Ghostglider vs Giallo (allies+12) BM3


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Guam to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            2 fighters and 1 tactical_bomber moved from Shensi to Sikang
            1 mech_infantry moved from Jehol to Amur
                  Japanese take Amur from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
            2 bombers moved from French Indo China to Sikang
            1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Siberia
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking Siberia from Russians, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sikang
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 4/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Shensi
            1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
            1 mech_infantry moved from Suiyuyan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Siam
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            6 infantry moved from Philippines to 35 Sea Zone
            6 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
            6 infantry moved from 37 Sea Zone to Siam
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Siam
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Caroline Islands to Philippines
            3 carriers moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 aaGun moved from Kweichow to Yunnan
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            2 transports placed in 6 Sea Zone
            6 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.50
    ANZAC regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    4 hits in 37


  • 2BB + 2 AC takes hits - all japan units survive first round

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2,33
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    4 more…


  • Please kill the 2 damaged AC’s and 2 t.FTRs

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2,33
    Japanese regular : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    one hit by subs


  • Please take the hit on the undamaged AC

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    and 4 more


  • AC, 1 CRU, 2 t.FTR

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
                2 fighters owned by the Japanese forced to land in Siam
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Siam: 2 fighters
            EDIT: Turning off Edit Mode
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Japanese regular : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            2 carriers moved from 54 Sea Zone to 37 Sea Zone
            2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Hawaiian Islands to 49 Sea Zone
            1 submarine moved from 30 Sea Zone to 49 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
            1 carrier moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in Java
            Battle in 96 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 49 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 49 Sea Zone
                    Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
                Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
                2 fighters owned by the Japanese forced to land in Siam
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Siam: 2 fighters
            EDIT: Turning off Edit Mode
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 96 Sea Zone to 92 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 49 Sea Zone to Queensland
            1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            3 fighters moved from India to 37 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Morocco to Algeria
            2 fighters moved from 92 Sea Zone to Algeria
            1 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 battleship and 3 fighters
                Japanese defend with 2 battleships, 1 cruiser and 3 transports
                    British roll dice for 1 battleship and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                Units damaged: 1 battleship owned by the British
                    2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
                Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -38
                Casualties for British: 1 battleship and 3 fighters
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - British
            1 aaGun and 9 infantry moved from India to Burma
            1 aaGun moved from Burma to Shan State
            1 fighter moved from Algeria to Gibraltar
            2 fighters moved from Algeria to 92 Sea Zone
            1 tactical_bomber moved from Persia to India
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Rhodesia to Belgian Congo
            1 artillery moved from Tanganyika Territory to Belgian Congo
            2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 aaGun and 2 infantry placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            British collect 27 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Americans regular : -1,17
    Italians regular : -0,33
    Japanese regular : -3,83
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Trans-Jordan to Persia
            1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
            1 bomber moved from Egypt to Persia
            1 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
            Battle in Persia
                Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 aaGun, 1 factory_minor and 2 infantry
                    British roll AA dice in Persia : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Persia
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Persia to Iraq
            3 fighters moved from Southern Italy to Egypt
            1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Trans-Jordan to Iraq
            1 aaGun moved from Bessarabia to Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Western Ukraine to Belarus
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
            1 factory_minor placed in Egypt
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British AA : 0.50
    British regular : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 battleships and 3 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 2 battleships and 3 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Shan State
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 battleships and 3 transports
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 2 battleships and 3 transports
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Shan State
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            8 mech_infantrys moved from Eastern Poland to Archangel
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 infantry moved from Bryansk to Tambov
            17 mech_infantrys moved from Bryansk to Volgograd
            8 armour and 7 mech_infantrys moved from Rostov to Volgograd
            1 bomber moved from Iraq to Tambov
            1 bomber, 3 fighters and 4 tactical_bombers moved from Iraq to Eastern Persia
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Eastern Persia
                Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Eastern Persia, round 2 : 3/8 hits, 4.67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Eastern Persia
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 artillery and 2 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 8 armour and 24 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 8 armour and 24 mech_infantrys in Volgograd, round 2 : 8/32 hits, 8.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 mech_infantrys in Archangel, round 2 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
            1 bomber moved from Tambov to Rostov
            1 armour moved from Rostov to Belarus
            9 infantry moved from Novgorod to Belarus
            5 artilleries and 27 infantry moved from Bryansk to Rostov
            1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Persia to Caucasus
            2 aaGuns moved from Western Germany to Northern Italy
            4 armour moved from Germany to Eastern Poland
            6 armour and 2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 2 infantry moved from France to Northern Italy
            1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 armour and 7 mech_infantrys placed in Germany
            Germans undo move 3.
            3 armour and 7 mech_infantrys placed in Western Germany
            Germans undo move 3.
            3 mech_infantrys placed in France
            2 armour and 2 mech_infantrys placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -2.00
    British regular : 0.00
    

    Savegame

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