L20 #2 trulpen (X) vs aagamerz13 (A+17) BM3


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits, 2,17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,83
    Russians regular : 0,67
    

    Savegame


  • Checking something. Not affected by J though.


  • Sorry, wrong thread.


  • @trulpen its cool


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
            2 submarines moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 transport moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
            1 fighter moved from Queensland to Northern Territory
            2 infantry moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 78 PUs; 
            Germans buy 4 artilleries, 2 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yenisey to Urals
            1 mech_infantry moved from Novosibirsk to Urals
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Rostov to Western Ukraine
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            3 mech_infantrys moved from Volgograd to Samara
            1 artillery and 2 infantry moved from Archangel to Smolensk
            3 infantry moved from Novgorod to Belarus
            1 artillery moved from Archangel to Belarus
            1 artillery moved from Archangel to Belarus
            2 infantry moved from Archangel to Belarus
            1 bomber moved from Novgorod to Urals
            1 bomber moved from Novgorod to Samara
            1 fighter and 1 tactical_bomber moved from Rostov to Samara
            1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
            1 tactical_bomber moved from Yugoslavia to Western Ukraine
            1 fighter moved from Novgorod to Smolensk
            1 armour moved from Rostov to Western Ukraine
            1 tactical_bomber moved from Yugoslavia to Western Ukraine
            1 fighter moved from Rostov to Samara
            2 armour moved from Volgograd to Northwest Persia
            4 armour moved from Rostov to Northwest Persia
            10 mech_infantrys moved from Rostov to Northwest Persia
            6 mech_infantrys moved from Rostov to Northwest Persia
            3 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from 95 Sea Zone to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 armour moved from Kazakhstan to Caucasus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Urals
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 4 : 3/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 2 : 2/10 hits, 3,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 armour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Western Ukraine, round 3 : 5/9 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Northwest Persia
                Germans attack with 6 armour and 16 mech_infantrys
                British defend with 1 infantry and 1 tactical_bomber
                    Germans roll dice for 6 armour and 16 mech_infantrys in Northwest Persia, round 2 : 5/22 hits, 5,67 expected hits
                    British roll dice for 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
                    1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour and 16 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 infantry and 1 tactical_bomber
            Battle in Smolensk
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 5 infantry in Belarus, round 2 : 2/7 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/7 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Samara, round 3 : 4/7 hits, 2,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 infantry moved from Rostov to Tambov
            1 fighter moved from Samara to Volgograd
            1 fighter moved from Samara to Volgograd
            1 fighter moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Ukraine
            1 tactical_bomber moved from Smolensk to Novgorod
            1 bomber moved from Urals to Novgorod
            1 bomber moved from Samara to Novgorod
            2 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Rostov to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Western Germany to France
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            2 tactical_bombers moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 tactical_bomber moved from Samara to Caucasus
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in France
            6 infantry placed in Western Germany
            2 fighters placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : -0,33
    Germans regular : -2,33
    British regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Samara
            1 artillery moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            4 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 2 artilleries, 37 infantry and 2 mech_infantrys moved from Russia to Bryansk
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 9 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            2 bombers moved from Kweichow to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
            1 fighter moved from 45 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Midway
            Battle in Wake Island
            Battle in 46 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 3/9 hits, 5,17 expected hits
                    ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from UK_Pacific with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            2 bombers moved from 39 Sea Zone to Burma
            3 infantry moved from Shan State to Burma
            1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 battleship, 6 carriers, 4 destroyers and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 battleship and 1 marine moved from 45 Sea Zone to 42 Sea Zone
            5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from Amur to 25 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 cruisers and 2 marines moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 carrier and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery and 3 infantry moved from Yunnan to Burma
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Szechwan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shensi to Yunnan
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Sakha to Amur
            1 submarine moved from 38 Sea Zone to 78 Sea Zone
            1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4,33
    ANZAC regular : 0,50
    British regular : -0,33
    

    Savegame


  • @trulpenplay sub doesnt stop from loading, only surface ship I think.


  • Yes, it can be ignored, but if you attack it the sz is actively hostile and troops can’t be loaded. Hope I’m talking about the right thing now. Don’t have the map in front of me.


  • @trulpen At the beginning of the Combat Move phase, you might
    already have sea units (and air units on carriers) in spaces
    containing enemy units that were there at the start of
    your turn. For example, an enemy might have built new
    surface warships in a sea zone where you have sea units.
    When your turn comes around again, you are sharing that
    sea zone with enemy forces.
    14
    Sea Movement Example: Sea units other than
    submarines must end their movement when they enter
    a hostile sea zone. The destroyer must stop in this zone.
    However, the submarine can pass through safely because
    the enemy unit isn’t a destroyer.
    Amphibious Assault Example: Amphibious assault
    movement occurs during the Combat Move phase. In
    this example, the U.S. battleship must destroy the enemy
    destroyer in the sea combat in order to clear the hostile
    sea zone so that the transport can offload into Normandy/
    Bordeaux. If there had been only defending submarines
    and/or transports, the attacking U.S. player could have
    ignored those units, or could have conducted sea combat.
    If you are sharing a sea zone with surface warships (not
    submarines and/or transports) belonging to a power with
    which you are at war, this situation requires you to do one
    of the following:

    If enemy units other than transports or submarines occupy a sea
    zone, the sea zone is hostile and your sea units end their movement and enter combat


  • @aagamerz13 the sz does not change to hostile just because you choose to fight subs or transports there, unless the rules have changed


  • @aagamerz13 Remember that hostile sea zones contain enemy units, but that for purposes
    of determining the status of a sea zone, submarines and transports are ignored.


  • @aagamerz13 these are from global europe rules


  • Actually, if you conduct battle in the seazone, every naval unit there participates, even the tr’s. That’s what I’ve been told by the experts.

    “Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.”

    I’ll check some FAQ and such to clarify.

    Perhaps @gamerman01, @Adam514, @simon33 and/or @axis-dominion can help?


  • @trulpen the move i want to do is load trans and attack hawaii, then use other ships the attack sub. I think that is a legal move. Is it?


  • I don’t find a clear answer, but to my experience it’s only legal if you abstain from attacking the sub. We have to resolve this so there’s no doubt.

    I’ll add @JDOW, @regularkid and @Krieghund to the list of potential helping hands.

  • Official Q&A

    It’s hard to piece together exactly what the question is here from the conversation, but I think the question is whether or not a transport can load in a sea zone containing an enemy sub and then move to another sea zone to make an amphibious assault if other units are attacking the sub. The answer to that question is “yes”. Attacking the sub does not make the sea zone hostile, so it does not impede the movement of the transport.


  • Oh, my, then I’ve been deluded and played it wrong for a while. Good to correct.

    @aagamerz13, since this seems to be the case I’d like to be able to put the sub elsewhere. Hope that’s ok.


  • @trulpen yes edit it

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