Clemency (Axis) vs Deimos (Allies + 10) G40


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Southern Italy to Egypt
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Vyborg to Novgorod
            6 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 armour moved from Poland to Bessarabia
            4 fighters moved from Eastern Poland to Bessarabia
            1 tactical_bomber moved from Eastern Poland to Bessarabia
            17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 bombers moved from Germany to Western Ukraine
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 2 bombers
                British defend with 2 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits, 4.17 expected hits
                    2 bombers owned by the Germans lost in Egypt
                British win with 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24
                Casualties for Germans: 2 bombers
            Battle in Western Ukraine
                Germans attack with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 10/28 hits, 13.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 armour, 4 fighters and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Bessarabia, round 2 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 1 tactical_bomber moved from Bessarabia to Poland
            4 bombers moved from Western Ukraine to Poland
            3 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            6 armour, 1 bomber and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 48 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -4.00
    British regular : 1.83
    

    Savegame


  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 mech_infantry moved from Smolensk to Novgorod
            10 armour moved from Smolensk to Archangel
            2 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 armour moved from Russia to Archangel
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 mech_infantry moved from Smolensk to Novgorod
            10 armour moved from Smolensk to Archangel
            2 mech_infantrys moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 armour moved from Russia to Archangel
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 11 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 6 infantry
                    Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 7/14 hits, 6.00 expected hits
                    Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            3 infantry moved from Smolensk to Bryansk
            4 artilleries and 4 infantry moved from Russia to Smolensk
            1 aaGun moved from Smolensk to Bryansk
            1 armour moved from Russia to Smolensk
            2 infantry moved from Tsinghai to Kazakhstan
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 infantry placed in Ukraine
            1 armour, 5 artilleries and 2 infantry placed in Russia
            Russians undo move 1.
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.17
    

    Savegame


  • TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 6 infantry moved from Suiyuyan to Kansu
            2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangsi
            1 armour moved from Kiangsi to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            5 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Tsinghai
            5 artilleries and 4 infantry moved from Shensi to Sikang
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 6 infantry moved from Suiyuyan to Kansu
            2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Kiangsi to Kwangsi
            1 armour moved from Kiangsi to Kwangsi
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            5 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Kansu
            1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Tsinghai
            5 artilleries and 4 infantry moved from Shensi to Sikang
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 3/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Chinese win with no units remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 armour and 2 infantry
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery and 13 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 4/14 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers
                Chinese defend with 1 fighter and 16 infantry
                    Japanese roll dice for 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers in Sikang, round 2 : 18/30 hits, 15.17 expected hits
                    Chinese roll dice for 1 fighter and 16 infantry in Sikang, round 2 : 9/17 hits, 6.00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 16 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 5 artilleries, 1 fighter and 3 infantry
                Casualties for Chinese: 1 fighter and 16 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Chahar to Suiyuyan
            2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 bombers, 10 fighters and 8 tactical_bombers moved from Sikang to Szechwan
    
        Place Units - Japanese
            2 fighters and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.67
    Japanese regular : 4.83
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 24 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 24 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 24 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
            2 fighters moved from 24 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 bomber moved from 24 Sea Zone to Hawaiian Islands
            2 bombers moved from Eastern United States to Hawaiian Islands
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
            4 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            3 submarines and 3 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Combat Move - British
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 bomber moved from Persia to 98 Sea Zone
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 24 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from Hawaiian Islands to 23 Sea Zone
    
        Combat - Americans
            Battle in 23 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 24 Sea Zone
                Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
            3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
            2 fighters moved from 24 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
            1 bomber moved from 24 Sea Zone to Hawaiian Islands
            2 bombers moved from Eastern United States to Hawaiian Islands
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Western United States
            4 mech_infantrys moved from Western United States to Central United States
    
        Place Units - Americans
            3 submarines and 3 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Persia to 98 Sea Zone
            1 bomber moved from Persia to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                Casualties for Italians: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
    
        Non Combat Move - British
            1 fighter moved from Union of South Africa to Egypt
            2 fighters moved from 98 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 bomber moved from 98 Sea Zone to Egypt
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Egypt
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Caucasus
            1 infantry moved from Shan State to Burma
            2 infantry moved from Malaya to Shan State
            2 artilleries and 3 infantry moved from India to Burma
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
            1 armour and 1 infantry moved from 72 Sea Zone to Kenya
            1 battleship and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone
            3 aaGuns, 3 fighters and 5 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 mech_infantry placed in Persia
            1 airfield placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -0.33
    Japanese regular : 2.00
    British regular : -0.17
    

    Savegame


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery moved from Morocco to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Poland
            1 bomber moved from Southern Italy to Poland
            2 armour moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            3 submarines placed in 97 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 80 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            4 bombers moved from Poland to Ukraine
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            4 bombers moved from Poland to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 armour and 4 bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour and 4 bombers in Ukraine, round 2 : 4/7 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Ukraine to Poland
            1 bomber moved from Germany to Poland
            4 fighters and 1 tactical_bomber moved from Poland to Baltic States
            6 armour and 1 mech_infantry moved from Germany to Baltic States
            1 artillery moved from Germany to Poland
            2 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
            3 aaGuns moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            6 armour moved from Western Ukraine to Baltic States
            1 armour moved from Western Ukraine to Baltic States
            4 armour moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            1 armour, 4 bombers and 1 mech_infantry placed in Germany
            Germans undo move 1.
            1 armour and 1 mech_infantry placed in Germany
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Germans collect 44 PUs (3 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.17
    

    Savegame


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Smolensk to Western Ukraine
            1 armour moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
            1 mech_infantry moved from Novgorod to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Smolensk to Western Ukraine
            1 armour moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
            1 mech_infantry moved from Novgorod to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 4 armour and 2 artilleries
                    Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 4 armour and 2 artilleries in Western Ukraine, round 2 : 3/6 hits, 2.67 expected hits
                    3 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/5 hits, 2.33 expected hits
                    Germans roll dice for 4 armour in Western Ukraine, round 3 : 2/4 hits, 2.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
                1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
                1 armour owned by the Russians retreated to Bryansk
                Germans win with 4 armour remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 4 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
            5 artilleries and 2 infantry moved from Russia to Bryansk
            2 infantry moved from Kazakhstan to Volgograd
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 12 infantry moved from Timguska to Urals
            1 aaGun moved from Smolensk to Belarus
            2 aaGuns, 6 artilleries and 3 infantry moved from Smolensk to Bryansk
            11 armour and 1 mech_infantry moved from Archangel to Bryansk
    
        Place Units - Russians
            2 infantry placed in Novgorod
            1 armour placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            Russians undo move 3.
            1 armour and 2 infantry placed in Volgograd
            1 artillery and 3 infantry placed in Russia
            Russians undo move 4.
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -3.17
    

    Savegame

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