setting up
Guam Solo L vs crockett36 X G40.2 oob
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 7 armour, 1 fighter and 2 tactical_bombers moved from Russia to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Tambov to Volgograd 4 mech_infantrys moved from Russia to Volgograd 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Smolensk to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus Combat - Russians Battle in Volgograd Russians attack with 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers Germans defend with 1 factory_minor and 3 infantry; Japanese defend with 7 fighters and 4 tactical_bombers Russians roll dice for 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 6/17 hits, 6.50 expected hits Germans roll dice for 7 fighters, 3 infantry and 4 tactical_bombers in Volgograd, round 2 : 11/14 hits, 7.67 expected hits 3 tactical_bombers owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 4 armour owned by the Russians and 3 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Volgograd, round 3 : 2/6 hits, 3.33 expected hits Germans roll dice for 7 fighters and 1 tactical_bomber in Volgograd, round 3 : 5/8 hits, 5.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 armour owned by the Russians lost in Volgograd 1 tactical_bomber owned by the Russians retreated Germans win with 6 fighters remaining. Battle score for attacker is -25 Casualties for Russians: 7 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Germans: 3 infantry Casualties for Japanese: 1 fighter and 4 tactical_bombers Battle in Belarus Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 5 infantry moved from Vologda to Russia 2 aaGuns and 12 infantry moved from Novosibirsk to Samara Place Units - Russians 2 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 3.83 Russians regular : -1.33
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@crockett36 not only that i could have had two more air from the fleet that refused to go.
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@crockett36 Wow is right. But you did take a lot out on my Russia turn. I tried to hit your stack of planes with Russians and you rolled great. 10 out of 11 planes got a hit in round one. Super interesting game. Looking forward to discussing this one.
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@guamsolo first roll that will show up in your email will be two rounds of dice for fighters. Here goes. 4,3 means 1 hit for fighters. here goes for divers. 1,6. 1 hit for the divers. 2 less infantry in Persia. Thanks for letting me do that. I legitimately forgot the bombers, but was blocked by the computer from using my two eligible fleet planes. Thanks so much. I am enjoying this game as well.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 bomber moved from Norway to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 fighter moved from Norway to Western Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in Normandy Bordeaux Battle in Western Germany Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Western Germany Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to United Kingdom 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Russia to 98 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Celebes to 54 Sea Zone 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 25 Sea Zone to 27 Sea Zone Place Units - Americans 1 factory_minor placed in Greece 3 transports placed in 101 Sea Zone 1 armour and 2 bombers placed in Norway 1 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Germans AA : -0.50 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Suiyuyan to Shensi 1 fighter and 4 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 armour, 2 artilleries and 6 infantry Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3.00 expected hits Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3.17 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 3 : 2/13 hits, 2.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 4 : 0/10 hits, 2.00 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 5 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 5 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 6 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 6 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 7 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 10 infantry Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 bomber moved from Norway to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from United Kingdom to Germany 1 fighter moved from Norway to Western Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in Normandy Bordeaux Battle in Western Germany Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Germany, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Western Germany Americans win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to United Kingdom 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Russia to 98 Sea Zone 1 aaGun moved from Central United States to Western United States 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Celebes to 54 Sea Zone 1 bomber moved from Germany to United Kingdom 1 destroyer moved from 25 Sea Zone to 27 Sea Zone Place Units - Americans 1 factory_minor placed in Greece 3 transports placed in 101 Sea Zone 1 armour and 2 bombers placed in Norway 1 infantry placed in Western United States 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Suiyuyan to Shensi 1 fighter and 4 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 15 infantry Japanese defend with 1 armour, 2 artilleries and 6 infantry Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 3/16 hits, 3.00 expected hits Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Shensi, round 2 : 3/9 hits, 3.17 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 3 : 2/13 hits, 2.50 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 4 : 0/10 hits, 2.00 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 4 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 5 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 5 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 6 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 artillery in Shensi, round 6 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 7 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 armour in Shensi, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 10 infantry Casualties for Japanese: 1 armour, 2 artilleries and 6 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 28 PUs; British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Russia to 98 Sea Zone 1 fighter moved from Persia to Egypt 1 fighter moved from Persia to Egypt 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 fighter moved from Persia to Egypt Combat - British Battle in Belgian Congo British attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 3 transports moved from 98 Sea Zone to 92 Sea Zone Place Units - British 1 armour, 1 artillery and 3 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,4,2,4,6,6,5,5,3,4,5,6,6,2,1,1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 1.83 Italians regular : 0.67 Japanese regular : 0.33 Germans AA : -0.50 Germans regular : -0.67 British regular : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 fighter moved from Suiyuyan to Russia 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2 ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber EDIT: Removing units owned by ANZAC from Queensland: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@guamsolo I can’t believe you took Normandy back!
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very lucky. it was the right battle, but i didn’t think i would succeed.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:59:19 PM
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 4 submarines and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Guam to 21 Sea Zone 6 infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Shensi 5 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Kiangsu to Chahar 1 armour moved from West India to Persia 2 bombers moved from West India to Persia 3 mech_infantrys moved from Eastern Persia to 80 Sea Zone 3 infantry moved from Eastern Persia to 80 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers moved from 81 Sea Zone to Egypt 1 fighter moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 3 mech_infantrys moved from Burma to West India 2 fighters moved from 6 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 3 mech_infantrys moved from French Indo China to Burma Combat - Japanese Battle in Persia Japanese attack with 1 armour, 2 bombers and 1 fighter British defend with 1 factory_minor and 2 infantry Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Persia, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Egypt Japanese attack with 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 factory_minor, 3 fighters, 1 harbour and 5 infantry; French defend with 3 infantry; Americans defend with 1 armour, 1 artillery and 6 infantry Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 3 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 3/12 hits, 4.50 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters and 14 infantry in Egypt, round 2 : 6/19 hits, 7.50 expected hits 3 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 infantry owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in Egypt 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated British win with 1 armour, 1 artillery, 3 fighters and 9 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 3 infantry and 3 mech_infantrys Casualties for British: 2 infantry Casualties for French: 1 infantry Casualties for Americans: 2 infantry Battle in Shensi Japanese attack with 6 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 6 infantry and 1 mech_infantry in Shensi, round 2 : 3/7 hits, 1.17 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese roll dice for 5 infantry and 1 mech_infantry in Shensi, round 3 : 1/6 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 4 infantry and 1 mech_infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 3 fighters moved from Egypt to 81 Sea Zone 3 tactical_bombers moved from Egypt to 81 Sea Zone 2 bombers moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 aaGun moved from Jehol to Chahar 1 mech_infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 transports placed in 39 Sea Zone Japanese undo move 1. 4 submarines and 4 transports placed in 6 Sea Zone 2 artilleries placed in Japan 1 artillery placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83 British regular : -2.17
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@crockett36 i’ve done a review of our game up to and including the German turn. Leningrad, I think, is more important than I have thought. I also have thought about point of conflict purchases vs waves and supply chains. The loss of those planes in the early rounds should have caused me to replace them so that at the gates of Moscow I could have knocked louder.
This is aside from the mistakes of the exposure of my Japanese air force and subsequent failures in the attack on Persia. Unforced errors. I want to also consider my purchases. waves of mechs are just not deadly enough, especially in light of a wealthy Russia.
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@crockett36 I have concentrated on the allies so much that my axis strategy needs work.