You were kind enough to show me your strategy in the video, so I thought I’d better give you something interesting in response. :)
The North Sea battle was a disaster (Cunningham is fired!) but otherwise I am satisfied so far.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
2 fighters and 1 tactical_bomber moved from Shensi to Sikang
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
2 bombers moved from French Indo China to Sikang
1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Siberia from Russians, taking 37 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sikang
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 fighter in Sikang, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Sikang to Shensi
1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Siam
1 submarine moved from 39 Sea Zone to 80 Sea Zone
6 infantry moved from Philippines to 35 Sea Zone
6 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
6 infantry moved from 37 Sea Zone to Siam
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Siam
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to Philippines
3 carriers moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 aaGun moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 transports placed in 6 Sea Zone
6 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 2.50
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : 0,33
4 hits in 37
2BB + 2 AC takes hits - all japan units survive first round
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese regular : -1,33
4 more…
Please kill the 2 damaged AC’s and 2 t.FTRs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese regular : -4,00
one hit by subs
Please take the hit on the undamaged AC
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -4,00
and 4 more
AC, 1 CRU, 2 t.FTR
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
2 fighters owned by the Japanese forced to land in Siam
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 2 fighters
EDIT: Turning off Edit Mode
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 carriers moved from 54 Sea Zone to 37 Sea Zone
2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Hawaiian Islands to 49 Sea Zone
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Java
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 4 tactical_bombers and 3 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
2 carriers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/7 hits, 3,50 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 3 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 2 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 2/6 hits, 3,33 expected hits
2 tactical_bombers owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 3 transports in 37 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 3/4 hits, 2,33 expected hits
2 tactical_bombers owned by the Japanese, 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 battleship owned by the Americans retreated to 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -5
Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 cruiser and 4 tactical_bombers
2 fighters owned by the Japanese forced to land in Siam
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Siam: 2 fighters
EDIT: Turning off Edit Mode
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 49 Sea Zone to Queensland
1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 infantry placed in Central United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 3 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 4 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 5 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 battleship moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Morocco to Algeria
2 fighters moved from 92 Sea Zone to Algeria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 battleship and 3 fighters
Japanese defend with 2 battleships, 1 cruiser and 3 transports
British roll dice for 1 battleship and 3 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the British and 1 cruiser owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
1 battleship owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win with 2 battleships and 3 transports remaining. Battle score for attacker is -38
Casualties for British: 1 battleship and 3 fighters
Casualties for Japanese: 1 cruiser
Non Combat Move - British
1 aaGun and 9 infantry moved from India to Burma
1 aaGun moved from Burma to Shan State
1 fighter moved from Algeria to Gibraltar
2 fighters moved from Algeria to 92 Sea Zone
1 tactical_bomber moved from Persia to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Tanganyika Territory to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Union of South Africa
1 aaGun and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : -1,17
Italians regular : -0,33
Japanese regular : -3,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Trans-Jordan to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor and 2 infantry
British roll AA dice in Persia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Persia
Italians roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Persia to Iraq
3 fighters moved from Southern Italy to Egypt
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Belarus
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British AA : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 battleships and 3 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships and 3 transports
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 battleships and 3 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 2 battleships and 3 transports in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 battleships and 3 transports
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to Java
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
8 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Bryansk to Tambov
17 mech_infantrys moved from Bryansk to Volgograd
8 armour and 7 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Iraq to Tambov
1 bomber, 3 fighters and 4 tactical_bombers moved from Iraq to Eastern Persia
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Eastern Persia
Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Eastern Persia, round 2 : 3/8 hits, 4.67 expected hits
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Eastern Persia
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 8 armour and 24 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 8 armour and 24 mech_infantrys in Volgograd, round 2 : 8/32 hits, 8.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 mech_infantrys in Archangel, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Tambov to Rostov
1 armour moved from Rostov to Belarus
9 infantry moved from Novgorod to Belarus
5 artilleries and 27 infantry moved from Bryansk to Rostov
1 bomber, 3 fighters and 3 tactical_bombers moved from Eastern Persia to Caucasus
2 aaGuns moved from Western Germany to Northern Italy
4 armour moved from Germany to Eastern Poland
6 armour and 2 mech_infantrys moved from Western Germany to Poland
1 artillery and 2 infantry moved from France to Northern Italy
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Germans undo move 3.
3 armour and 7 mech_infantrys placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in France
2 armour and 2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -2.00
British regular : 0.00