to Manchuria
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 aaGuns, 5 artilleries and 21 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0,17
    Russians regular : -0,67
    Germans regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter and 1 tactical_bomber moved from Anhwe to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
            2 bombers moved from Kwangsi to Philippines
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Burma
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Kiangsi to Kwangtung
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            2 fighters moved from Anhwe to Szechwan
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in French Indo China
                Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
            Battle in Korea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Malaya from UK_Pacific, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shan State
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
                UK_Pacific win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits, 3.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter and 4 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter and 4 infantry in Kwangtung, round 2 : 0/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -22
                Casualties for Japanese: 1 fighter and 4 infantry
            Battle in Kweichow
                Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 tactical_bomber moved from Sumatra to 42 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            2 fighters moved from Szechwan to Yunnan
            1 infantry moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Chahar to Suiyuyan
            1 aaGun moved from Chahar to Hopei
            2 bombers moved from Philippines to Kwangsi
            1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 fighter moved from Yunnan to Hunan
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.33
    Japanese regular : -4.83
    UK_Pacific regular : 3.33
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Eastern United States to French West Africa
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Neutral_Axis regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @giallo One hit by the subs


  • I will take the hit on the AC


  • Please use max defense, except keeping a CRU as last casulty if possible

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 bomber moved from Eastern United States to French West Africa
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 24
                Casualties for Americans: 1 cruiser, 2 destroyers and 2 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Americans
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
            1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from French West Africa to Gold Coast
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            Americans undo move 2.
            1 tactical_bomber placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : 1,00
    Neutral_Axis regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,83 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : 0,83
    

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