Alternated route game majikforce (L+12) vs AetV (X)
-
@majikforce may I assume you are done with your Fra Move?
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to New Guinea 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
-
@aequitas-et-veritas said in Alternated route game majikforce (L+12) vs AetV (X):
@majikforce may I assume you are done with your Fra Move?
Good to go now. Sorry about that.
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 fighters, 11 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Yunnan to Kiangsu 1 armour moved from Ukraine to Tambov Germans take Bryansk from Russians Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Vologda to Samara 1 armour and 1 mech_infantry moved from Vologda to Smolensk 15 armour and 14 mech_infantrys moved from Vologda to Russia 4 armour moved from Poland to Belarus 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 bomber moved from Poland to Belarus Combat - Germans Battle in Kiangsu Germans attack with 1 bomber Chinese defend with 1 infantry Germans roll dice for 1 bomber in Kiangsu, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in Kiangsu, round 3 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/9 hits, 4,33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Smolensk Germans attack with 1 armour and 1 mech_infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Belarus Germans attack with 4 armour and 1 bomber Russians defend with 1 mech_infantry Germans roll dice for 4 armour and 1 bomber in Belarus, round 2 : 1/5 hits, 2,67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans lost in Samara 1 armour owned by the Germans retreated to Vologda Russians win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Russia Germans attack with 15 armour and 14 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 4 infantry Germans roll dice for 15 armour and 14 mech_infantrys in Russia, round 2 : 13/29 hits, 9,83 expected hits Russians roll dice for 1 aaGun, 1 armour, 5 artilleries and 4 infantry in Russia, round 2 : 3/10 hits, 3,50 expected hits 4 infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans destroys 19PUs while taking Russians capital Germans win, taking Russia from Russians with 15 armour and 11 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 5 artilleries and 4 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 4 fighters moved from Holland Belgium to 112 Sea Zone 6 armour moved from Western Germany to Yugoslavia 6 mech_infantrys moved from Ukraine to Romania 1 infantry moved from Ukraine to Bryansk 2 aaGuns, 9 artilleries and 4 infantry moved from Ukraine to Bessarabia 2 armour moved from Novgorod to Karelia 1 armour moved from Novgorod to Smolensk 1 bomber moved from Kiangsu to Yunnan Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 5 infantry and 1 mech_infantry placed in Western Germany Germans undo move 5. 5 infantry placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 5. 1 bomber and 4 infantry placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 56 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Russians regular : 0,17 Germans regular : 4,00
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Vologda 2 fighters moved from Rostov to Tambov 2 infantry moved from Rostov to Tambov 2 armour, 12 artilleries, 31 infantry and 10 mech_infantrys moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 12 artilleries, 31 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 12 artilleries, 31 infantry and 10 mech_infantrys in Bryansk, round 2 : 19/55 hits, 13.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 12 artilleries, 31 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 aaGun moved from Rostov to Bryansk 2 fighters moved from Tambov to Rostov 1 artillery moved from Volgograd to Rostov 1 aaGun moved from Volgograd to Rostov 1 aaGun moved from Samara to Volgograd 2 infantry moved from Volgograd to Samara Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 5.00
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 armour moved from Anhwe to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Kweichow to Hopei 1 armour moved from Kiangsu to Shantung 1 mech_infantry moved from Anhwe to Shantung 1 infantry moved from Hunan to Kiangsi 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan 1 armour and 1 mech_infantry moved from Novosibirsk to Samara 1 mech_infantry moved from Novosibirsk to Samara 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Novosibirsk to Vologda 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from Manchuria to Shantung 1 bomber moved from Yunnan to Hopei 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 destroyer and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi 3 fighters and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Yunnan to Kazakhstan Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Java from ANZAC, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/6 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Samara Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 2/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara Japanese win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Vologda Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi 1 bomber and 1 fighter moved from Hopei to Yunnan 1 tactical_bomber moved from Shantung to Manchuria 1 fighter moved from Manchuria to 36 Sea Zone 2 tactical_bombers moved from Kiangsi to 36 Sea Zone 3 fighters moved from Kiangsi to 36 Sea Zone 3 fighters and 4 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 infantry placed in Malaya 1 infantry placed in Manchuria 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to Jehol: 2 infantry EDIT: Removing units owned by Japanese from Manchuria: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5 Japanese collect 69 PUs (9 lost to blockades); end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,17 Japanese regular : 6,17 Russians regular : -1,33
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 2 bombers moved from India to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Italians 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Gibraltar to Normandy Bordeaux 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Philippines Battle in Normandy Bordeaux Americans attack with 4 artilleries, 5 fighters and 4 infantry Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 marine Germans roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 5 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/13 hits, 5.17 expected hits Germans roll dice for 1 aaGun, 3 artilleries, 7 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/11 hits, 3.67 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 4 artilleries, 5 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/10 hits, 4.17 expected hits Germans roll dice for 3 artilleries, 6 infantry and 1 marine in Normandy Bordeaux, round 3 : 3/10 hits, 3.33 expected hits 5 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 5 fighters in Normandy Bordeaux, round 4 : 3/7 hits, 3.17 expected hits Germans roll dice for 3 artilleries, 1 infantry and 1 marine in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Normandy Bordeaux 5 fighters owned by the Americans retreated Germans win, taking Philippines from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 4 artilleries and 4 infantry Casualties for Germans: 1 aaGun, 2 artilleries and 7 infantry Battle in 42 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 bombers in 42 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 3 bombers moved from 42 Sea Zone to India 1 bomber moved from Western United States to Caroline Islands 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 1 marine, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Syria to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Egypt to Greece Place Units - Americans 1 factory_minor placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier and 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia 3 fighters moved from Greece to Yugoslavia 2 fighters moved from 97 Sea Zone to Yugoslavia 1 fighter moved from Gibraltar to 97 Sea Zone 1 armour moved from Caucasus to Ukraine British take Ukraine from Germans 1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan 2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 battleship moved from 33 Sea Zone to 45 Sea Zone 1 battleship moved from 45 Sea Zone to 35 Sea Zone Combat - British Battle in Yugoslavia British attack with 2 artilleries, 5 fighters and 2 infantry Germans defend with 6 armour British roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 5 fighters and 2 infantry in Yugoslavia, round 2 : 4/9 hits, 3.83 expected hits Germans roll dice for 6 armour in Yugoslavia, round 2 : 5/6 hits, 3.00 expected hits 4 armour owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 2 infantry owned by the British lost in Yugoslavia 4 fighters owned by the British retreated Germans win with 2 armour remaining. Battle score for attacker is 0 Casualties for British: 2 artilleries, 1 fighter and 2 infantry Casualties for Germans: 4 armour Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 marine in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the British and 1 marine owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 marine Battle in Kazakhstan British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kazakhstan British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Kazakhstan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kazakhstan to Rostov 1 armour and 2 artilleries moved from Caucasus to Rostov 1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov 2 artilleries and 6 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 3 armour moved from Persia to Caucasus 1 armour moved from Eastern Persia to Northwest Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Syria 1 armour moved from Egypt to Syria 1 fighter moved from Yugoslavia to 97 Sea Zone 3 fighters moved from Yugoslavia to Greece 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 1 carrier placed in 110 Sea Zone 3 infantry placed in Persia 3 infantry placed in Egypt 5 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 carrier, 1 cruiser and 1 transport EDIT: Adding units owned by Americans to 97 Sea Zone: 1 carrier, 1 cruiser and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 1.33 Germans AA : -0.50 Germans regular : 1.67 British regular : -0.67
-
@aequitas-et-veritas Assumed no scramble from Italy and forgot to move my US navy to 97. And can we talk about how insanely lucky you are? My goodness man, it is completely ridiculous. Either you are the luckiest person in the world when you play me or I am the unluckiest in the world when I play you. From Japan having a near flawless attack round to somehow escaping convoy disruptions that could of totaled near 20 ipcs. To the US whiffing in Normandy, then the crap the UK just had to deal with. You are my kryptonite!
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 bomber and 1 fighter Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in Bulgaria, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Bulgaria Italians win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Western Germany 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,3,6,5,1,2 Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : -0,33
-
@majikforce said in Alternated route game majikforce (L+12) vs AetV (X):
@aequitas-et-veritas Assumed no scramble from Italy and forgot to move my US navy to 97. And can we talk about how insanely lucky you are? My goodness man, it is completely ridiculous. Either you are the luckiest person in the world when you play me or I am the unluckiest in the world when I play you. From Japan having a near flawless attack round to somehow escaping convoy disruptions that could of totaled near 20 ipcs. To the US whiffing in Normandy, then the crap the UK just had to deal with. You are my kryptonite!
Maybe I just have to pay it somewhere else back.
Look at my game against Tanios:https://www.axisandallies.org/forums/topic/36294/l21-bm3-tanios-l-18-vs-aetv-x/124?page=5
A 92% battle went south and not enough, I got also smacke at the very same turn in the follow by my opponents russians Turn. I am in deep trouble on Easternfront.
Maybe you still have to wait on your sugar and favor to come back, Idk. -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 34 Sea Zone 1 fighter moved from New Guinea to 34 Sea Zone 2 fighters moved from Queensland to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in 34 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone ANZAC win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Philippines 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17
-
@aequitas-et-veritas Just a reminder those mechs can’t blitz with the tanks to Greece. They have to start from the same territory.
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Yunnan to 41 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from Western Germany to Greece 4 bombers moved from Western Germany to Greece 2 armour moved from Yugoslavia to Bulgaria Germans take Bulgaria from Americans 2 mech_infantrys moved from Romania to Bulgaria 2 armour and 2 mech_infantrys moved from Bulgaria to Greece 2 mech_infantrys moved from Romania to Albania 1 fighter moved from Western Germany to Albania 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 15 armour and 11 mech_infantrys moved from Russia to Volgograd Combat - Germans Battle in Volgograd Germans attack with 15 armour and 11 mech_infantrys Russians defend with 1 aaGun and 1 factory_minor 1 aaGun owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 15 armour and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Greece Germans attack with 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys British defend with 3 fighters; Americans defend with 1 bomber, 1 factory_minor, 1 marine and 1 mech_infantry Germans roll dice for 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys in Greece, round 2 : 5/10 hits, 5,00 expected hits Americans roll dice for 1 bomber, 3 fighters, 1 marine and 1 mech_infantry in Greece, round 2 : 1/6 hits, 2,83 expected hits 1 bomber owned by the Americans, 1 marine owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 mech_infantry owned by the Americans lost in Greece Germans roll dice for 2 armour, 4 bombers, 2 fighters and 1 mech_infantry in Greece, round 3 : 4/9 hits, 4,83 expected hits Americans roll dice for 1 fighter in Greece, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Greece Germans win, taking Greece from Americans with 2 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 43 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 bomber, 1 marine and 1 mech_infantry Casualties for British: 3 fighters Battle in Normandy Bordeaux Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/8 hits, 3,67 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 41 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Germans roll dice for 1 bomber in 41 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Albania Germans attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Albania, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania Germans win, taking Albania from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 fighters moved from Greece to Southern Italy 1 fighter moved from Albania to Southern Italy 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Bessarabia to Western Ukraine 3 armour moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 1 bomber moved from 41 Sea Zone to Yunnan 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone 1 artillery and 1 infantry moved from Southern France to France 1 aaGun moved from Western Germany to France 1 artillery and 4 infantry moved from Western Germany to France 4 bombers moved from Greece to Southern Italy 1 armour moved from Smolensk to Eastern Poland 3 fighters moved from Normandy Bordeaux to 112 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 9 infantry placed in Western Germany 3 infantry placed in Novgorod 2 infantry placed in Russia 1 armour, 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,2,5,3,6,3 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Germans regular : -0,83 British regular : -0,83
-
@majikforce said in Alternated route game majikforce (L+12) vs AetV (X):
@aequitas-et-veritas Just a reminder those mechs can’t blitz with the tanks to Greece. They have to start from the same territory.
You are gonna have to redo Greece. You can’t bring the mechs. In order to blitz with tanks they have to start from the same territory
-
@aequitas-et-veritas Just for reference
@rulebook:
Unit Characteristics
Blitz: A mechanized infantry unit must normally stop when it enters an enemy controlled territory. However, when paired
one-for-one with a tank, it can make a blitz movement (see “Tanks,” page 27) along with that tank. The movement of both
units must start and end in the same territories. -
@majikforce I am checking on it right now.
-
@majikforce I see what you mean now.
Do you want me to do Greece only? -
@aequitas-et-veritas Since its a fun one I will leave that up to you. You can redo the whole turn or just Greece. If I had any sort of good dice with UK you wouldn’t of even had those tanks to attack with! :blush:
-
@majikforce then I will post the Greek Combat only and edit the result in the previous file and repost that one.
And ya, I will not make Marti be angry against me.
I lost a friggin good game bc of bad dicing. I didn’t even consider this possibility against me in that other game. It is frustrating and I feel ya.I think you are a very competent player. You started about the same time or even earlier than Legion386. I played against you both in a Team game with Wittmann and on a one vs one against each of ya back in the days. I made a stupid mistake back then against you and activated the neutral, not knowing the gameplay very well and lost to you.
Hope you are not to mad about me bc of the dice.
-
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy nothing; Remaining resources: 71 PUs; Combat Move - Germans 2 armour moved from Yugoslavia to Greece Germans take Bulgaria from Americans 4 bombers and 2 fighters moved from Western Germany to Greece
Combat Hit Differential Summary :