Sry Telamon, but I strongly disagree:
@Telamon:
For those who choose low luck, fine. But just make sure you aren’t missing out on half the game!
The Lottery half…
A&A has two exciting aspects - the strategy and the chance. I suspect that those who choose low luck haven’t learnt to appreciate the latter aspect, or find it too difficult. The key is that luck can be managed.
Yes, those LL players are big unappreciative wussies being whiney about having bad dice that ruins their strategy. Should’ve gotten a plan B, C and D!
Sure an infantry could attack a stack of tanks. It might win one in a million times, but the player who does this regularly will lose. You can choose your battles and manage your risk. If you can’t afford to lose a stack of russian inf - don’t put them in the line. If you don’t want to lose 7 bombers in an SBR raid, make sure you can deal with a pile of pips looking up at you after your roll.
Keep this in mind: you’re saying people shouldn’t attack with 1 inf at bad odds because doing this regularly will cost one the game -
Reducing luck also has a big impact on the strategic aspect of the game. It doesn’t make it more ‘pure’, it changes it fundamentally. For instance, the German luftwaffe might have an attack on the british navy where they have a 20% chance of success, and an 80% chance of being swatted like flies. If the germans crack it, they probably win as all the pressure is off their backs while UK rebuilds.
Wait? An inf is a no-go, but getting your whole luftwaffe crushed, thusly eliminating good opportunities of trading dead zones or threatening to attack Cau/Len, is considered good?
If they lose, it hurts them but they can pump out the infantry and wait it out till Japan rescues.
Come on, if Japan could rescue a luftwaffeless Germany in time, this game is as balanced as tic-tac-toe.
Denying these type of risks alters the strategy: the UK can afford to buy ‘just enough’ naval protection and spend a lot more on transports and infantry. Really they should have to be a little more cautious.
Ah, now I get it: retreating your units and overdoing your fleet are the way to go if you don’t want to have bad dice! But how about the great strategical aspects of attacking your opponent and optimizing your purchases?
Don’t give up on dice. Learn how to master them :wink:
Hmm, maybe we should send LL’ers to clinics and drug them or try shock therapy to get them back normal. After all, ADS is the natural way of playing the game, anything else is no more than a disease or a temporary phase people will grow out ;)
Allright, so far the sarcastic part of the post, but I just got offended because I felt you we’re stating LL was inferior to ADS (ADS is half of the game, get back to ADS, LL’ers should just be more cautious, don’t do this, do that, they don’t appreciate something they should…)
I know some people like ADS, and to me that’s very strange, but I understand (or at least I try to) why they like it: it brings animosity to the table, it’s more historically accurate, it requires some special skills etc. To me, those things don’t weigh up against a neatly executed cooperative plan being ruined by an AA-gun shooting down 6 out of 7 bmrs. To others they do, so this is where the “opinion”-part sets in. It’s no use trying to alter other people’s personal opinions. After all, they’re not wrong and I’m not right, but we’re only differing in opinion. However, you’re trying to do just that, and that’s why I replied with a not so friendly post :|
Anyhow, I’m of concocting a master move that won’t be ruined by bad dice :evil: