Clemency (Axis) vs Deimos (Allies + 10) G40
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Test summary from TripleA, engine version: 2.5.22294, time: 21:53:10
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 cruiser, 2 destroyers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 3 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 infantry EDIT: Turning off Edit Mode Battle in Alexandria Italians attack with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 artillery, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 1/10 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 bomber moved from Morocco to Libya Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians regular : -2.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Egypt 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 2 infantry moved from Vyborg to Novgorod 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 armour moved from Poland to Bessarabia 4 fighters moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 4 bombers moved from Germany to Western Ukraine
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Egypt 1 infantry moved from Novgorod to Baltic States Germans take Baltic States from Russians 2 infantry moved from Vyborg to Novgorod 6 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 armour moved from Poland to Bessarabia 4 fighters moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 17 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 4 bombers moved from Germany to Western Ukraine Combat - Germans Battle in Egypt Germans attack with 2 bombers British defend with 2 armour, 1 artillery, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers in Egypt, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/10 hits, 4.17 expected hits 2 bombers owned by the Germans lost in Egypt British win with 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -24 Casualties for Germans: 2 bombers Battle in Western Ukraine Germans attack with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 10/28 hits, 13.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 17 armour, 2 artilleries, 4 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 armour, 4 fighters and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Bessarabia, round 2 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 fighters and 1 tactical_bomber moved from Bessarabia to Poland 4 bombers moved from Western Ukraine to Poland 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 6 armour, 1 bomber and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6 Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -4.00 British regular : 1.83
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 10 armour moved from Smolensk to Archangel 2 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 10 armour moved from Smolensk to Archangel 2 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 armour moved from Russia to Archangel Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 11 armour, 1 infantry and 2 mech_infantrys Germans defend with 6 infantry Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Germans: 6 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 3 infantry moved from Smolensk to Bryansk 4 artilleries and 4 infantry moved from Russia to Smolensk 1 aaGun moved from Smolensk to Bryansk 1 armour moved from Russia to Smolensk 2 infantry moved from Tsinghai to Kazakhstan 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 2 infantry placed in Ukraine 1 armour, 5 artilleries and 2 infantry placed in Russia Russians undo move 1. 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 2.17
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 6 infantry moved from Suiyuyan to Kansu 2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangsi 1 armour moved from Kiangsi to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 5 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Tsinghai 5 artilleries and 4 infantry moved from Shensi to Sikang
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 6 infantry moved from Suiyuyan to Kansu 2 bombers, 11 fighters and 8 tactical_bombers moved from Suiyuyan to Sikang 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangsi 1 armour moved from Kiangsi to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 5 infantry moved from Shensi to Kansu 2 infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Tsinghai 5 artilleries and 4 infantry moved from Shensi to Sikang Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 13 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 4/14 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 12 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Sikang Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers Chinese defend with 1 fighter and 16 infantry Japanese roll dice for 5 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers in Sikang, round 2 : 18/30 hits, 15.17 expected hits Chinese roll dice for 1 fighter and 16 infantry in Sikang, round 2 : 9/17 hits, 6.00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 16 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 5 artilleries, 1 fighter and 3 infantry Casualties for Chinese: 1 fighter and 16 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Suiyuyan 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 6 Sea Zone 2 bombers, 10 fighters and 8 tactical_bombers moved from Sikang to Szechwan Place Units - Japanese 2 fighters and 8 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 4.67 Japanese regular : 4.83 UK_Pacific regular : -0.33
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from Hawaiian Islands to 23 Sea Zone
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 bomber moved from 24 Sea Zone to Hawaiian Islands 2 bombers moved from Eastern United States to Hawaiian Islands 1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 4 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 submarines and 3 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 2.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Combat Move - British 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 bomber moved from Persia to 98 Sea Zone
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 26 Sea Zone to 24 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 24 Sea Zone Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone 1 bomber moved from 24 Sea Zone to Hawaiian Islands 2 bombers moved from Eastern United States to Hawaiian Islands 1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States 4 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 submarines and 3 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 1 airfield, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Persia to 98 Sea Zone 1 bomber moved from Persia to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Italians: 1 cruiser, 2 destroyers, 1 submarine and 1 transport Non Combat Move - British 1 fighter moved from Union of South Africa to Egypt 2 fighters moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 bomber moved from 98 Sea Zone to Egypt 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Caucasus 1 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 transport moved from 80 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone 3 aaGuns, 3 fighters and 5 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Persia 1 airfield placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.33 Japanese regular : 2.00 British regular : -0.17
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Gibraltar Non Combat Move - Italians 1 bomber moved from Libya to Poland 1 bomber moved from Southern Italy to Poland 2 armour moved from Yugoslavia to Bessarabia Place Units - Italians 3 submarines placed in 97 Sea Zone 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :