Guam Elwells vs Guam Local Boys


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Russians
            4 armour moved from Russia to Bryansk
            6 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 cruiser, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 armour moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
                  Japanese take Sikang from Chinese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Hunan to Shensi
            2 artilleries and 6 infantry moved from Hopei to Shensi
            1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 5 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            3 mech_infantrys moved from Kiangsu to Kwangsi
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            2 artilleries moved from 44 Sea Zone to Celebes
            2 infantry moved from 44 Sea Zone to Celebes
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
                EDIT: Turning off Edit Mode
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 2 artilleries and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                ANZAC win with no units remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 4 infantry
                    Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 14/26 hits, 11.50 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 4 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 bombers moved from Shensi to Kweichow
            8 fighters moved from Shensi to Kweichow
            5 tactical_bombers moved from Shensi to Kweichow
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kweichow to Hunan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 factory_minor placed in Manchuria
            1 cruiser and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.83
    Japanese regular : -0.83
    ANZAC regular : 1.67
    UK_Pacific regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Guam to 44 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Central United States to Iceland
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
            2 fighters moved from Eastern United States to Iceland
            1 armour moved from Central United States to Western United States
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 artillery, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Strategic bombing raid in United Kingdom
                    Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 carrier and 2 transports
                    Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
                Japanese win with 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Japanese regular : 0.33
    Germans AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter moved from Guam to 44 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Central United States to Iceland
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 102 Sea Zone to 106 Sea Zone
                  Americans take 106 Sea Zone from Germans
            2 fighters moved from Eastern United States to Iceland
            1 armour moved from Central United States to Western United States
            1 armour moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 16 Sea Zone
            1 artillery, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Strategic bombing raid in United Kingdom
                    Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 16 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 carrier and 2 transports
                    Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
                Japanese win with 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            5 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
            Chinese undo move 1.
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Rhodesia to Belgian Congo
            1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 39 Sea Zone to 44 Sea Zone
    
        Combat - British
            Battle in 44 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                British win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Belgian Congo
                British attack with 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 3.00
    Italians regular : 1.33
    Japanese regular : 0.33
    Germans AA : -0.17
    British regular : -0.50
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Algeria to Morocco
                  Italians take Morocco from French
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 fighter moved from Tunisia to Malta
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 fighter moved from Tobruk to Malta
            1 fighter moved from Tobruk to Malta
            1 infantry moved from Belgian Congo to Kenya
            1 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
            1 infantry moved from Tanganyika Territory to Kenya
            1 artillery moved from Tanganyika Territory to Kenya
            1 cruiser moved from 94 Sea Zone to 96 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Malta
                Italians attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Gibraltar from British, taking Malta from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to Tobruk
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 armour moved from 96 Sea Zone to Tobruk
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 armour and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            3 fighters moved from Queensland to Sumatra
            1 infantry moved from Burma to India
            2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            3 fighters moved from Queensland to Sumatra
            1 infantry moved from Burma to India
            2 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 submarine moved from 118 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to Scotland
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 1 armour, 1 artillery and 5 infantry
                British defend with 1 aaGun, 1 airfield and 2 infantry; Americans defend with 1 bomber
                    Germans roll dice for 1 armour, 1 artillery and 5 infantry in Scotland, round 2 : 0/7 hits, 1.83 expected hits
                    British roll dice for 1 aaGun, 1 bomber and 2 infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    Germans roll dice for 1 armour, 1 artillery and 4 infantry in Scotland, round 3 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 aaGun, 1 bomber and 2 infantry in Scotland, round 3 : 2/3 hits, 0.83 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the Germans lost in Scotland
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Scotland, round 4 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 bomber and 2 infantry in Scotland, round 4 : 1/3 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in Scotland
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 5 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 4 infantry
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Germans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            2 aaGuns, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 92 Sea Zone
            4 armour moved from United Kingdom to 110 Sea Zone
            4 armour and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 armour moved from 112 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 armour moved from Romania to Slovakia Hungary
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Romania to Slovakia Hungary
            1 armour moved from Germany to Poland
            1 armour moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            3 aaGuns and 9 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
            7 armour placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 44 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            4 infantry moved from Yenisey to Timguska
            6 mech_infantrys moved from Russia to Bryansk
            2 armour moved from Russia to Bryansk
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour, 1 fighter and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries moved from Philippines to 35 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Kiangsu to Japan
            2 artilleries moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Tsinghai
            1 armour moved from Sikang to Tsinghai
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Shensi to Suiyuyan
            4 fighters moved from Hunan to Suiyuyan
            4 tactical_bombers moved from Hunan to Suiyuyan
            2 fighters moved from Hunan to Suiyuyan
            1 fighter moved from Hunan to Kansu
            1 tactical_bomber moved from Hunan to Kansu
            1 fighter moved from Hunan to Tsinghai
            1 bomber moved from Hunan to Tsinghai
            1 bomber moved from Hunan to Suiyuyan
            1 artillery and 5 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from Kiangsu to Hunan
            3 mech_infantrys moved from Kwangsi to Yunnan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Suiyuyan, round 2 : 7/17 hits, 8.00 expected hits
                    Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Tsinghai, round 2 : 4/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Suiyuyan to Hopei
            1 bomber moved from Suiyuyan to Kiangsu
            1 tactical_bomber moved from Kansu to Shensi
            1 bomber moved from Tsinghai to Anhwe
            1 fighter moved from Tsinghai to Shensi
            1 fighter moved from Kansu to Shensi
            4 tactical_bombers moved from Suiyuyan to Hopei
            1 infantry moved from 6 Sea Zone to Japan
            2 artilleries moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Manchuria
            3 mech_infantrys placed in Kiangsu
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 battleships, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 mech_infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber and 1 tactical_bomber placed in Western United States
            2 battleships placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.67
    Italians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 battleships, 1 bomber, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery, 1 mech_infantry and 3 transports moved from 31 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery and 1 mech_infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 mech_infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber and 1 tactical_bomber placed in Western United States
            2 battleships placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Egypt to Kenya
            1 armour moved from Egypt to Kenya
                  British take Anglo Egyptian Sudan from Italians
            3 infantry moved from Burma to India
            2 infantry moved from Sumatra to 41 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 armour, 2 fighters and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 fighters owned by the British lost in Kenya
                    British roll dice for 1 armour and 1 tactical_bomber in Kenya, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
                British win with 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for British: 1 armour and 2 fighters
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Kenya to Egypt
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
    
        Place Units - UK_Pacific
            1 armour, 1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.67
    Italians regular : 1.00
    British regular : -0.33
    

    Savegame

  • '18

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to Morocco
            1 bomber moved from Tobruk to Morocco
            2 fighters moved from 96 Sea Zone to Morocco
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Rhodesia to Union of South Africa
                  Italians take Union of South Africa from British
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Morocco, round 2 : 3/7 hits, 2.67 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Morocco, round 2 : 2/4 hits, 1.50 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Morocco to Algeria
            1 artillery moved from Greece to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Greece to Romania
            1 fighter moved from Tobruk to Romania
            1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 armour, 1 infantry and 1 tactical_bomber placed in Southern Italy
            1 armour and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            3 fighters moved from Sumatra to India
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
            3 fighters moved from Sumatra to India
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  French take Belgian Congo from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Germany to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            1 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 armour, 2 artilleries and 11 infantry moved from Poland to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            7 armour moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Finland
            1 tactical_bomber moved from Western Germany to Finland
            1 fighter moved from Western Germany to 91 Sea Zone
            1 armour, 2 artilleries and 8 infantry moved from Romania to Eastern Poland
            1 cruiser moved from 112 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 3 bombers, 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers, 1 cruiser, 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports in 91 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 : 6/11 hits, 6.67 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 4 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the Americans, 2 fighters owned by the Germans, 4 transports owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
                Germans win with 3 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Germans: 1 cruiser, 2 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 transports
            Battle in Finland
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 10 armour, 4 artilleries and 21 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 4 artilleries and 21 infantry in Eastern Poland, round 2 : 7/35 hits, 10.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 4 artilleries and 20 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 tactical_bomber moved from Finland to 112 Sea Zone
            1 fighter moved from Finland to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from Scotland to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 armour moved from Scotland to 111 Sea Zone
            1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 armour, 2 artilleries, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Slovakia Hungary
            3 armour, 3 artilleries and 9 infantry moved from 112 Sea Zone to Western Germany
            3 bombers moved from 91 Sea Zone to United Kingdom
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 aaGun moved from Slovakia Hungary to Poland
            1 armour moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            1 armour and 5 mech_infantrys placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 0.33
    Germans regular : -7.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour and 7 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Timguska to Novosibirsk
            4 infantry moved from Tambov to Bryansk
            5 mech_infantrys moved from Russia to Bryansk
            2 armour moved from Russia to Bryansk
            2 infantry moved from Novgorod to Karelia
            3 fighters moved from Russia to Novgorod
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 armour and 7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 cruiser, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            3 mech_infantrys moved from Kiangsu to Hunan
            2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
            6 fighters and 4 tactical_bombers moved from Hopei to Yunnan
            1 bomber moved from Anhwe to India
            1 bomber moved from Kiangsu to Yunnan
            1 armour moved from Tsinghai to Szechwan
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 artilleries moved from Suiyuyan to Kansu
            2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
            2 fighters moved from Japan to Hunan
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Americans scrambles 2 units out of Wake Island to defend against the attack in 31 Sea Zone
            Air Battle in India
                Japanese attacks with 1 units heading to India
                UK_Pacific launches 6 interceptors out of India
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 2/6 hits, 1.00 expected hits
                    1 bomber owned by the Japanese lost in India
                Air Battle is over, the attackers have all died
            Battle in 31 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers
                Americans defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 submarines owned by the Japanese lost in 31 Sea Zone
                    Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 fighter and 3 tactical_bombers in 31 Sea Zone, round 3 : 4/12 hits, 6.17 expected hits
                    Americans roll dice for 2 battleships, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 31 Sea Zone, round 3 : 5/8 hits, 4.83 expected hits
                    1 tactical_bomber owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 4 cruisers, 1 fighter and 2 tactical_bombers in 31 Sea Zone, round 4 : 5/9 hits, 5.00 expected hits
                    Americans roll dice for 2 battleships, 2 fighters and 2 transports in 31 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 2 battleships owned by the Americans lost in 31 Sea Zone
                    2 infantry owned by the Americans and 1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 3 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 77
                Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 3 submarines and 2 tactical_bombers
                Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 infantry moved from 19 Sea Zone to Manchuria
            2 artilleries moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in Manchuria
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -2.67
    Defenders Fire,  : 1.00
    Attackers Fire,  : -0.17
    

    Savegame

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