Surfer (X) vs WindowWasher (L+10), BM3 rubber match

  • '21 '20

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 61 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from South Australia to New South Wales
            1 mech_infantry moved from New South Wales to South Australia
            2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery moved from South Australia to Queensland
            1 armour and 1 mech_infantry moved from South Australia to Queensland
            1 armour and 1 mech_infantry moved from South Australia to New South Wales
            1 mech_infantry moved from South Australia to Queensland
            1 mech_infantry moved from South Australia to New South Wales
            1 bomber moved from Hawaiian Islands to Caroline Islands
            1 infantry moved from India to West India
    
        Non Combat Move - ANZAC
            2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 9:21:54 PM
    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to United Kingdom
            2 infantry moved from France to Southern France
            6 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    no intercept, wouldnt let me close so i just bombed my airfield if you’re wondering about the marti dice

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to United Kingdom
            2 infantry moved from France to Southern France
            6 fighters and 1 tactical_bomber moved from Western Germany to Southern France
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 4 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5,4,7 and causes: 16 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 22 damage total.  Damaged units is as follows: factory_major = 16, airfield = 6
            Battle in Western Ukraine
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 6 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 5/9 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            4 bombers moved from United Kingdom to Western Germany
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun and 1 infantry moved from Poland to Germany
            1 armour and 6 mech_infantrys moved from Eastern Poland to Germany
            5 armour moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
            6 mech_infantrys moved from Germany to Western Germany
            1 tactical_bomber moved from Western Ukraine to Poland
            1 fighter moved from Novgorod to Germany
            3 fighters moved from Southern France to Western Germany
            3 fighters and 1 tactical_bomber moved from Southern France to Germany
            1 fighter moved from Germany to 114 Sea Zone
            2 aaGuns, 5 artilleries and 20 infantry moved from Eastern Poland to Poland
            4 mech_infantrys moved from Novgorod to Poland
            2 artilleries and 2 infantry moved from Novgorod to Karelia
            1 armour and 1 mech_infantry moved from Archangel to Karelia
            1 aaGun and 5 infantry moved from Archangel to Nenetsia
            1 fighter and 2 tactical_bombers moved from Vologda to Karelia
            7 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in France
            1 fighter and 9 infantry placed in Western Germany
            Germans undo move 2.
            1 bomber, 1 fighter and 8 infantry placed in Western Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    British AA : -0.67
    Russians regular : 0.33
    Germans regular : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble?
    Um. i was sloppy with my purchase. I just bought a lot of infantry…forgetting that I didn’t want to reinforce Novgorod.I would rather trade 1 inf Novgorod + 1 inf W. Germ for a tank. Would you accept that?

  • 2024 2023 '22 '21 '20

    Weird…the last message inserted the “Scramble?” from the previous.

  • '21 '20

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_minor; Remaining resources: 28 PUs; 
            Russians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Belarus to Romania
                  Russians take Eastern Poland from Germans
                  Russians take Romania from Germans
            1 armour moved from Belarus to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            5 artilleries and 4 infantry moved from Russia to Vologda
            1 infantry moved from Samara to Vologda
            2 infantry moved from Belarus to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            6 artilleries and 4 infantry moved from Russia to Smolensk
            3 artilleries and 3 infantry moved from Rostov to Ukraine
            2 mech_infantrys moved from Belarus to Archangel
            3 mech_infantrys moved from Russia to Archangel
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            11 infantry moved from Belarus to Novgorod
            4 artilleries moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
            4 artilleries moved from Belarus to Novgorod
            5 artilleries moved from Belarus to Novgorod
            3 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            1 infantry moved from Timguska to Novosibirsk
            5 infantry moved from Suiyuyan to Shensi
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 6 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 artilleries and 4 infantry in Smolensk, round 2 : 3/10 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Vologda
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Archangel
            2 aaGuns moved from Suiyuyan to Shensi
    
        Place Units - Russians
            1 fighter and 2 mech_infantrys placed in Russia
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 9 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            7 armour, 7 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to India
            1 marine moved from Shan State to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            2 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            2 infantry moved from Olgiy to Timguska
                  Japanese take Timguska from Russians
            1 artillery moved from Dzavhan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 infantry moved from Anhwe to Hopei
            2 bombers moved from French Indo China to Hopei
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Hopei
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Ceylon from UK_Pacific, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Iwo Jima
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in India
                Japanese attack with 7 armour, 7 artilleries, 8 infantry and 4 mech_infantrys
                British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 7 armour, 7 artilleries, 8 infantry and 4 mech_infantrys in India, round 2 : 5/26 hits, 9.00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Midway from Americans, taking India from UK_Pacific with 7 armour, 7 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Iwo Jima from Americans to Japanese
            EDIT: Turning off Edit Mode
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 aaGun moved from Burma to India
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to 37 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Hopei to French Indo China
            1 bomber and 3 tactical_bombers moved from French Indo China to Philippines
            1 aaGun, 1 artillery and 3 infantry moved from Jehol to Chahar
            1 aaGun and 2 infantry moved from Dzavhan to Olgiy
            1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Yunnan
            3 infantry and 1 mech_infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier and 9 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
            Japanese collect 72 PUs (2 lost to blockades); end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : -2.17
    UK_Pacific regular : 1.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 9 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from Western United States to 25 Sea Zone
            10 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from 30 Sea Zone to 25 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 14 fighters, 2 tactical_bombers and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 14 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 8/17 hits, 8.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 14 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            6 infantry placed in Central United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Japanese regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 9 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from Western United States to 25 Sea Zone
            10 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from 30 Sea Zone to 25 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 14 fighters, 2 tactical_bombers and 1 transport
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer, 14 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 8/17 hits, 8.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 14 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            14 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 4 destroyers and 9 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            6 infantry placed in Central United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
            2 tactical_bombers moved from 110 Sea Zone to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            3 fighters moved from Gibraltar to Southern France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            27 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 artillery and 5 infantry moved from Persia to Eastern Persia
            1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 6 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Iraq to Persia
            1 infantry moved from Algeria to Morocco
    
        Combat - British
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Cyprus
                    British roll dice for 1 artillery in Cyprus, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Southern France
                British attack with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 5/10 hits, 5.17 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Southern France to 110 Sea Zone
            1 bomber and 6 fighters moved from Southern France to Normandy Bordeaux
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Iraq to Persia
            3 aaGuns moved from West India to Eastern Persia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            3 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Americans regular : -0.33
    Italians regular : 0.00
    Japanese regular : 0.83
    Germans regular : -0.67
    British regular : -0.83
    

    Savegame

  • '21 '20

    I feel like this game is just last game, but we’re getting to the point a lot faster :laughing:

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour moved from Holland Belgium to France
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Poland to Slovakia Hungary
            1 bomber moved from Poland to Slovakia Hungary
            1 armour moved from Nenetsia to Urals
                  Italians take Urals from Russians
            1 armour moved from Urals to Timguska
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Slovakia Hungary
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Slovakia Hungary to Western Germany
            2 infantry moved from Poland to Germany
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Nenetsia to Timguska
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,2,6,6,5,2,2,4
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    yeh. If I could play the Germans, I would be a threat

  • '21 '20

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Caroline Islands to 17 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            2 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            2 mech_infantrys moved from Queensland to South Australia
            2 armour moved from New South Wales to South Australia
            2 mech_infantrys moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 bomber moved from 17 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Caroline Islands to 17 Sea Zone
            1 infantry moved from West India to Eastern Persia
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            2 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            2 mech_infantrys moved from Queensland to South Australia
            2 armour moved from New South Wales to South Australia
            2 mech_infantrys moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 bomber moved from 17 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Germany to Romania
            2 fighters and 1 tactical_bomber moved from Germany to Romania
            1 bomber moved from Western Germany to Romania
            1 infantry moved from Western Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Poland to Romania
            2 infantry moved from France to Southern France
            4 bombers moved from Western Germany to Southern France
            2 fighters moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Southern France
                Germans attack with 4 bombers, 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 4.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Southern France to Western Germany
            4 bombers moved from Southern France to Western Germany
            2 fighters moved from Romania to Germany
            1 bomber and 1 tactical_bomber moved from Romania to Germany
            10 infantry moved from Western Germany to France
            4 armour, 4 infantry and 10 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Poland to Western Germany
            2 aaGuns, 5 artilleries, 17 infantry and 1 tactical_bomber moved from Poland to Germany
            2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from Finland to 115 Sea Zone
            4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Germany
    
        Place Units - Germans
            3 artilleries placed in France
            1 bomber, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,5,4,4,1,4,6
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Germans regular : -3.67
    British regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    hold on edirt ncm

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Germany to Romania
            2 fighters and 1 tactical_bomber moved from Germany to Romania
            1 bomber moved from Western Germany to Romania
            1 infantry moved from Western Ukraine to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Poland to Romania
            2 infantry moved from France to Southern France
            4 bombers moved from Western Germany to Southern France
            2 fighters moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Southern France
                Germans attack with 4 bombers, 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 4.00 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Southern France to Western Germany
            4 bombers moved from Southern France to Western Germany
            2 fighters moved from Romania to Germany
            1 bomber and 1 tactical_bomber moved from Romania to Germany
            10 infantry moved from Western Germany to France
            4 armour, 4 infantry and 10 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Poland to Western Germany
            2 aaGuns, 5 artilleries, 17 infantry and 1 tactical_bomber moved from Poland to Germany
            2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from Finland to 115 Sea Zone
            4 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from 114 Sea Zone to Germany
    
        Place Units - Germans
            3 artilleries placed in France
            1 bomber, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,5,4,4,1,4,6
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
            EDIT: Adding units owned by Germans to Finland: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.50
    Germans regular : -3.67
    British regular : -0.33
    

    Savegame

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