TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 marine moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 4 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 4 infantry and 1 marine in Queensland, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery, 3 infantry and 1 marine in Queensland, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 60 Sea Zone to 40 Sea Zone
2 fighters moved from Eastern India to Iraq
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,1,2,1,6,1,5,4,3,5,3
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Baltic States to Leningrad
Germans take Leningrad from Russians
1 submarine moved from 113 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 105 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 105 Sea Zone
Americans and Germans reach a stalemate
. Battle score for attacker is 16
Casualties for Americans: 1 carrier
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in 109 Sea Zone
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
10 armour and 10 mech_infantrys moved from Baltic States to Smolensk
1 aaGun and 1 infantry moved from Baltic States to Northern Belarus
1 aaGun, 6 artilleries and 20 infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Poland to Southern Belarus
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from Western Germany to Norway
1 infantry moved from 100 Sea Zone to Egypt
Place Units - Germans
5 tactical_bombers placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 15 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Vologda to Leningrad
1 armour moved from Amur to Northern Manchuria
Russians take Korea from Japanese
Chinese take Northern Manchuria from Japanese
4 artilleries and 2 infantry moved from Amur to Northern Manchuria
1 armour moved from Buryatia to Northern Manchuria
2 mech_infantrys moved from Siberia to Northern Manchuria
12 infantry moved from Amur to Northern Manchuria
Combat - Russians
Battle in Leningrad
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Leningrad, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Leningrad to Russia
1 infantry moved from Vologda to Yaroslavl
1 armour and 1 mech_infantry moved from Vologda to Russia
3 aaGuns, 2 artilleries and 11 infantry moved from Vologda to Gorky
1 infantry moved from Stalingrad to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
2 aaGuns and 3 infantry moved from Siberia to Amur
1 artillery and 10 infantry moved from Ukraine to Rostov
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
1 fighter and 2 infantry placed in Urals
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 41 PUs (3 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from 132 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 64 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 marine moved from 64 Sea Zone to Victoria
1 marine moved from Solomon Islands to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Caroline Islands to Davao
1 fighter moved from Caroline Islands to Manilla
1 bomber moved from Kwangsi to 38 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Java
Battle in Victoria
Battle in Sumatra
Battle in Guam
Battle in New South Wales
Japanese attack with 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 2/11 hits, 4.33 expected hits
ANZAC roll dice for 1 artillery and 2 fighters in New South Wales, round 2 : 0/3 hits, 1.67 expected hits
1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/11 hits, 4.33 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking Java from ANZAC, taking Victoria from ANZAC, taking Sumatra from UK_Pacific, taking Guam from Americans, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 artillery and 2 fighters
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Davao
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Davao, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 carriers moved from 55 Sea Zone to 64 Sea Zone
1 transport moved from 55 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 64 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Southern Manchuria to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from 38 Sea Zone to Kwangsi
1 fighter moved from Manilla to Kwangtung
1 artillery moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Kiangsi
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.17
ANZAC regular : -2.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 infantry moved from Borneo to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 fighter moved from 132 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
1 marine moved from Caroline Islands to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 64 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 transport moved from 132 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Manilla
1 marine moved from 64 Sea Zone to Victoria
1 marine moved from Solomon Islands to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Caroline Islands to Davao
1 fighter moved from Caroline Islands to Manilla
1 bomber moved from Kwangsi to 38 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Java
Battle in Victoria
Battle in Sumatra
Battle in Guam
Battle in New South Wales
Japanese attack with 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 2 : 2/11 hits, 4.33 expected hits
ANZAC roll dice for 1 artillery and 2 fighters in New South Wales, round 2 : 0/3 hits, 1.67 expected hits
1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/11 hits, 4.33 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking Java from ANZAC, taking Victoria from ANZAC, taking Sumatra from UK_Pacific, taking Guam from Americans, taking New South Wales from ANZAC with 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 artillery and 2 fighters
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Davao
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Davao, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 carriers moved from 55 Sea Zone to 64 Sea Zone
1 transport moved from 55 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 64 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Hunan
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 aaGun and 2 infantry moved from Southern Manchuria to Jehol
1 artillery moved from Anhwe to Jehol
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from 38 Sea Zone to Kwangsi
1 fighter moved from Manilla to Kwangtung
1 artillery moved from Anhwe to Jehol
1 aaGun moved from Anhwe to Kiangsi
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.17
ANZAC regular : -2.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry, 3 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
EDIT: 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Vyborg
EDIT: 1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 65 Sea Zone
1 fighter and 1 submarine moved from 31 Sea Zone to 65 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
3 fighters moved from 31 Sea Zone to 65 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 31 Sea Zone to 55 Sea Zone
Combat - Americans
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy nothing; Remaining resources: 88 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 fighters and 1 submarine moved from 31 Sea Zone to 65 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 31 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry, 3 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Battle in 65 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 65 Sea Zone
Americans win, taking Morocco from Italians, taking 65 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser and 3 fighters in 55 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 105 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Solomon Islands from Japanese to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 31 Sea Zone to 56 Sea Zone
1 destroyer moved from 31 Sea Zone to 47 Sea Zone
1 marine moved from Johnston Island to 31 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 31 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 marine moved from 55 Sea Zone to Queensland
4 fighters moved from 65 Sea Zone to 55 Sea Zone
EDIT: 1 marine moved from Queensland to Solomon Islands
2 fighters moved from Western United States to Hawaiian Islands
Turn Complete - Americans
Americans collect 51 PUs; end with 139 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 154 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 159 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
4 infantry moved from Szechwan to Yunnan
5 infantry moved from Chahar to Inner Mongolia
4 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 destroyer
EDIT: Changing PUs for Americans from 159 to 88
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 carriers and 2 destroyers
EDIT: Adding units owned by Americans to 11 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer and 1 submarine moved from 40 Sea Zone to 82 Sea Zone
EDIT: 1 carrier moved from 11 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to French Indo China
1 tactical_bomber moved from Eastern India to French Indo China
1 fighter and 1 infantry moved from Yunnan to Kweichow
1 fighter and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from Eastern India to Kweichow
EDIT: 1 infantry moved from Burma to Yunnan
EDIT: 1 submarine moved from 109 Sea Zone to 93 Sea Zone
2 fighters moved from Finland to United Kingdom
EDIT: 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Vyborg
Combat - British
Battle in French West Africa
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win, taking French West Africa from Neutral_Axis, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to Eastern India
1 fighter moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Eastern India
1 artillery and 5 infantry moved from Burma to Yunnan
1 artillery moved from Malaya to Shan State
1 battleship and 1 cruiser moved from 40 Sea Zone to 82 Sea Zone
2 artilleries and 1 infantry moved from Southern Persia to Iraq
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Nigeria to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 93 Sea Zone
EDIT: 3 fighters moved from 11 Sea Zone to Western United States
Place Units - British
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.83
Japanese regular : 1.00
Germans regular : 0.67
British regular : -2.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 infantry moved from Algeria to Morocco
1 artillery moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Egypt to 100 Sea Zone
1 infantry moved from Crete to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 100 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Morocco
1 armour moved from Smolensk to Kursk
Italians take Bryansk from Russians
Italians take Kursk from Russians
Combat - Italians
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 3 infantry moved from Algeria to Morocco
1 artillery moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Egypt to 100 Sea Zone
1 infantry moved from Crete to 100 Sea Zone
1 infantry moved from Trans-Jordan to 100 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 100 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 100 Sea Zone to 94 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Morocco
1 armour moved from Smolensk to Kursk
Italians take Bryansk from Russians
Italians take Kursk from Russians
Combat - Italians
Americans scrambles 1 units out of 93 Sea Zone to defend against the attack in Morocco
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry
British defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Morocco, round 2 : 3/11 hits, 3.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 3/9 hits, 4.00 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Morocco, round 3 : 3/8 hits, 3.33 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 2.33 expected hits
1 armour owned by the Americans, 1 fighter owned by the British, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 fighters in Morocco, round 4 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from Americans with 1 armour, 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 34
Casualties for Italians: 5 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
1 destroyer moved from 100 Sea Zone to 94 Sea Zone
2 fighters moved from Morocco to Algeria
1 bomber moved from Morocco to Algeria
1 marine moved from Cyprus to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 cruiser and 1 marine moved from 101 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
2 transports placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Italian Somaliland
Combat - ANZAC
Battle in Italian Somaliland
Non Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 82 Sea Zone to 78 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
2 fighters and 5 tactical_bombers moved from Western Germany to 93 Sea Zone
1 bomber moved from Western Germany to 89 Sea Zone
Combat - Germans
Battle in 89 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 89 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 93 Sea Zone
Germans attack with 2 fighters and 5 tactical_bombers
British defend with 1 carrier; Americans defend with 1 cruiser, 3 submarines, 1 tactical_bomber and 3 transports; Russians defend with 1 submarine
3 submarines owned by the Americans and 1 submarine owned by the Russians submerged
Germans roll dice for 2 fighters and 5 tactical_bombers in 93 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports in 93 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the British lost in 93 Sea Zone
3 transports owned by the Americans lost in 93 Sea Zone
Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for British: 1 carrier
Casualties for Americans: 1 cruiser, 1 tactical_bomber and 3 transports
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
2 fighters and 5 tactical_bombers moved from 93 Sea Zone to Gibraltar
1 bomber moved from 89 Sea Zone to Gibraltar
1 infantry moved from Western Ukraine to Ukraine
10 armour and 10 mech_infantrys moved from Smolensk to Kursk
1 aaGun, 6 artilleries and 21 infantry moved from Southern Belarus to Bryansk
1 armour and 1 mech_infantry moved from Southern Belarus to Kursk
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Norway
2 armour and 4 mech_infantrys moved from Eastern Poland to Southern Belarus
1 infantry moved from Northern Belarus to Smolensk
1 aaGun moved from Northern Belarus to Southern Belarus
1 aaGun, 2 artilleries and 6 infantry moved from Eastern Poland to Northern Belarus
1 fighter and 1 tactical_bomber moved from Norway to Northern Italy
1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 infantry placed in Normandy Bordeaux
2 fighters and 1 infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
1 bomber and 2 fighters moved from Germany to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 4 fighters moved from Ukraine S.S.R. to Germany
12 infantry moved from Germany to East Europe
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 26 PUs; end with 27 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
4 armour moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 4 armour, 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 4 armour, 1 artillery and 1 infantry in South Australia, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 cruiser and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 4 PUs (3 lost to blockades); end with 8 PUs
Combat Move - French
1 fighter moved from Persia to Russia
Non Combat Move - French
Turn Complete - French
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sinkiang to Novosibirsk
1 fighter moved from Novosibirsk to Karelia S.S.R.
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
12 infantry moved from Russia to Novosibirsk
2 armour moved from Novosibirsk to Russia
Place Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 bomber moved from France to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Northern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 transport; French defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 9 PUs (1 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery
EDIT: Adding units owned by Italians to Western Germany: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Yaroslavl
1 armour moved from Novgorod to Nenetsia
9 artilleries and 33 infantry moved from Novgorod to Smolensk
1 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
1 armour moved from Southern Caucasus to Kazakhstan
1 mech_infantry moved from Southern Caucasus to Kazakhstan
2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Ukraine to Stalingrad
9 armour and 7 mech_infantrys moved from Kursk to Stalingrad
1 infantry moved from Rostov to Northern Caucasus
1 infantry moved from Ukraine to Kursk
1 artillery and 1 infantry moved from Ukraine to Rostov
3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Western Germany to 115 Sea Zone
2 artilleries moved from Western Germany to 115 Sea Zone
3 infantry moved from Western Germany to 115 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
1 mech_infantry moved from Southern Caucasus to Kazakhstan
1 armour moved from Southern Caucasus to Kazakhstan
1 fighter moved from Stalingrad to Kazakhstan
1 tactical_bomber moved from Stalingrad to Kazakhstan
1 mech_infantry moved from Southern Caucasus to Kazakhstan
1 armour moved from Southern Caucasus to Kazakhstan
1 mech_infantry moved from Southern Caucasus to Kazakhstan
3 armour moved from Southern Caucasus to Stalingrad
1 infantry moved from Tambov to Stalingrad
1 infantry moved from Kursk to Tambov
2 artilleries and 7 infantry moved from Kursk to Rostov
Combat - Germans
Germans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the British submerged
Battle in Smolensk
Germans attack with 3 armour, 9 artilleries, 33 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 9 artilleries, 33 infantry and 3 mech_infantrys in Smolensk, round 2 : 14/48 hits, 12.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans winGermans winGermans win, taking 112 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Smolensk from Russians with 3 armour, 9 artilleries, 33 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour, 2 artilleries and 3 infantry moved from 118 Sea Zone to Leningrad
Place Units - Germans
1 destroyer and 1 submarine placed in 115 Sea Zone
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 4 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Sinkiang to Evenki National Okrug
2 fighters moved from India to Novosibirsk
1 fighter moved from India to Kazakh S.S.R.
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 infantry owned by the Americans lost in Novosibirsk
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
2 fighters owned by the Japanese retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Novosibirsk to India
1 fighter moved from Kazakh S.S.R. to India
1 fighter moved from Evenki National Okrug to Sinkiang
1 fighter moved from Evenki National Okrug to Sinkiang
7 infantry moved from French Indo China to India
8 infantry moved from Manchuria to China
8 infantry moved from Japan to Japan Sea Zone
8 infantry and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
7 infantry moved from Japan to Japan Sea Zone
7 infantry moved from Japan Sea Zone to Manchuria
8 infantry moved from French Indo China Sea Zone to French Indo China
1 aaGun moved from Sinkiang to India
1 submarine moved from French Indo China Sea Zone to West Australia Sea Zone
Place Units - Japanese
15 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs