TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Shensi
2 artilleries and 6 infantry moved from Hopei to Shensi
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 5 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangsi
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
2 artilleries moved from 44 Sea Zone to Celebes
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
EDIT: Turning off Edit Mode
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 14/26 hits, 11.50 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 bombers moved from Shensi to Kweichow
8 fighters moved from Shensi to Kweichow
5 tactical_bombers moved from Shensi to Kweichow
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 bombers, 8 fighters and 5 tactical_bombers moved from Kweichow to Hunan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
1 cruiser and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.83
Japanese regular : -0.83
ANZAC regular : 1.67
UK_Pacific regular : -0.67
Savegame