IF Germany builds sea units in the Baltic’s…they must be surface war ships.
With the new rules for subs and transports, those two units are completely useless to any kind of buildup in the Baltic’s and only a blind or really new player is going to let operation sea lion happen to them.
A carrier and or a destroyer and or a cruiser make for good combos but it REALLY depends on the UK player’s experience. Most “veteran” players can/will get rid of any German fleet builds pretty fast; its just a slowing action in most games…just a monkey wrench in the works from the standard “infantry build up” for Germany.
SOME veteran players are surprised to see such a build up and it takes them a turn or two to decide how to get rid of it.
If I’m not mistaken, :? Rommel believed that the only way to stop an Allied invasion was at the “shore line” and other generals thought it was better to let them get on land and then kick them back into the sea with a counter attack.
I personally like the idea of not letting them get past the shore line. Sink their fleets and they cant get over the channel, out build them on the shore and they cant land enough units to take the shore line…but no matter what…don’t let the Allies get on to the shoreline and than plan to kick them back into the sea with a counter attack. Just eh IPC gain alone is enough to encourage them to just keep hitting France…regardless of if they hold it or not.
As usual the game is a kind of race to Moscow before the Allies put too much pressure on Germany from the Atlantic. So again it’s a matter of the most “cost effective defense”.
Infantry ARE the cheapest defensive units, but sometimes a strong offence can be ones best defense and with the reduced cost of sea units, the NOs and the new rules for subs and transports, all combine to make fleets much more vulnerable to air attacks and other fleet attacks and they are real vulnerable to air and fleet combo attacks.
Just something to think about.